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26 lines
517 B
C#

3 weeks ago
3 weeks ago
using UnityEngine;
using System.Runtime.InteropServices;
public class CopyAndPaste
{
#if UNITY_WEBGL
[DllImport("__Internal")]
private static extern void CopyToClipboardAndShare(string text);
[DllImport("__Internal")]
private static extern string GetCurrentUrl();
#endif
public static void Copy(string text)
{
#if UNITY_EDITOR
GUIUtility.systemCopyBuffer = text;
#endif
#if !UNITY_EDITOR && UNITY_WEBGL
CopyToClipboardAndShare(text);
#endif
}//Copy() end
}//class end