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35 lines
689 B
C#

3 weeks ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Panel_Settings : TWS_UIPanel
{
public List<GameObject> allSubPanels = new List<GameObject>();
public override void OnPanelClosed()
{
UI_Manager.Instance.OpenPanel<Panel_GameHUD>();
}
public override void Initialize()
{
DisableAllPanels();
allSubPanels[0].SetActive(true);
}
void DisableAllPanels()
{
allSubPanels.ForEach(x =>
{
x.SetActive(false);
});
}
public void OpenPanel(GameObject panelToBeOpened)
{
DisableAllPanels();
panelToBeOpened.SetActive(true);
}
}