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29 lines
602 B
C#

using TMPro;
using UnityEngine;
namespace LobbyScripts
{
public class SetRelayCode : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _codeTxt;
private void OnEnable()
{
GameRelay.OnRelayCreated += SetCode;
}
private void OnDisable()
{
GameRelay.OnRelayCreated -= SetCode;
}
private void SetCode(string code)
{
if(!_codeTxt.gameObject.activeInHierarchy)
_codeTxt.gameObject.SetActive(true);
_codeTxt.SetText(code);
}
}
}