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16 lines
358 B
C#

3 weeks ago
3 weeks ago
using System;
using Fusion;
using UnityEngine;
[Serializable]
public struct NetworkedInput : INetworkInput
{
public Vector2 MoveDirection;
public bool Sprint;
public NetworkButtons JumpAction;
public NetworkButtons AttackAction;
public const int JUMP_BUTTON = 0;
public const int ATTACK_BUTTON = 1;
}//struct end