You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
347 lines
16 KiB
C#
347 lines
16 KiB
C#
3 weeks ago
|
namespace Fusion.Editor {
|
||
|
using System;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEditor;
|
||
|
|
||
|
/// <summary>
|
||
|
/// This window contains controls for each active NetworkRunner (see Multi-Peer) including
|
||
|
/// UI toggles for runner SetVisible() and ProvideInput members. NetworkRunner and Player Objects can be pinged in the hierarchy.
|
||
|
/// FusionStats creation shortcuts are provided for convenience as well.
|
||
|
/// </summary>
|
||
|
public class FusionRunnerVisibilityControlsWindow : EditorWindow {
|
||
|
private const int WINDOW_MIN_W = 82;
|
||
|
private const int WINDOW_MIN_H = 48;
|
||
|
|
||
|
private const int STATS_BTTN_WIDE = 66;
|
||
|
private const int STATS_BTTN_SLIM = 24;
|
||
|
private const int RUNNR_BTTN_WIDE = 60;
|
||
|
private const int RUNNR_BTTN_SLIM = 24;
|
||
|
private const int FONT_SIZE = 9;
|
||
|
|
||
|
private const float TEXT_SWITCH_WIDTH = 200;
|
||
|
private const float WIDE_SWITCH_WIDTH = 380;
|
||
|
|
||
|
private const double REFRESH_RATE = 1f;
|
||
|
|
||
|
private static class Labels {
|
||
|
public const string NoActiveRunner = "No Active Runner";
|
||
|
public const string NoRunners = "No Runners";
|
||
|
public const string SP = "SP";
|
||
|
public const string H = "H";
|
||
|
public const string S = "S";
|
||
|
public const string C = "C";
|
||
|
public const string P = "P";
|
||
|
public const string Dash = "--";
|
||
|
public const string ProvidingInputs = "\u2002Providing Inputs";
|
||
|
public const string NoInputs = "\u2002(No Inputs)";
|
||
|
public const string StatsLeft = "<< Stats";
|
||
|
public const string StatsRight = "Stats >>";
|
||
|
public const string ArrowsLeft = "<<";
|
||
|
public const string ArrowsRight = ">>";
|
||
|
public const string UserID = "UserID: ";
|
||
|
|
||
|
public const string VisibilityTooltip =
|
||
|
"This button toggles NetworkRunner.SetVisible() for this NetworkRunner. If [Shift] is held while clicking all other active runners will SetVisible(false), soloing this runner.";
|
||
|
|
||
|
public const string InputTooltip =
|
||
|
"This button toggles NetworkRunner.ProvideInput for this NetworkRunner. If [Shift] is held while clicking all other active runners will have NetworkRunner.ProvideInput set to false, soloing this runner.";
|
||
|
|
||
|
public const string StatsTooltip = "Clicking this button at runtime will create a FusionStats overlay associated with this NetworkRunner. ";
|
||
|
public const string RunnerTooltip = "The name of the NetworkRunner this row controls. Clicking this button will ping the NetworkRunner GameObject in the hierarchy.";
|
||
|
|
||
|
public const string PlayerObjTooltip =
|
||
|
"The PlayerRef ID associated with this NetworkRunner. If NetworkRunner has a set Player Object, then this button will be enabled and will ping the Player Object in the hierarchy.";
|
||
|
|
||
|
public static readonly string NoVisibilityWarn =
|
||
|
$"Network Runner does not have a {nameof(RunnerEnableVisibility)} component, or has not been registered with {nameof(NetworkRunnerVisibilityExtensions.EnableVisibilityExtension)}";
|
||
|
|
||
|
public const string HoldShift = "Hold Shift while clicking to solo Visibility/Input Provider.";
|
||
|
|
||
|
public static readonly string RunnerVisibilityNotEnabled = $"Runner visibility not enabled. Add a {nameof(RunnerEnableVisibility)} component to your {nameof(NetworkRunner)} Prefab.";
