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27 lines
559 B
C#
27 lines
559 B
C#
3 weeks ago
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using TMPro;
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using UnityEngine;
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public class PI_SplashLoadingGameDataProgress : MonoBehaviour
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{
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// public Slider progressBar;
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[SerializeField]
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private TMP_Text loadingStatus;
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private void Start()
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{
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TWS_Delegates._OnTaskProgressUpdated = OnTaskProgressChanged;
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TWS_Delegates._OnTaskStatusChanged = OnTaskStatusChanged;
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}
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void OnTaskProgressChanged(float progress)
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{
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//progressBar.value = progress;
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}
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void OnTaskStatusChanged(string status)
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{
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loadingStatus.text = status;
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}
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}
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