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92 lines
2.6 KiB
C#

2 weeks ago
using System.Runtime.CompilerServices;
using UnityEngine;
namespace Fusion.Addons.SimpleKCC
{
internal static class KCCNetworkUtility
{
public const int WORD_COUNT_BOOL = 1;
public const int WORD_COUNT_INT = 1;
public const int WORD_COUNT_FLOAT = 1;
public const int WORD_COUNT_VECTOR3 = 3;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static bool ReadBool(int* ptr)
{
if (*ptr == 0)
{
return false;
}
return true;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static void WriteBool(int* ptr, bool value)
{
*ptr = (value ? 1 : 0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static int ReadInt(int* ptr)
{
return *ptr;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static void WriteInt(int* ptr, int value)
{
*ptr = value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static float ReadFloat(int* ptr)
{
return *(float*)ptr;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static void WriteFloat(int* ptr, float value)
{
*(float*)ptr = value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static Vector3 ReadVector3(int* ptr)
{
Vector3 result = default(Vector3);
result.x = *(float*)ptr;
result.y = *(float*)(ptr + 1);
result.z = *(float*)(ptr + 2);
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static void WriteVector3(int* ptr, Vector3 value)
{
*(float*)ptr = value.x;
*(float*)(ptr + 1) = value.y;
*(float*)(ptr + 2) = value.z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static KCCNetworkID ReadNetworkID(int* ptr)
{
KCCNetworkID result = default(KCCNetworkID);
result.Value0 = (uint)(*ptr);
result.Value1 = (uint)ptr[1];
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe static void WriteNetworkID(int* ptr, KCCNetworkID networkID)
{
*ptr = (int)networkID.Value0;
ptr[1] = (int)networkID.Value1;
}
}
}