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287 lines
8.1 KiB
C#

2 weeks ago
using System;
using System.Runtime.CompilerServices;
using System.Text;
using UnityEngine;
namespace Fusion.Addons.SimpleKCC
{
internal static class KCCUtility
{
private static readonly float[] _sortPriorities = new float[64];
public static void ClampLookRotationAngles(ref float pitch, ref float yaw)
{
pitch = Mathf.Clamp(pitch, -90f, 90f);
while (yaw > 180f)
{
yaw -= 360f;
}
while (yaw < -180f)
{
yaw += 360f;
}
}
public static void ClampLookRotationAngles(ref float pitch, ref float yaw, float minPitch, float maxPitch)
{
if (minPitch < -90f)
{
minPitch = -90f;
}
if (maxPitch > 90f)
{
maxPitch = 90f;
}
if (maxPitch < minPitch)
{
maxPitch = minPitch;
}
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
while (yaw > 180f)
{
yaw -= 360f;
}
while (yaw < -180f)
{
yaw += 360f;
}
}
public static Vector2 ClampLookRotationAngles(Vector2 lookRotation, float minPitch, float maxPitch)
{
if (minPitch < -90f)
{
minPitch = -90f;
}
if (maxPitch > 90f)
{
maxPitch = 90f;
}
if (maxPitch < minPitch)
{
maxPitch = minPitch;
}
lookRotation.x = Mathf.Clamp(lookRotation.x, minPitch, maxPitch);
while (lookRotation.y > 180f)
{
lookRotation.y -= 360f;
}
while (lookRotation.y < -180f)
{
lookRotation.y += 360f;
}
return lookRotation;
}
public static void GetClampedLookRotationAngles(Quaternion lookRotation, out float pitch, out float yaw)
{
Vector3 eulerAngles = lookRotation.eulerAngles;
if (eulerAngles.x > 180f)
{
eulerAngles.x -= 360f;
}
if (eulerAngles.y > 180f)
{
eulerAngles.y -= 360f;
}
pitch = Mathf.Clamp(eulerAngles.x, -90f, 90f);
yaw = Mathf.Clamp(eulerAngles.y, -180f, 180f);
}
public static Vector2 GetClampedEulerLookRotation(Quaternion lookRotation)
{
Vector2 result = lookRotation.eulerAngles;
if (result.x > 180f)
{
result.x -= 360f;
}
if (result.y > 180f)
{
result.y -= 360f;
}
result.x = Mathf.Clamp(result.x, -90f, 90f);
result.y = Mathf.Clamp(result.y, -180f, 180f);
return result;
}
public static Vector2 GetClampedEulerLookRotation(Vector3 direction)
{
return GetClampedEulerLookRotation(Quaternion.LookRotation(direction));
}
public static Vector2 GetClampedEulerLookRotation(Vector2 lookRotation, Vector2 lookRotationDelta, float minPitch, float maxPitch)
{
return ClampLookRotationAngles(lookRotation + lookRotationDelta, minPitch, maxPitch);
}
public static Vector2 GetClampedEulerLookRotationDelta(Vector2 lookRotation, Vector2 lookRotationDelta, float minPitch, float maxPitch)
{
lookRotationDelta.x = Mathf.Clamp(lookRotation.x + lookRotationDelta.x, minPitch, maxPitch) - lookRotation.x;
return lookRotationDelta;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float InterpolateRange(float from, float to, float min, float max, float alpha)
{
float num = max - min;
if (num <= 0f)
{
throw new ArgumentException("max must be greater than min!");
}
if (from < min)
{
from = min;
}
else if (from > max)
{
from = max;
}
if (to < min)
{
to = min;
}
else if (to > max)
{
to = max;
}
if (from == to)
{
return from;
}
float num2 = num * 0.5f;
float num3;
if (from < to)
{
if (to - from <= num2)
{
num3 = Mathf.Lerp(from, to, alpha);
}
else
{
num3 = Mathf.Lerp(from + num, to, alpha);
if (num3 > max)
{
num3 -= num;
}
}
}
else if (from - to <= num2)
{
num3 = Mathf.Lerp(from, to, alpha);
}
else
{
num3 = Mathf.Lerp(from - num, to, alpha);
if (num3 <= min)
{
num3 += num;
}
}
return num3;
}
public static void LogInfo(SimulationBehaviour behaviour, params object[] messages)
{
Log(behaviour, null, EKCCLogType.Info, messages);
}
public static void LogWarning(SimulationBehaviour behaviour, params object[] messages)
{
Log(behaviour, null, EKCCLogType.Warning, messages);
}
public static void LogError(SimulationBehaviour behaviour, params object[] messages)
{
Log(behaviour, null, EKCCLogType.Error, messages);
}
public static void Log(SimulationBehaviour behaviour, string logGroup, EKCCLogType logType, params object[] messages)
{
StringBuilder stringBuilder = new StringBuilder();
NetworkRunner runner = behaviour.Runner;
if (Time.frameCount % 2 == 0)
{
stringBuilder.Append($"<color=#19A7CE>[{Time.frameCount}]</color>");
}
else
{
stringBuilder.Append($"<color=#FC3C3C>[{Time.frameCount}]</color>");
}
if (runner != null)
{
bool num = runner.Stage != (SimulationStages)0;
bool isForward = runner.IsForward;
if (num)
{
if (isForward)
{
stringBuilder.Append($"<color=#FFFF00>[{runner.Tick.Raw}]</color>");
}
else
{
stringBuilder.Append($"<color=#FF0000>[{runner.Tick.Raw}]</color>");
}
}
else
{
stringBuilder.Append($"<color=#00FF00>[{runner.Tick.Raw}]</color>");
}
}
else
{
stringBuilder.Append("[--]");
}
if (!string.IsNullOrEmpty(logGroup))
{
stringBuilder.Append("[" + logGroup + "]");
}
stringBuilder.Append("[" + behaviour.name + "]");
foreach (object obj in messages)
{
if (obj != null)
{
stringBuilder.Append(" ");
stringBuilder.Append(obj);
}
}
switch (logType)
{
case EKCCLogType.Info:
Debug.Log(stringBuilder.ToString(), behaviour);
break;
case EKCCLogType.Warning:
Debug.LogWarning(stringBuilder.ToString(), behaviour);
break;
case EKCCLogType.Error:
Debug.LogError(stringBuilder.ToString(), behaviour);
break;
default:
throw new ArgumentOutOfRangeException("logType", logType, null);
}
}
}
}