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25 lines
681 B
C#

3 weeks ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PI_InventoryItem : MonoBehaviour
{
public TMPro.TMP_Text itemName;
public TMPro.TMP_Text itemDescription;
public TMPro.TMP_Text itemCount;
public TMPro.TMP_Text isConsumable;
TWS_PlayerInventoryItem_Data currentItemData;
void PopulateItemData(TWS_PlayerInventoryItem_Data data)
{
currentItemData = data;
itemName.text = data.itemMetaData.itemName;
itemDescription.text = data.itemMetaData.itemDescription;
itemCount.text = data.itemCount.ToString();
isConsumable.text = "Consumeable? " + data.isConsumeable;
}
}