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23 lines
624 B
C#
23 lines
624 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HingeJointBreakReceiver : MonoBehaviour
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{
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void OnJointBreak(float breakForce)
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{
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Debug.Log("Hinge Joint broken! Break force: " + breakForce);
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// Perform actions when the hinge joint breaks
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HandleJointBreak();
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}
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private void HandleJointBreak()
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{
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// Example action: Spawn debris or play an explosion effect
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Debug.Log("Handling joint break...");
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UIManager.instance.GameOver();
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// Add your specific logic here, e.g., play sound, destroy object, etc.
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}
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}
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