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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
3 weeks ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TWS_PreviewCharacterHandler : TWS_CustomizableCharacter
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{
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// Start is called before the first frame update
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void OnEnable()
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{
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TWS_Delegates._OnLookRotationHappenedFromJoystick = RotatePreviewCharacterInDirection;
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TWS_Delegates._OnCustomizationCatagoryChangedFromUI = OnCharacterCustomizationCatagoryChanged;
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TWS_Delegates._OnItemCustomizationSelected = ApplyItemCustomization;
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ApplyAllCustomizationsFromCustomizationData();
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}
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void OnCharacterCustomizationCatagoryChanged(string currentSelectedCatagoryName)
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{
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customizationAppliers.ForEach(x=> {
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x.gameObject.SetActive(false);
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});
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TWS_ItemCustomizationApplier currentSelectedCatagory = customizationAppliers.Find(x => x.catagoryName.Equals(currentSelectedCatagoryName));
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currentSelectedCatagory.gameObject.SetActive(true);
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}
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void RotatePreviewCharacterInDirection(int direction)
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{
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transform.Rotate(Vector2.up * direction);
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}
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public List<TWS_AppliedCustomizationsData> GetAllAppliedCustomizations()
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{
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List<TWS_AppliedCustomizationsData> currentAppliedCustomizations = new List<TWS_AppliedCustomizationsData>();
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customizationAppliers.ForEach(x =>
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{
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currentAppliedCustomizations.AddRange(x.GetAppliedCustomizationData());
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});
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return currentAppliedCustomizations;
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}
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}
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