|
||
|
}
|
||
|
|
||
|
private static Lazy<GUIStyle> s_labelStyle = new Lazy<GUIStyle>(() => new GUIStyle(EditorStyles.label) { fontSize = FONT_SIZE });
|
||
|
|
||
|
private static Lazy<GUIStyle> s_labelTinyStyle = new Lazy<GUIStyle>(() => new GUIStyle(s_labelStyle.Value) { fontSize = FONT_SIZE - 1 });
|
||
|
|
||
|
private static Lazy<GUIStyle> s_labelCenterStyle = new Lazy<GUIStyle>(() => new GUIStyle(s_labelStyle.Value) { alignment = TextAnchor.MiddleCenter });
|
||
|
|
||
|
private static Lazy<GUIStyle> s_buttonStyle = new Lazy<GUIStyle>(() => new GUIStyle(EditorStyles.miniButton) { fontSize = FONT_SIZE });
|
||
|
|
||
|
private static Lazy<GUIStyle> s_helpboxStyle = new Lazy<GUIStyle>(() => new GUIStyle(EditorStyles.helpBox) {
|
||
|
fontSize = FONT_SIZE, alignment = TextAnchor.MiddleCenter, padding = new RectOffset(6, 6, 6, 6)
|
||
|
});
|
||
|
|
||
|
private static Lazy<GUIStyle> s_invisibleButtonStyle = new Lazy<GUIStyle>(() => new GUIStyle(EditorStyles.label) { fontSize = FONT_SIZE, padding = new RectOffset() });
|
||
|
|
||
|
private static Lazy<GUIStyle> s_invisibleButtonGrayStyle = new Lazy<GUIStyle>(() => new GUIStyle(EditorStyles.label) {
|
||
|
fontSize = FONT_SIZE,
|
||
|
normal = { textColor = Color.gray },
|
||
|
active = { textColor = Color.gray },
|
||
|
hover = { textColor = Color.gray },
|
||
|
focused = { textColor = Color.gray },
|
||
|
padding = new RectOffset()
|
||
|
});
|
||
|
|
||
|
private static Lazy<string> Dark = new Lazy<string>(() => EditorGUIUtility.isProSkin ? "d_" : "");
|
||
|
|
||
|
private static Lazy<GUIContent> s_runnerGC = new Lazy<GUIContent>(() => new GUIContent(string.Empty, Labels.RunnerTooltip));
|
||
|
|
||
|
private static Lazy<GUIContent> s_playerObjGC = new Lazy<GUIContent>(() => new GUIContent(string.Empty, Labels.PlayerObjTooltip));
|
||
|
|
||
|
private static Lazy<GUIContent> s_visibleIcon = new Lazy<GUIContent>(() => new GUIContent(EditorGUIUtility.FindTexture(Dark.Value + "scenevis_visible_hover@2x"), Labels.VisibilityTooltip));
|
||
|
|
||
|
private static Lazy<GUIContent> s_hiddenIcon = new Lazy<GUIContent>(() => new GUIContent(EditorGUIUtility.FindTexture(Dark.Value + "scenevis_hidden@2x"), Labels.VisibilityTooltip));
|
||
|
|
||
|
private static Lazy<GUIContent> s_inputIconLong =
|
||
|
new Lazy<GUIContent>(() => new GUIContent(Labels.ProvidingInputs, EditorGUIUtility.FindTexture(Dark.Value + "UnityEditor.GameView@2x"), Labels.InputTooltip));
|
||
|
|
||
|
private static Lazy<GUIContent> s_inputIconShort = new Lazy<GUIContent>(() => new GUIContent(null, EditorGUIUtility.FindTexture(Dark.Value + "UnityEditor.GameView@2x"), Labels.InputTooltip));
|
||
|
|
||
|
private static Lazy<GUIContent> s_noInputIconLong = new Lazy<GUIContent>(() => new GUIContent(Labels.NoInputs, EditorGUIUtility.FindTexture(Dark.Value + "Toolbar Minus@2x"), Labels.InputTooltip));
|
||
|
|
||
|
private static Lazy<GUIContent> s_noInputIconShort = new Lazy<GUIContent>(() => new GUIContent(null, EditorGUIUtility.FindTexture(Dark.Value + "Toolbar Minus@2x"), Labels.InputTooltip));
|
||
|
|
||
|
private static Lazy<GUIContent> s_noVisibilityWarn = new Lazy<GUIContent>(() => new GUIContent(FusionEditorSkin.WarningIcon, Labels.NoVisibilityWarn));
|
||
|
|
||
|
private static Lazy<GUIContent> s_statsGC = new Lazy<GUIContent>(() => new GUIContent(string.Empty, Labels.StatsTooltip));
|
||
|
|
||
|
private GUIStyle _toolbarButtonStyle;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Window instance.
