You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
363 lines
13 KiB
C#
363 lines
13 KiB
C#
3 weeks ago
|
using System.Runtime.CompilerServices;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace Fusion.Addons.SimpleKCC
|
||
|
{
|
||
|
internal sealed class KCCNetworkProperties : KCCNetworkProperty<KCCNetworkContext>
|
||
|
{
|
||
|
private const int TRSP_POSITION_ACCURACY = 1024;
|
||
|
|
||
|
private const int PROPERTIES_WORD_COUNT = 10;
|
||
|
|
||
|
public KCCNetworkProperties(KCCNetworkContext context)
|
||
|
: base(context, 24)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public static void ReadPositions(NetworkBehaviourBuffer fromBuffer, NetworkBehaviourBuffer toBuffer, out Vector3 fromTargetPosition, out Vector3 toTargetPosition)
|
||
|
{
|
||
|
fromTargetPosition = fromBuffer.ReinterpretState<NetworkTRSPData>().Position;
|
||
|
toTargetPosition = toBuffer.ReinterpretState<NetworkTRSPData>().Position;
|
||
|
KCCInterpolationInfo interpolationInfo = default(KCCInterpolationInfo);
|
||
|
interpolationInfo.FromBuffer = fromBuffer;
|
||
|
interpolationInfo.ToBuffer = toBuffer;
|
||
|
interpolationInfo.Offset = 14;
|
||
|
ReadVector3s(ref interpolationInfo, out var fromValue, out var toValue);
|
||
|
fromTargetPosition += fromValue;
|
||
|
toTargetPosition += toValue;
|
||
|
}
|
||
|
|
||
|
public static void ReadTransforms(NetworkBehaviourBuffer fromBuffer, NetworkBehaviourBuffer toBuffer, out Vector3 fromTargetPosition, out Vector3 toTargetPosition, out float fromLookPitch, out float toLookPitch, out float fromLookYaw, out float toLookYaw)
|
||
|
{
|
||
|
fromTargetPosition = fromBuffer.ReinterpretState<NetworkTRSPData>().Position;
|
||
|
toTargetPosition = toBuffer.ReinterpretState<NetworkTRSPData>().Position;
|
||
|
int num = 17;
|
||
|
fromLookPitch = fromBuffer.ReinterpretState<float>(num);
|
||
|
toLookPitch = toBuffer.ReinterpretState<float>(num);
|
||
|
num++;
|
||
|
fromLookYaw = fromBuffer.ReinterpretState<float>(num);
|
||
|
toLookYaw = toBuffer.ReinterpretState<float>(num);
|
||
|
}
|
||
|
|
||
|
public unsafe override void Read(int* ptr)
|
||
|
{
|
||
|
KCCData data = Context.Data;
|
||
|
KCCSettings settings = Context.Settings;
|
||
|
_ = Context.KCC.Runner;
|
||
|
Vector3 position = ((NetworkTRSPData*)ptr)->Position;
|
||
|
ptr += 14;
|
||
|
data.TargetPosition = position + ReadVector3(ref ptr);
|
||
|
data.LookPitch = ReadFloat(ref ptr);
|
||
|
data.LookYaw = ReadFloat(ref ptr);
|
||
|
int num = ReadInt(ref ptr);
|
||
|
data.IsActive = (num & 1) == 1;
|
||
|
data.IsGrounded = ((num >> 1) & 1) == 1;
|
||
|
data.WasGrounded = ((num >> 2) & 1) == 1;
|
||
|
data.IsSteppingUp = ((num >> 3) & 1) == 1;
|
||
|
data.WasSteppingUp = ((num >> 4) & 1) == 1;
|
||
|
data.IsSnappingToGround = ((num >> 5) & 1) == 1;
|
||
|
data.WasSnappingToGround = ((num >> 6) & 1) == 1;
|
||
|
data.HasTeleported = ((num >> 7) & 1) == 1;
|
||
|
data.JumpFrames = (num >> 8) & 1;
|
||
|
settings.IsTrigger = ((num >> 9) & 1) == 1;
|
||
|
settings.Shape = (EKCCShape)((num >> 11) & 3);
