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19 lines
338 B
C#

3 weeks ago
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TWS_FetchEnvironmentData : TWS_GameDataLoadingTask
{
public override void OnTaskFinished()
{
Debug.Log(taskName + " Finished");
}
public override void OnTaskStarted()
{
StartCoroutine(FetchData());
}
}