|
||
|
/// </summary>
|
||
|
public static FusionRunnerVisibilityControlsWindow Instance { get; private set; }
|
||
|
|
||
|
private Vector2 _scrollPosition;
|
||
|
private double _lastRepaintTime;
|
||
|
private readonly Dictionary<NetworkRunner, FusionStats> _stats = new Dictionary<NetworkRunner, FusionStats>();
|
||
|
|
||
|
/// <summary>
|
||
|
/// Create window instance.
|
||
|
/// </summary>
|
||
|
[MenuItem("Window/Fusion/Network Runner Controls")]
|
||
|
[MenuItem("Tools/Fusion/Windows/Network Runner Controls")]
|
||
|
public static void ShowWindow() {
|
||
|
var window = GetWindow(typeof(FusionRunnerVisibilityControlsWindow), false, "Network Runner Controls");
|
||
|
window.minSize = new Vector2(WINDOW_MIN_W, WINDOW_MIN_H);
|
||
|
Instance = (FusionRunnerVisibilityControlsWindow)window;
|
||
|
}
|
||
|
|
||
|
private void Awake() {
|
||
|
Instance = this;
|
||
|
}
|
||
|
|
||
|
private void OnEnable() {
|
||
|
Instance = this;
|
||
|
}
|
||
|
|
||
|
private void OnDestroy() {
|
||
|
Instance = null;
|
||
|
}
|
||
|
|
||
|
private void Update() {
|
||
|
// Force a repaint every x seconds in case runner count and runner settings have changed.
|
||
|
if (Time.realtimeSinceStartup - _lastRepaintTime > REFRESH_RATE) {
|
||
|
Repaint();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void OnGUI() {
|
||
|
_lastRepaintTime = Time.realtimeSinceStartup;
|
||
|
|
||
|
var currentViewWidth = EditorGUIUtility.currentViewWidth;
|
||
|
var isWide = currentViewWidth > WIDE_SWITCH_WIDTH;
|
||
|
var shortText = currentViewWidth < TEXT_SWITCH_WIDTH;
|
||
|
|
||
|
_scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition);
|
||
|
|
||
|
var runnerWithoutVisibilityEnabledDetected = false;
|
||
|
|
||
|
if (!Application.isPlaying) {
|
||
|
DrawRunnerRow(null, shortText, isWide, currentViewWidth, ref runnerWithoutVisibilityEnabledDetected);
|
||
|
} else {
|
||
|
var enumerator = NetworkRunner.GetInstancesEnumerator();
|
||
|
while (enumerator.MoveNext()) {
|
||
|
var runner = enumerator.Current;
|
||
|
DrawRunnerRow(runner, shortText, isWide, currentViewWidth, ref runnerWithoutVisibilityEnabledDetected);
|
||
|
}
|
||
|
|
||
|
if (NetworkProjectConfig.Global.PeerMode == NetworkProjectConfig.PeerModes.Multiple) {
|
||
|
EditorGUILayout.LabelField(Labels.HoldShift, EditorStyles.miniLabel);
|
||
|
if (runnerWithoutVisibilityEnabledDetected) {
|
||
|
EditorGUILayout.HelpBox(Labels.RunnerVisibilityNotEnabled, MessageType.Warning);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.EndScrollView();
|
||
|
}
|
||
|
|
||
|
private void DrawRunnerRow(NetworkRunner runner, bool shortText, bool isWide, float currentViewWidth, ref bool runnerWithoutVisibilityEnabledDetected) {
|
||
|
var runnerIsNull = !runner;
|
||
|
|
||
|
// Only show active runners. If not playing, we allow a null runner in order to render the disabled buttons.
