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121 lines
4.5 KiB
C#
121 lines
4.5 KiB
C#
3 weeks ago
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using System.Collections.Generic;
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using System;
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using Fusion.Sockets;
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using System.Linq;
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using UnityEngine;
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using Fusion;
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namespace DedicatedServer
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{
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public class ServerEventsInfo : SimulationBehaviour, INetworkRunnerCallbacks
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{
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private const int TIMEOUT = 5;
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private float TIME_COUNTER = TIMEOUT;
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private void Update() {
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TIME_COUNTER -= Time.deltaTime;
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if (TIME_COUNTER < 0) {
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TIME_COUNTER = TIMEOUT;
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if (Runner != null && Runner.IsServer) {
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var msg = $"Total Players: {Runner.ActivePlayers.Count()}";
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foreach (var player in Runner.ActivePlayers) {
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msg += $"\n{player}: {Runner.GetPlayerConnectionType(player)}";
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}
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Debug.Log(msg);
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}
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}
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}
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private void OnDestroy() {
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Log.Debug($"{nameof(OnDestroy)}: {gameObject.name}");
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}
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#pragma warning disable UNT0006 // Incorrect message signature
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public void OnConnectedToServer(NetworkRunner runner) {
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Log.Debug($"{nameof(OnConnectedToServer)}: {nameof(runner.CurrentConnectionType)}: {runner.CurrentConnectionType}, {nameof(runner.LocalPlayer)}: {runner.LocalPlayer}");
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}
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public void OnConnectFailed(NetworkRunner runner, NetAddress remoteAddress, NetConnectFailedReason reason) {
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Log.Debug($"{nameof(OnConnectFailed)}: {nameof(remoteAddress)}: {remoteAddress}, {nameof(reason)}: {reason}");
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}
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public void OnConnectRequest(NetworkRunner runner, NetworkRunnerCallbackArgs.ConnectRequest request, byte[] token) {
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Log.Debug($"{nameof(OnConnectRequest)}: {nameof(request.RemoteAddress)}: {request.RemoteAddress}");
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}
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public void OnDisconnectedFromServer(NetworkRunner runner) {
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Log.Debug($"{nameof(OnDisconnectedFromServer)}: {nameof(runner.LocalPlayer)}: {runner.LocalPlayer}");
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}
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public void OnPlayerJoined(NetworkRunner runner, PlayerRef player) {
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Log.Debug($"{nameof(OnPlayerJoined)}: {nameof(player)}: {player}");
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}
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public void OnPlayerLeft(NetworkRunner runner, PlayerRef player) {
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Log.Debug($"{nameof(OnPlayerLeft)}: {nameof(player)}: {player}");
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}
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public void OnShutdown(NetworkRunner runner, ShutdownReason shutdownReason) {
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Log.Debug($"{nameof(OnShutdown)}: {nameof(shutdownReason)}: {shutdownReason}");
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}
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public void OnInput(NetworkRunner runner, NetworkInput input) { }
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public void OnInputMissing(NetworkRunner runner, PlayerRef player, NetworkInput input) { }
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public void OnSessionListUpdated(NetworkRunner runner, List<SessionInfo> sessionList) {
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Log.Debug($"{nameof(OnSessionListUpdated)}: {nameof(sessionList)}: {sessionList.Count}");
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}
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public void OnSceneLoadDone(NetworkRunner runner) {
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// Log.Debug($"{nameof(OnSceneLoadDone)}: {nameof(runner.CurrentScene)}: {runner.CurrentScene}");
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}
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public void OnSceneLoadStart(NetworkRunner runner) {
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// Log.Debug($"{nameof(OnSceneLoadStart)}: {nameof(runner.CurrentScene)}: {runner.CurrentScene}");
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}
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public void OnUserSimulationMessage(NetworkRunner runner, SimulationMessagePtr message) { }
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public void OnCustomAuthenticationResponse(NetworkRunner runner, Dictionary<string, object> data) {
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Log.Debug($"{nameof(OnCustomAuthenticationResponse)}");
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}
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public void OnReliableDataReceived(NetworkRunner runner, PlayerRef player, ArraySegment<byte> data) {
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Log.Debug($"{nameof(OnReliableDataReceived)}: {nameof(PlayerRef)}:{player}, {nameof(data)}:{data.Count}");
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}
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public void OnHostMigration(NetworkRunner runner, HostMigrationToken hostMigrationToken) {
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Log.Debug($"{nameof(OnHostMigration)}: {nameof(HostMigrationToken)}: {hostMigrationToken}");
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}
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public void OnObjectExitAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player)
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{
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// throw new NotImplementedException();
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}
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public void OnObjectEnterAOI(NetworkRunner runner, NetworkObject obj, PlayerRef player)
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{
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// throw new NotImplementedException();
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}
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public void OnDisconnectedFromServer(NetworkRunner runner, NetDisconnectReason reason)
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{
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// throw new NotImplementedException();
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}
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public void OnReliableDataReceived(NetworkRunner runner, PlayerRef player, ReliableKey key, ArraySegment<byte> data)
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{
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// throw new NotImplementedException();
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}
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public void OnReliableDataProgress(NetworkRunner runner, PlayerRef player, ReliableKey key, float progress)
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{
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// throw new NotImplementedException();
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}
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}
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}
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