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24 lines
643 B
C#

3 weeks ago
3 weeks ago
using UnityEngine;
public sealed class PlayerData
{
public Gender gender = Gender.Male;
public Vector3 position = Vector3.zero;
public Quaternion rotation = Quaternion.identity;
public byte[] Serialize() => System.Text.Encoding.UTF8.GetBytes(JsonUtility.ToJson(this));
public static PlayerData Deserialize(byte[] data, int index, int count)
{
try
{
return JsonUtility.FromJson<PlayerData>(System.Text.Encoding.UTF8.GetString(data, index, count));
}//try end
catch
{
return null;
}//catch end
}//Deserialize() end
}//class end