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29 lines
883 B
C#

1 month ago
// //#if UNITY_EDITOR || DEVELOPMENT_BUILD
// using UnityEngine;
// using IngameDebugConsole;
// public static class LogsSetting
// {
// [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
// private static void OnAfterSceneLoadRuntimeMethod()
// {
// // if (SDKSettings.Instance.DeviceConsole)
// // {
// // FPSLabel fpsLabel = GameObject.FindObjectOfType<FPSLabel>();
// DebugLogManager InGameLogs = GameObject.FindObjectOfType<DebugLogManager>();
// // if (fpsLabel == null)
// // {
// // GameObject fpsLabelGO = new GameObject("FPS Label");
// // fpsLabelGO.AddComponent<FPSLabel>();
// // Application.targetFrameRate = 60;
// // }
// if (InGameLogs == null)
// {
// GameObject obj=Resources.Load<GameObject>("IngameDebugConsole");
// GameObject.Instantiate(obj);
// }
// // }
// }
// }
// //#endif