|
||
|
if (Application.isPlaying && (!runner || !runner.IsRunning)) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var config = runnerIsNull ? default : runner.Config;
|
||
|
|
||
|
var isSinglePeer = runnerIsNull || config?.PeerMode == NetworkProjectConfig.PeerModes.Single;
|
||
|
|
||
|
using (new EditorGUI.DisabledGroupScope(runnerIsNull)) {
|
||
|
EditorGUILayout.BeginHorizontal();
|
||
|
{
|
||
|
var localPlayer = runnerIsNull ? default : runner.LocalPlayer;
|
||
|
var localPlayerGC = s_playerObjGC.Value;
|
||
|
localPlayerGC.text = localPlayer.IsRealPlayer ? Labels.P + localPlayer.PlayerId : Labels.Dash;
|
||
|
|
||
|
var runnerName = runnerIsNull ? Labels.NoActiveRunner :
|
||
|
shortText ? (runner.IsServer ? (runner.IsSinglePlayer ? Labels.SP : runner.IsPlayer ? Labels.H : Labels.S) : Labels.C) :
|
||
|
runner.name;
|
||
|
|
||
|
var runnerGC = s_runnerGC.Value;
|
||
|
|
||
|
// Draw Runner Names/Buttons
|
||
|
runnerGC.text = runnerIsNull ? Labels.NoRunners : runner.IsSharedModeMasterClient ? $"{runnerName} [MC]" : runnerName;
|
||
|
var runnerRect = EditorGUILayout.GetControlRect(GUILayout.ExpandWidth(true), GUILayout.MinWidth(isWide ? RUNNR_BTTN_WIDE : RUNNR_BTTN_SLIM));
|
||
|
if (GUI.Button(runnerRect, runnerGC, s_buttonStyle.Value)) {
|
||
|
EditorGUIUtility.PingObject(runner);
|
||
|
Selection.activeGameObject = runner.gameObject;
|
||
|
}
|
||
|
|
||
|
|
||
|
if (shortText == false) {
|
||
|
// Draw PlayerRef Id / Local Player Object buttons
|
||
|
var playerRefRect = EditorGUILayout.GetControlRect(GUILayout.Width(38));
|
||
|
|
||
|
NetworkObject playerObj;
|
||
|
try {
|
||
|
playerObj = runner.GetPlayerObject(localPlayer);
|
||
|
} catch {
|
||
|
playerObj = null;
|
||
|
}
|
||
|
|
||
|
using (new EditorGUI.DisabledGroupScope(playerObj == false)) {
|
||
|
if (GUI.Button(playerRefRect, localPlayerGC, s_buttonStyle.Value)) {
|
||
|
if (playerObj) {
|
||
|
EditorGUIUtility.PingObject(runner.GetPlayerObject(localPlayer));
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw Visibility Icons
|
||
|
using (new EditorGUI.DisabledGroupScope(isSinglePeer)) {
|
||
|
runnerGC.text = "";
|
||
|
var toggleRect = EditorGUILayout.GetControlRect(GUILayout.Width(18));
|
||
|
|
||
|
if (isSinglePeer || runner.HasVisibilityEnabled()) {
|
||
|
if (GUI.Button(toggleRect, isSinglePeer || runner.GetVisible() ? s_visibleIcon.Value : s_hiddenIcon.Value, s_invisibleButtonStyle.Value)) {
|
||
|
if ((Event.current.modifiers & (EventModifiers.Shift | EventModifiers.Control | EventModifiers.Command | EventModifiers.Alt)) == 0) {
|
||
|
runner.SetVisible(!runner.GetVisible());
|
||
|
} else {
|
||
|
var others = NetworkRunner.GetInstancesEnumerator();
|
||
|
while (others.MoveNext()) {
|
||
|
var other = others.Current;
|
||
|
// Only consider active runners.
