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FlyingFred/Assets/ObstacleColliderSetter.cs

27 lines
540 B
C#

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class ObstacleColliderSetter : MonoBehaviour
{
public MeshRenderer[] meshRenderers;
void Start()
{
//Func();
}
//private void OnValidate()
//{
// //Func();
//}
void Func()
{
meshRenderers=FindObjectsOfType<MeshRenderer>();
for(int i = 0; i < meshRenderers.Length; i++)
{
meshRenderers[i].AddComponent<MeshCollider>();
}
}
}