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104 lines
3.9 KiB
C#

2 weeks ago
//Shady
using System;
using System.Collections;
using Fusion.Editor;
using UnityEditor;
using UnityEngine;
namespace Fusion.Addons.SimpleKCC.Editor
{
[InitializeOnLoad]
[CustomEditor(typeof(KCCOffline), true)]
public class KCCOfflineEditor : UnityEditor.Editor
{
private const string SETTINGS_PROPERTY_NAME = "_settings";
private const string INTERPOLATION_DATA_SOURCE_PROPERTY_NAME = "_interpolationDataSource";
private static string[] _excludedProperties = new string[2] { "_settings", "_interpolationDataSource" };
private static bool _resetTools = false;
[InitializeOnLoadMethod]
private static void Initialize()
{
Selection.selectionChanged = (Action)Delegate.Remove(Selection.selectionChanged, new Action(OnSelectionChanged));
Selection.selectionChanged = (Action)Delegate.Combine(Selection.selectionChanged, new Action(OnSelectionChanged));
static void OnSelectionChanged()
{
if (_resetTools)
{
_resetTools = false;
Tools.hidden = false;
}
}
}
private void OnSceneGUI()
{
_resetTools = true;
if (!Application.isPlaying)
{
return;
}
KCCOffline kCC = base.target as KCCOffline;
if (kCC == null)
{
return;
}
// if (Tools.current == Tool.Move)
// {
// Tools.hidden = true;
// Vector3 position = kCC.Transform.position;
// Vector3 targetPosition = Handles.PositionHandle(position, kCC.Transform.rotation);
// if (!targetPosition.Equals(position))
// {
// // kCC.FixedData.TargetPosition = targetPosition;
// // kCC.RenderData.TargetPosition = targetPosition;
// // kCC.SynchronizeTransform(synchronizePosition: true, synchronizeRotation: false, allowAntiJitter: false);
// }
// }
// else if (Tools.current == Tool.Rotate)
// {
// Tools.hidden = true;
// Quaternion rotation = kCC.Transform.rotation;
// Quaternion quaternion = Handles.RotationHandle(rotation, kCC.Transform.position);
// if (!quaternion.Equals(rotation))
// {
// Vector3 eulerAngles = (Quaternion.Inverse(rotation) * quaternion).eulerAngles;
// if (eulerAngles.y != 0f)
// {
// // kCC.Data.AddLookRotation(0f, eulerAngles.y);
// // float lookYaw = kCC.Data.LookYaw;
// // kCC.FixedData.LookYaw = lookYaw;
// // kCC.RenderData.LookYaw = lookYaw;
// // kCC.SynchronizeTransform(synchronizePosition: false, synchronizeRotation: true, allowAntiJitter: false);
// }
// }
// }
// else
// {
// Tools.hidden = false;
// }
}
public override void OnInspectorGUI()
{
FusionEditorGUI.InjectScriptHeaderDrawer(base.serializedObject);
UnityEditor.Editor.DrawPropertiesExcluding(base.serializedObject, _excludedProperties);
IEnumerator enumerator = base.serializedObject.FindProperty("_settings").GetEnumerator();
while (enumerator.MoveNext())
{
if (enumerator.Current is SerializedProperty serializedProperty && serializedProperty.propertyPath.IndexOf('.') == serializedProperty.propertyPath.LastIndexOf('.'))
{
EditorGUILayout.PropertyField(serializedProperty);
}
}
base.serializedObject.ApplyModifiedProperties();
}
}
}