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35 lines
689 B
C#
35 lines
689 B
C#
3 weeks ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Panel_Settings : TWS_UIPanel
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{
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public List<GameObject> allSubPanels = new List<GameObject>();
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public override void OnPanelClosed()
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{
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UI_Manager.Instance.OpenPanel<Panel_GameHUD>();
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}
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public override void Initialize()
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{
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DisableAllPanels();
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allSubPanels[0].SetActive(true);
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}
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void DisableAllPanels()
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{
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allSubPanels.ForEach(x =>
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{
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x.SetActive(false);
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});
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}
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public void OpenPanel(GameObject panelToBeOpened)
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{
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DisableAllPanels();
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panelToBeOpened.SetActive(true);
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}
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}
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