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355 lines
8.4 KiB
C#
355 lines
8.4 KiB
C#
3 weeks ago
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using System;
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using System.Runtime.InteropServices;
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using Unity.Collections.LowLevel.Unsafe;
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public struct OfflineButtons : IEquatable<OfflineButtons>
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{
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// [FieldOffset(0)]
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private int _bits;
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//
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// Summary:
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// Gets the bits representing the state of the buttons.
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public int Bits => _bits;
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//
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// Summary:
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// Initializes a new instance of the NetworkButtons struct with the specified buttons
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// state.
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//
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// Parameters:
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// buttons:
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// The integer representing the state of the buttons.
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public OfflineButtons(int buttons)
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{
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_bits = buttons;
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}
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//
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// Summary:
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// Checks if the button at the specified index is set.
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//
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// Parameters:
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// button:
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// The index of the button to check.
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//
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// Returns:
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// true if the button is set; otherwise, false.
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public bool IsSet(int button)
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{
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return (_bits & (1 << button)) != 0;
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}
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//
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// Summary:
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// Sets the button at the specified index to down.
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//
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// Parameters:
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// button:
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// The index of the button to set to down.
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public void SetDown(int button)
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{
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_bits |= 1 << button;
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}
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//
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// Summary:
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// Sets the button at the specified index to up.
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//
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// Parameters:
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// button:
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// The index of the button to set to up.
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public void SetUp(int button)
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{
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_bits &= ~(1 << button);
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}
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//
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// Summary:
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// Sets the button at the specified index to the specified state.
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//
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// Parameters:
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// button:
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// The index of the button to set.
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//
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// state:
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// The state to set the button to.
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public void Set(int button, bool state)
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{
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if (state)
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{
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SetDown(button);
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}
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else
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{
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SetUp(button);
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}
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}
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//
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// Summary:
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// Sets all buttons to up.
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public void SetAllUp()
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{
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_bits = 0;
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}
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//
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// Summary:
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// Sets all buttons to down.
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public void SetAllDown()
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{
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_bits = -1;
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}
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//
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// Summary:
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// Checks if the button of the specified enum type is set.
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//
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// Parameters:
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// button:
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// The button of type T to check.
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//
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// Type parameters:
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// T:
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// The enum type of the button.
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//
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// Returns:
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// true if the button is set; otherwise, false.
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public bool IsSet<T>(T button) where T : unmanaged, Enum
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{
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return IsSet(UnsafeUtility.EnumToInt(button));
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}
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//
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// Summary:
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// Sets the button of the specified enum type to down.
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//
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// Parameters:
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// button:
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// The button of type T to set to down.
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//
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// Type parameters:
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// T:
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// The enum type of the button.
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public void SetDown<T>(T button) where T : unmanaged, Enum
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{
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SetDown(UnsafeUtility.EnumToInt(button));
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}
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//
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// Summary:
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// Sets the button of the specified enum type to up.
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//
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// Parameters:
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// button:
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// The button of type T to set to up.
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//
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// Type parameters:
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// T:
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// The enum type of the button.
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public void SetUp<T>(T button) where T : unmanaged, Enum
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{
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SetDown(UnsafeUtility.EnumToInt(button));
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}
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//
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// Summary:
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// Sets the button of the specified enum type to the specified state.
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//
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// Parameters:
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// button:
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// The button of type T to set.
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//
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// state:
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// The state to set the button to.
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//
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// Type parameters:
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// T:
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// The enum type of the button.
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public void Set<T>(T button, bool state) where T : unmanaged, Enum
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{
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Set(UnsafeUtility.EnumToInt(button), state);
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}
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//
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// Summary:
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// Gets the buttons that were pressed or released since the previous state.
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//
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// Parameters:
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// previous:
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// The previous state of the buttons.
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//
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// Returns:
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// A tuple containing the buttons that were pressed and the buttons that were released.
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public (OfflineButtons, OfflineButtons) GetPressedOrReleased(OfflineButtons previous)
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{
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return (GetPressed(previous), GetReleased(previous));
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}
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//
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// Summary:
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// Gets the buttons that were pressed since the previous state.
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//
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// Parameters:
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// previous:
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// The previous state of the buttons.
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//
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// Returns:
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// The buttons that were pressed.
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public OfflineButtons GetPressed(OfflineButtons previous)
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{
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previous._bits = (previous._bits ^ _bits) & _bits;
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return previous;
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}
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//
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// Summary:
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// Gets the buttons that were released since the previous state.
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//
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// Parameters:
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// previous:
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// The previous state of the buttons.
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//
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// Returns:
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// The buttons that were released.
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public OfflineButtons GetReleased(OfflineButtons previous)
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{
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previous._bits = (previous._bits ^ _bits) & previous._bits;
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return previous;
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}
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//
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// Summary:
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// Checks if the button at the specified index was pressed since the previous state.
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//
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//
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// Parameters:
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// previous:
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// The previous state of the buttons.
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//
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// button:
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// The index of the button to check.
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//
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// Returns:
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// true if the button was pressed; otherwise, false.
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public bool WasPressed(OfflineButtons previous, int button)
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{
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return GetPressed(previous).IsSet(button);
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}
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//
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// Summary:
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// Checks if the button at the specified index was released since the previous state.
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//
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//
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// Parameters:
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// previous:
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// The previous state of the buttons.
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//
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// button:
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// The index of the button to check.
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//
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// Returns:
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// true if the button was released; otherwise, false.
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public bool WasReleased(OfflineButtons previous, int button)
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{
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return GetReleased(previous).IsSet(button);
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}
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//
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// Summary:
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// Checks if the button of the specified enum type was pressed since the previous
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// state.
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//
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// Parameters:
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// previous:
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// The previous state of the buttons.
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//
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// button:
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// The button of type T to check.
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//
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// Type parameters:
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// T:
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// The enum type of the button.
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//
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// Returns:
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// true if the button was pressed; otherwise, false.
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public bool WasPressed<T>(OfflineButtons previous, T button) where T : unmanaged, Enum
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{
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return GetPressed(previous).IsSet(button);
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}
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//
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// Summary:
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// Checks if the button of the specified enum type was released since the previous
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// state.
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//
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// Parameters:
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// previous:
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// The previous state of the buttons.
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//
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// button:
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// The button of type T to check.
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//
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// Type parameters:
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// T:
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// The enum type of the button.
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//
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// Returns:
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// true if the button was released; otherwise, false.
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public bool WasReleased<T>(OfflineButtons previous, T button) where T : unmanaged, Enum
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{
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return GetReleased(previous).IsSet(button);
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}
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//
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// Summary:
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// Determines whether the specified NetworkButtons is equal to the current NetworkButtons.
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//
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//
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// Parameters:
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// other:
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// The NetworkButtons to compare with the current NetworkButtons.
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//
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// Returns:
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// true if the specified NetworkButtons is equal to the current NetworkButtons;
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// otherwise, false.
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public bool Equals(OfflineButtons other)
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{
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return _bits == other._bits;
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}
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//
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// Summary:
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// Determines whether the specified object is equal to the current NetworkButtons.
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//
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//
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// Parameters:
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// obj:
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// The object to compare with the current NetworkButtons.
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//
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// Returns:
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// true if the specified object is equal to the current NetworkButtons; otherwise,
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// false.
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public override bool Equals(object obj)
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{
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if (obj is OfflineButtons other)
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{
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return Equals(other);
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}
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return false;
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}
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//
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// Summary:
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// Serves as the default hash function.
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//
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// Returns:
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// A hash code for the current NetworkButtons.
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public override int GetHashCode()
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{
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return _bits;
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}
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}
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