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41 lines
853 B
C#
41 lines
853 B
C#
2 weeks ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Panel_GameHUD : TWS_UIPanel
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{
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public Animator animator;
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public TMPro.TMP_Text playerName;
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public TMPro.TMP_Text playerRank;
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public TMPro.TMP_Text playerHealth;
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public TMPro.TMP_Text playerCoins;
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public TMPro.TMP_Text currentQuestName;
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public TMPro.TMP_Text currentQuestTask;
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public override void Initialize()
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{
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}
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void PopulateGameHUD_Data()
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{
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}
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public void OnBtnPanelSettingClicked()
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{
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UI_Manager.Instance.OpenPanel<Panel_Settings>();
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}
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public void OnBtnPanelInventoryClicked()
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{
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UI_Manager.Instance.OpenPanel<Panel_Inventory>();
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}
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public void OnBtnAttackPressed()
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{
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TWS_Delegates.TriggerPlayerAnimationTriggeredFromUI("PlayerAttack");
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}
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}
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