|
||
|
settings.ProxyInterpolationMode = (EKCCInterpolationMode)((num >> 17) & 3);
|
||
|
settings.ColliderLayer = (num >> 19) & 0x1F;
|
||
|
settings.CollisionLayerMask = ReadInt(ref ptr);
|
||
|
settings.Radius = ReadFloat(ref ptr);
|
||
|
settings.Height = ReadFloat(ref ptr);
|
||
|
settings.Extent = ReadFloat(ref ptr);
|
||
|
}
|
||
|
|
||
|
public unsafe override void Write(int* ptr)
|
||
|
{
|
||
|
KCCData data = Context.Data;
|
||
|
KCCSettings settings = Context.Settings;
|
||
|
_ = Context.KCC.Runner;
|
||
|
Vector3 targetPosition = data.TargetPosition;
|
||
|
NetworkTRSPData* ptr2 = (NetworkTRSPData*)ptr;
|
||
|
ptr2->Parent = NetworkBehaviourId.None;
|
||
|
ptr2->Position = targetPosition;
|
||
|
ptr += 14;
|
||
|
Vector3 value = default(Vector3);
|
||
|
if (!settings.CompressNetworkPosition)
|
||
|
{
|
||
|
Vector3 vector = default(Vector3);
|
||
|
vector.x = FloatUtils.Decompress(FloatUtils.Compress(targetPosition.x));
|
||
|
vector.y = FloatUtils.Decompress(FloatUtils.Compress(targetPosition.y));
|
||
|
vector.z = FloatUtils.Decompress(FloatUtils.Compress(targetPosition.z));
|
||
|
value = targetPosition - vector;
|
||
|
}
|
||
|
|
||
|
WriteVector3(value, ref ptr);
|
||
|
WriteFloat(data.LookPitch, ref ptr);
|
||
|
WriteFloat(data.LookYaw, ref ptr);
|
||
|
int num = 0;
|
||
|
if (data.IsActive)
|
||
|
{
|
||
|
num |= 1;
|
||
|
}
|
||
|
|
||
|
if (data.IsGrounded)
|
||
|
{
|
||
|
num |= 2;
|
||
|
}
|
||
|
|
||
|
if (data.WasGrounded)
|
||
|
{
|
||
|
num |= 4;
|
||
|
}
|
||
|
|
||
|
if (data.IsSteppingUp)
|
||
|
{
|
||
|
num |= 8;
|
||
|
}
|
||
|
|
||
|
if (data.WasSteppingUp)
|
||
|
{
|
||
|
num |= 0x10;
|
||
|
}
|
||
|
|
||
|
if (data.IsSnappingToGround)
|
||
|
{
|
||
|
num |= 0x20;
|
||
|
}
|
||
|
|
||
|
if (data.WasSnappingToGround)
|
||
|
{
|
||
|
num |= 0x40;
|
||
|
}
|
||
|
|
||
|
if (data.HasTeleported)
|
||
|
{
|
||
|
num |= 0x80;
|
||
|
}
|
||
|
|
||
|
if (data.JumpFrames != 0)
|
||
|
{
|
||
|
num |= 0x100;
|
||
|
}
|
||
|
|
||
|
if (settings.IsTrigger)
|
||
|
{
|
||
|
num |= 0x200;
|
||
|
}
|
||
|
|
||
|
num |= (int)(settings.Shape & (EKCCShape)3) << 11;
|
||
|
num |= (int)(settings.ProxyInterpolationMode & (EKCCInterpolationMode)3) << 17;
|
||
|
num |= (settings.ColliderLayer & 0x1F) << 19;
|
||
|
WriteInt(num, ref ptr);
|
||
|
WriteInt(settings.CollisionLayerMask, ref ptr);
|
||
|
WriteFloat(settings.Radius, ref ptr);
|
||
|
WriteFloat(settings.Height, ref ptr);
|
||
|
WriteFloat(settings.Extent, ref ptr);
|
||
|
}
|
||
|
|
||
|
public override void Interpolate(KCCInterpolationInfo interpolationInfo)
|
||
|
{
|
||
|
KCCData data = Context.Data;
|
||
|
KCCSettings settings = Context.Settings;
|
||
|
_ = Context.KCC.Runner;
|
||
|
Vector3 position = interpolationInfo.FromBuffer.ReinterpretState<NetworkTRSPData>().Position;
|
||
|
Vector3 position2 = interpolationInfo.ToBuffer.ReinterpretState<NetworkTRSPData>().Position;
|
||
|
interpolationInfo.Offset += 14;
|
||
|
ReadVector3s(ref interpolationInfo, out var fromValue, out var toValue);
