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121 lines
4.5 KiB
C#

3 weeks ago
using System.Collections.Generic;
using System;
using Fusion.Sockets;
using System.Linq;
using UnityEngine;
using Fusion;
namespace DedicatedServer
{
public class ServerEventsInfo : SimulationBehaviour, INetworkRunnerCallbacks
{
private const int TIMEOUT = 5;
private float TIME_COUNTER = TIMEOUT;
private void Update() {
TIME_COUNTER -= Time.deltaTime;
if (TIME_COUNTER < 0) {
TIME_COUNTER = TIMEOUT;
if (Runner != null && Runner.IsServer) {
var msg = $"Total Players: {Runner.ActivePlayers.Count()}";
foreach (var player in Runner.ActivePlayers) {
msg += $"\n{player}: {Runner.GetPlayerConnectionType(player)}";
}
Debug.Log(msg);
}
}
}
private void OnDestroy() {
Log.Debug($"{nameof(OnDestroy)}: {gameObject.name}");
}
#pragma warning disable UNT0006 // Incorrect message signature
public void OnConnectedToServer(NetworkRunner runner) {
Log.Debug($"{nameof(OnConnectedToServer)}: {nameof(runner.CurrentConnectionType)}: {runner.CurrentConnectionType}, {nameof(runner.LocalPlayer)}: {runner.LocalPlayer}");
}
public void OnConnectFailed(NetworkRunner runner, NetAddress remoteAddress, NetConnectFailedReason reason) {
Log.Debug($"{nameof(OnConnectFailed)}: {nameof(remoteAddress)}: {remoteAddress}, {nameof(reason)}: {reason}");
}
public void OnConnectRequest(NetworkRunner runner, NetworkRunnerCallbackArgs.ConnectRequest request, byte[] token) {
Log.Debug($"{nameof(OnConnectRequest)}: {nameof(request.RemoteAddress)}: {request.RemoteAddress}");
}
public void OnDisconnectedFromServer(NetworkRunner runner) {
Log.Debug($"{nameof(OnDisconnectedFromServer)}: {nameof(runner.LocalPlayer)}: {runner.LocalPlayer}");
}
public void OnPlayerJoined(NetworkRunner runner, PlayerRef player) {
Log.Debug($"{nameof(OnPlayerJoined)}: {nameof(player)}: {player}");
}
public void OnPlayerLeft(NetworkRunner runner, PlayerRef player) {
Log.Debug($"{nameof(OnPlayerLeft)}: {nameof(player)}: {player}");
}
public void OnShutdown(NetworkRunner runner, ShutdownReason shutdownReason) {
Log.Debug($"{nameof(OnShutdown)}: {nameof(shutdownReason)}: {shutdownReason}");
}
public void OnInput(NetworkRunner runner, NetworkInput input) { }
public void OnInputMissing(NetworkRunner runner, PlayerRef player, NetworkInput input) { }
public void OnSessionListUpdated(NetworkRunner runner, List<SessionInfo> sessionList) {
Log.Debug($"{nameof(OnSessionListUpdated)}: {nameof(sessionList)}: {sessionList.Count}");
}
public void OnSceneLoadDone(NetworkRunner runner) {
// Log.Debug($"{nameof(OnSceneLoadDone)}: {nameof(runner.CurrentScene)}: {runner.CurrentScene}");
}
public void OnSceneLoadStart(NetworkRunner runner) {
// Log.Debug($"{nameof(OnSceneLoadStart)}: {nameof(runner.CurrentScene)}: {runner.CurrentScene}");
}
public void OnUserSimulationMessage(NetworkRunner runner, SimulationMessagePtr message) { }
public void OnCustomAuthenticationResponse(NetworkRunner runner, Dictionary<string, object> data) {
Log.Debug($"{nameof(OnCustomAuthenticationResponse)}");
}
public void OnReliableDataReceived(NetworkRunner runner, PlayerRef player, ArraySegment<byte> data) {
Log.Debug($"{nameof(OnReliableDataReceived)}: {nameof(PlayerRef)}:{player}, {nameof(data)}:{data.Count}");
}
public void OnHostMigration(NetworkRunner runner, HostMigrationToken hostMigrationToken) {
Log.Debug($"{nameof(OnHostMigration)}: {nameof(HostMigrationToken)}: {hostMigrationToken}");
}
public void OnObjectExitAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player)
{
// throw new NotImplementedException();
}
public void OnObjectEnterAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player)
{
// throw new NotImplementedException();
}
public void OnDisconnectedFromServer(NetworkRunner runner, NetDisconnectReason reason)
{
// throw new NotImplementedException();
}
public void OnReliableDataReceived(NetworkRunner runner, PlayerRef player, ReliableKey key, ArraySegment<byte> data)
{
// throw new NotImplementedException();
}
public void OnReliableDataProgress(NetworkRunner runner, PlayerRef player, ReliableKey key, float progress)
{
// throw new NotImplementedException();
}
}
}