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30 lines
850 B
C#
30 lines
850 B
C#
using UnityEngine;
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using CnControls;
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public class RocketMovement : MonoBehaviour
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{
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public static RocketMovement Instance;
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public float speed;
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float newHorPos= 0f;
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float newVerPos= 0f;
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private void Awake()
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{
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Instance = this;
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}
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private void Start()
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{
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GameManager.DifficultyIncreased.AddListener(() => SpeedIncreaser());
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}
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void FixedUpdate()
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{
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// Move the rocket upward
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newHorPos = Mathf.Lerp(newHorPos ,CnInputManager.GetAxis("Horizontal"),Time.deltaTime);
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newVerPos = Mathf.Lerp(newVerPos, CnInputManager.GetAxis("Vertical"),Time.deltaTime);
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transform.position=new Vector3(newHorPos, transform.position.y, -newVerPos);
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transform.Translate(Vector3.up * speed * Time.deltaTime );
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}
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void SpeedIncreaser()
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{
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speed += 0.5f;
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}
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}
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