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42 lines
1.2 KiB
C#

using System;
using System.Net;
using TMPro;
using Unity.Services.Authentication;
using Unity.Services.Lobbies.Models;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
namespace LobbyScripts
{
public class LobbyPlayerData : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _playerName;
[SerializeField] private Button _kick;
public string PlayerName { private set; get; }
public string PlayerID { private set; get; }
private Player _playerData;
public void Start()
{
_kick.onClick.AddListener(() =>
{
GameLobby.GameLobbyInstance.KickAPlayer(_playerData);
});
}
public void SetPlayerData(Player playerData, Lobby lobby, bool isHost)
{
_playerData = playerData;
PlayerID = playerData.Id;
PlayerName = playerData.Data["PlayerName"].Value;
_playerName.SetText($"{PlayerName}");
var currentPlayer = AuthenticationService.Instance.PlayerId;
_kick.gameObject.SetActive(!isHost && currentPlayer == lobby.HostId);
}
}
}