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27 lines
559 B
C#

3 weeks ago
using TMPro;
using UnityEngine;
public class PI_SplashLoadingGameDataProgress : MonoBehaviour
{
// public Slider progressBar;
[SerializeField]
private TMP_Text loadingStatus;
private void Start()
{
TWS_Delegates._OnTaskProgressUpdated = OnTaskProgressChanged;
TWS_Delegates._OnTaskStatusChanged = OnTaskStatusChanged;
}
void OnTaskProgressChanged(float progress)
{
//progressBar.value = progress;
}
void OnTaskStatusChanged(string status)
{
loadingStatus.text = status;
}
}