|
||
|
position += fromValue;
|
||
|
position2 += toValue;
|
||
|
data.BasePosition = position;
|
||
|
data.DesiredPosition = position2;
|
||
|
data.TargetPosition = Vector3.Lerp(position, position2, interpolationInfo.Alpha);
|
||
|
ReadFloats(ref interpolationInfo, out var fromValue2, out var toValue2);
|
||
|
data.LookPitch = Mathf.Lerp(fromValue2, toValue2, interpolationInfo.Alpha);
|
||
|
ReadFloats(ref interpolationInfo, out var fromValue3, out var toValue3);
|
||
|
data.LookYaw = KCCUtility.InterpolateRange(fromValue3, toValue3, -180f, 180f, interpolationInfo.Alpha);
|
||
|
interpolationInfo.Offset += 5;
|
||
|
int num = (int)interpolationInfo.ToBuffer.Tick - (int)interpolationInfo.FromBuffer.Tick;
|
||
|
if (num > 0)
|
||
|
{
|
||
|
Vector3 vector = position2 - position;
|
||
|
if (vector.sqrMagnitude > settings.TeleportThreshold * settings.TeleportThreshold * (float)num * (float)num)
|
||
|
{
|
||
|
data.HasTeleported = true;
|
||
|
data.TargetPosition = position2;
|
||
|
data.RealVelocity = Vector3.zero;
|
||
|
data.RealSpeed = 0f;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
data.RealVelocity = vector / (data.DeltaTime * (float)num);
|
||
|
data.RealSpeed = data.RealVelocity.magnitude;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
data.RealVelocity = Vector3.zero;
|
||
|
data.RealSpeed = 0f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private unsafe static int ReadInt(ref int* ptr)
|
||
|
{
|
||
|
int result = *ptr;
|
||
|
ptr++;
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private unsafe static int ReadInt(ref int* ptrFrom, ref int* ptrTo, float alpha)
|
||
|
{
|
||
|
int result = ((alpha < 0.5f) ? (*ptrFrom) : (*ptrTo));
|
||
|
ptrFrom++;
|
||
|
ptrTo++;
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private unsafe static void WriteInt(int value, ref int* ptr)
|
||
|
{
|
||
|
*ptr = value;
|
||
|
ptr++;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private unsafe static float ReadFloat(ref int* ptr)
|
||
|
{
|
||
|
float result = *(float*)ptr;
|
||
|
ptr++;
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private unsafe static float ReadFloat(ref int* ptrFrom, ref int* ptrTo, float alpha)
|
||
|
{
|
||
|
float result = ((alpha < 0.5f) ? (*(float*)ptrFrom) : (*(float*)ptrTo));
|
||
|
ptrFrom++;
|
||
|
ptrTo++;
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private unsafe static void WriteFloat(float value, ref int* ptr)
|
||
|
{
|
||
|
*(float*)ptr = value;
|
||
|
ptr++;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private unsafe static bool CompareAndWriteFloat(float value, ref int* ptr)
|
||
|
{
|
||
|
bool result = true;
|
||
|
if (*(float*)ptr != value)
|
||
|
{
|
||
|
*(float*)ptr = value;
|
||
|
result = false;
|
||
|
}
|
||
|
|
||
|
ptr++;
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private unsafe static Vector3 ReadVector3(ref int* ptr)
|
||
|
{
|
||
|
Vector3 result = default(Vector3);
|
||
|
result.x = *(float*)ptr;
|
||
|
ptr++;
|
||
|
result.y = *(float*)ptr;
|
||
|
ptr++;
|
||
|
