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46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
3 weeks ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class Panel_LoadingData : TWS_UIPanel
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{
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private Transform UI_Parent;
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public GameObject taskPrefab;
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public GameObject loadingBarPrefab;
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public override void Initialize()
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{
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UI_Parent = transform;
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if(!GameData.Instance.SkipSplash)
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{
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TWS_SplashScreenStoryManager.Instance.LoadStoryData(LoadStoryDataIntoUI, UI_Parent);
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TWS_Delegates._OnAllGameDataLoaded = OnAllGameDataLoaded;
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}
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else
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OnAllGameDataLoaded();
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}
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void SpawnGameLoadingTasks()
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{
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Instantiate(taskPrefab);
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}
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void LoadStoryDataIntoUI(GameObject storyData)
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{
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PI_StoryData storyDataComponent = storyData.GetComponent<PI_StoryData>();
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storyDataComponent.LaunchStory();
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SpawnGameLoadingTasks();
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Instantiate(loadingBarPrefab, UI_Parent);
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}
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private void OnAllGameDataLoaded() => GameManager.Instance.InitRunner();
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// void OpenCharacterCreationPanel()
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// {
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// UI_Manager.Instance.OpenPanel<Panel_CharacterCreationMale>();
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// }
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}
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