|
||
|
if (!other || !other.IsRunning) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
other.SetVisible(other == runner);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
runnerWithoutVisibilityEnabledDetected = true;
|
||
|
GUI.Label(toggleRect, s_noVisibilityWarn.Value);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw Provide Input icon/text
|
||
|
using (new EditorGUI.DisabledGroupScope(runnerIsNull || runner.Mode == SimulationModes.Server)) {
|
||
|
var inputToggleRect = EditorGUILayout.GetControlRect(GUILayout.Width(isWide ? 106 : 18));
|
||
|
var providingInput = runnerIsNull || runner.ProvideInput;
|
||
|
var inputContent = isWide ? (providingInput ? s_inputIconLong.Value : s_noInputIconLong.Value) : (providingInput ? s_inputIconShort.Value : s_noInputIconShort.Value);
|
||
|
|
||
|
if (GUI.Button(inputToggleRect, inputContent, providingInput ? s_invisibleButtonStyle.Value : s_invisibleButtonGrayStyle.Value)) {
|
||
|
if ((Event.current.modifiers & (EventModifiers.Shift | EventModifiers.Control | EventModifiers.Command | EventModifiers.Alt)) == 0) {
|
||
|
runner.ProvideInput = !runner.ProvideInput;
|
||
|
} else {
|
||
|
var others = NetworkRunner.GetInstancesEnumerator();
|
||
|
while (others.MoveNext()) {
|
||
|
var other = others.Current;
|
||
|
// Only consider active runners.
|
||
|
if (!other || !other.IsRunning) {
|
||
|
continue;
|
||
|
}
|
||
|
|
||
|
other.ProvideInput = other == runner;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw runtime stats creation buttons. Reflection used since this namespace can't see FusionStats.
|
||
|
if (currentViewWidth >= WINDOW_MIN_W + 10) {
|
||
|
var statsLeftRect = EditorGUILayout.GetControlRect(GUILayout.Width(isWide ? STATS_BTTN_WIDE : STATS_BTTN_SLIM));
|
||
|
var statsRightRect = EditorGUILayout.GetControlRect(GUILayout.Width(isWide ? STATS_BTTN_WIDE : STATS_BTTN_SLIM));
|
||
|
var statsGC = s_statsGC.Value;
|
||
|
statsGC.text = isWide ? Labels.StatsLeft : Labels.ArrowsLeft;
|
||
|
if (GUI.Button(statsLeftRect, statsGC, s_buttonStyle.Value)) {
|
||
|
CreateOrUpdateFusionStats(runner, FusionStats.DefaultLayouts.Left);
|
||
|
}
|
||
|
|
||
|
statsGC.text = isWide ? Labels.StatsRight : Labels.ArrowsRight;
|
||
|
if (GUI.Button(statsRightRect, statsGC, s_buttonStyle.Value)) {
|
||
|
CreateOrUpdateFusionStats(runner, FusionStats.DefaultLayouts.Right);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Draw UserID
|
||
|
if (currentViewWidth > 600) {
|
||
|
using (new EditorGUI.DisabledGroupScope(true)) {
|
||
|
var userIdString = runnerIsNull ? null : runner.UserId;
|
||
|
var userIdRect = EditorGUILayout.GetControlRect(GUILayout.MinWidth(40), GUILayout.ExpandWidth(true));
|
||
|
GUI.Label(userIdRect, Labels.UserID + (userIdString ?? Labels.Dash), s_labelTinyStyle.Value);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
EditorGUILayout.EndHorizontal();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void CreateOrUpdateFusionStats(NetworkRunner runner, FusionStats.DefaultLayouts layouts) {
|
||
|
if (_stats.TryGetValue(runner, out var stats) == false) {
|
||
|
stats = FusionStats.Create(runner: runner, screenLayout: layouts);
|
||
|
EditorGUIUtility.PingObject(stats.gameObject);
|
||
|
Selection.activeObject = stats.gameObject;
|
||
|
|
||
|
_stats.Add(runner, stats);
|
||
|
}
|
||
|
|
||
|
stats.ResetLayout(screenLayout: layouts);
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Draw buttons on toolbar.
|
||
|
/// Automatically called by unity.
|
||
|
/// </summary>
|
||
|
/// <param name="position">Position of the button.</param>
|
||
|
private void ShowButton(Rect position) {
|
||
|
// button style
|
||
|
if (_toolbarButtonStyle == null) {
|
||
|
_toolbarButtonStyle = new GUIStyle(GUI.skin.button) { padding = new RectOffset() };
|
||
|
}
|
||
|
|
||
|
// draw button
|
||
|
if (GUI.Button(position, EditorGUIUtility.IconContent("_Help"), _toolbarButtonStyle)) {
|
||
|
Application.OpenURL("https://doc.photonengine.com/fusion/current/manual/testing-and-tooling/multipeer");
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|