result.z = *(float*)ptr;
|
||
|
ptr++;
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private unsafe static void WriteVector3(Vector3 value, ref int* ptr)
|
||
|
{
|
||
|
*(float*)ptr = value.x;
|
||
|
ptr++;
|
||
|
*(float*)ptr = value.y;
|
||
|
ptr++;
|
||
|
*(float*)ptr = value.z;
|
||
|
ptr++;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private unsafe static bool CompareAndWriteVector3(Vector3 value, ref int* ptr)
|
||
|
{
|
||
|
bool result = true;
|
||
|
if (*(float*)ptr != value.x)
|
||
|
{
|
||
|
*(float*)ptr = value.x;
|
||
|
result = false;
|
||
|
}
|
||
|
|
||
|
ptr++;
|
||
|
if (*(float*)ptr != value.y)
|
||
|
{
|
||
|
*(float*)ptr = value.y;
|
||
|
result = false;
|
||
|
}
|
||
|
|
||
|
ptr++;
|
||
|
if (*(float*)ptr != value.z)
|
||
|
{
|
||
|
*(float*)ptr = value.z;
|
||
|
result = false;
|
||
|
}
|
||
|
|
||
|
ptr++;
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private static int InterpolateInt(ref KCCInterpolationInfo interpolationInfo)
|
||
|
{
|
||
|
int result = interpolationInfo.FromBuffer.ReinterpretState<int>(interpolationInfo.Offset);
|
||
|
int result2 = interpolationInfo.ToBuffer.ReinterpretState<int>(interpolationInfo.Offset);
|
||
|
interpolationInfo.Offset++;
|
||
|
if (!(interpolationInfo.Alpha < 0.5f))
|
||
|
{
|
||
|
return result2;
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private static float InterpolateFloat(ref KCCInterpolationInfo interpolationInfo)
|
||
|
{
|
||
|
float result = interpolationInfo.FromBuffer.ReinterpretState<float>(interpolationInfo.Offset);
|
||
|
float result2 = interpolationInfo.ToBuffer.ReinterpretState<float>(interpolationInfo.Offset);
|
||
|
interpolationInfo.Offset++;
|
||
|
if (!(interpolationInfo.Alpha < 0.5f))
|
||
|
{
|
||
|
return result2;
|
||
|
}
|
||
|
|
||
|
return result;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private static void ReadFloats(ref KCCInterpolationInfo interpolationInfo, out float fromValue, out float toValue)
|
||
|
{
|
||
|
fromValue = interpolationInfo.FromBuffer.ReinterpretState<float>(interpolationInfo.Offset);
|
||
|
toValue = interpolationInfo.ToBuffer.ReinterpretState<float>(interpolationInfo.Offset);
|
||
|
interpolationInfo.Offset++;
|
||
|
}
|
||
|
|
||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||
|
private static void ReadVector3s(ref KCCInterpolationInfo interpolationInfo, out Vector3 fromValue, out Vector3 toValue)
|
||
|
{
|
||
|
int offset = interpolationInfo.Offset;
|
||
|
fromValue.x = interpolationInfo.FromBuffer.ReinterpretState<float>(offset);
|
||
|
fromValue.y = interpolationInfo.FromBuffer.ReinterpretState<float>(offset + 1);
|
||
|
fromValue.z = interpolationInfo.FromBuffer.ReinterpretState<float>(offset + 2);
|
||
|
toValue.x = interpolationInfo.ToBuffer.ReinterpretState<float>(offset);
|
||
|
toValue.y = interpolationInfo.ToBuffer.ReinterpretState<float>(offset + 1);
|
||
|
toValue.z = interpolationInfo.ToBuffer.ReinterpretState<float>(offset + 2);
|
||
|
interpolationInfo.Offset += 3;
|
||
|
}
|
||
|
}
|
||
|
}
|