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92 lines
2.6 KiB
C#
92 lines
2.6 KiB
C#
2 weeks ago
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace Fusion.Addons.SimpleKCC
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{
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internal static class KCCNetworkUtility
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{
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public const int WORD_COUNT_BOOL = 1;
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public const int WORD_COUNT_INT = 1;
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public const int WORD_COUNT_FLOAT = 1;
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public const int WORD_COUNT_VECTOR3 = 3;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe static bool ReadBool(int* ptr)
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{
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if (*ptr == 0)
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{
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return false;
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}
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return true;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe static void WriteBool(int* ptr, bool value)
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{
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*ptr = (value ? 1 : 0);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe static int ReadInt(int* ptr)
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{
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return *ptr;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe static void WriteInt(int* ptr, int value)
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{
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*ptr = value;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe static float ReadFloat(int* ptr)
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{
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return *(float*)ptr;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe static void WriteFloat(int* ptr, float value)
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{
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*(float*)ptr = value;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe static Vector3 ReadVector3(int* ptr)
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{
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Vector3 result = default(Vector3);
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result.x = *(float*)ptr;
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result.y = *(float*)(ptr + 1);
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result.z = *(float*)(ptr + 2);
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return result;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe static void WriteVector3(int* ptr, Vector3 value)
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{
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*(float*)ptr = value.x;
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*(float*)(ptr + 1) = value.y;
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*(float*)(ptr + 2) = value.z;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe static KCCNetworkID ReadNetworkID(int* ptr)
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{
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KCCNetworkID result = default(KCCNetworkID);
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result.Value0 = (uint)(*ptr);
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result.Value1 = (uint)ptr[1];
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return result;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe static void WriteNetworkID(int* ptr, KCCNetworkID networkID)
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{
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*ptr = (int)networkID.Value0;
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ptr[1] = (int)networkID.Value1;
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}
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}
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}
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