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48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
3 weeks ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PI_StoryData : MonoBehaviour
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{
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[SerializeField] List<TWS_DialogueBG_Data> dialogueBG_Data;
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public TWS_DialogueBG_Data_UI dataUI;
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public float delayBetweenDialogues = 2;
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// public void SetStoryData(TWS_Story_Data storyData, List<TWS_DialogueBG_Data> dialogueBG_Data)
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public void SetStoryData(List<TWS_DialogueBG_Data> dialogueBG_Data)
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{
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// storyMetaData = storyData;
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this.dialogueBG_Data = dialogueBG_Data;
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}
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public void LaunchStory()
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{
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StartCoroutine(RunDialogues());
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}
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IEnumerator RunDialogues()
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{
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for(int i=0; i < dialogueBG_Data.Count; i++)
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{
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dataUI.dialogue_text.text = dialogueBG_Data[i].dialogueData.splashMessage;
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if (dialogueBG_Data[i].dialogueBG)
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{
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dataUI.dialogueBG.sprite = dialogueBG_Data[i].dialogueBG;
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//dataUI.dialogueBG.SetNativeSize();
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}
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yield return new WaitForSeconds(delayBetweenDialogues);
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}
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TWS_Delegates.TriggerAllGameDataLoaded();
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}
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}
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