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234 lines
7.4 KiB
C#
234 lines
7.4 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using Google;
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using PlayFab;
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using PlayFab.ClientModels;
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using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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public class GoogleSignInManager : MonoBehaviour
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{
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private GoogleSignInConfiguration configuration;
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public Bootstrapper bootstrapper;
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public Button googleSignInButton;
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public Button guestLoginButton;
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void Awake()
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{
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configuration = new GoogleSignInConfiguration
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{
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WebClientId = "1044061384825-kervrjq8gcopk6ijs69qnm4jqeh7rj7r.apps.googleusercontent.com",
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RequestEmail = true,
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RequestAuthCode = true
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};
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GoogleSignIn.Configuration = configuration;
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Application.quitting += SyncPlayerPrefsToPlayFabOnQuit;
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}
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void Start()
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{
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googleSignInButton.onClick.RemoveAllListeners();
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googleSignInButton.onClick.AddListener(SignInWithGoogle);
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guestLoginButton.onClick.RemoveAllListeners();
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guestLoginButton.onClick.AddListener(GuestLogin);
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if (PlayerPrefs.HasKey("PlayFabID") && !PlayerPrefs.HasKey("GuestMode"))
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{
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Debug.Log("User previously signed in with Google. Attempting silent login...");
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googleSignInButton.gameObject.SetActive(false);
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guestLoginButton.gameObject.SetActive(false);
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SignInSilently();
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}
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else if (PlayerPrefs.HasKey("GuestMode"))
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{
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Debug.Log("Guest mode previously selected. Letting user choose again.");
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googleSignInButton.gameObject.SetActive(true);
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guestLoginButton.gameObject.SetActive(true);
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}
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else
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{
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Debug.Log("No login info found. Showing login options.");
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googleSignInButton.gameObject.SetActive(true);
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guestLoginButton.gameObject.SetActive(true);
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}
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}
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public void GuestLogin()
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{
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Debug.Log("Starting game in Guest Mode...");
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SafePlayerPrefs.SetInt("GuestMode", 1);
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PlayerPrefs.Save();
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googleSignInButton.gameObject.SetActive(false);
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guestLoginButton.gameObject.SetActive(false);
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bootstrapper.StartGame();
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}
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public void SignInWithGoogle()
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{
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PlayerPrefs.DeleteKey("GuestMode");
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PlayerPrefs.DeleteAll();
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PlayerPrefs.Save();
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googleSignInButton.interactable = false;
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guestLoginButton.interactable = false;
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GoogleSignIn.DefaultInstance.SignIn().ContinueWith(OnGoogleSignIn);
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}
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private void OnGoogleSignIn(Task<GoogleSignInUser> task)
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{
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if (task.IsFaulted || task.IsCanceled)
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{
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Debug.LogError("Google Sign-In failed: " + task.Exception);
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googleSignInButton.gameObject.SetActive(true);
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googleSignInButton.interactable = true;
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guestLoginButton.gameObject.SetActive(true);
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guestLoginButton.interactable = true;
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return;
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}
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GoogleSignInUser user = task.Result;
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string authCode = user.AuthCode;
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SafePlayerPrefs.SetString("GoogleAuthCode", authCode);
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PlayerPrefs.Save();
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LoginToPlayFab(authCode);
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}
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private void SignInSilently()
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{
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Debug.Log("Attempting Google Silent Sign-In...");
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GoogleSignIn.DefaultInstance.SignInSilently().ContinueWith(task =>
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{
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if (task.IsFaulted || task.IsCanceled)
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{
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Debug.LogWarning("Silent Sign-In failed. Showing login buttons.");
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googleSignInButton.gameObject.SetActive(true);
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googleSignInButton.interactable = true;
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guestLoginButton.gameObject.SetActive(true);
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guestLoginButton.interactable = true;
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return;
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}
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GoogleSignInUser user = task.Result;
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string authCode = user.AuthCode;
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SafePlayerPrefs.SetString("GoogleAuthCode", authCode);
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PlayerPrefs.Save();
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LoginToPlayFab(authCode);
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});
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}
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private void LoginToPlayFab(string authCode)
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{
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PlayFabSettings.staticSettings.TitleId = "1819C6";
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var request = new LoginWithGoogleAccountRequest
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{
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TitleId = "1819C6",
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ServerAuthCode = authCode,
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CreateAccount = true
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};
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PlayFabClientAPI.LoginWithGoogleAccount(request, OnPlayFabLoginSuccess, OnPlayFabLoginFailure);
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}
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private void OnPlayFabLoginSuccess(LoginResult result)
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{
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Debug.Log("✅ PlayFab Login Success! PlayFab ID: " + result.PlayFabId);
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SafePlayerPrefs.SetString("PlayFabID", result.PlayFabId);
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PlayerPrefs.Save();
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LoadPlayerPrefsFromPlayFab(() =>
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{
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googleSignInButton.gameObject.SetActive(false);
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guestLoginButton.gameObject.SetActive(false);
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bootstrapper.StartGame();
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});
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}
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private void OnPlayFabLoginFailure(PlayFabError error)
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{
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Debug.LogError("❌ PlayFab Login Failed: " + error.GenerateErrorReport());
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googleSignInButton.gameObject.SetActive(true);
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googleSignInButton.interactable = true;
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guestLoginButton.gameObject.SetActive(true);
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guestLoginButton.interactable = true;
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}
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private void LoadPlayerPrefsFromPlayFab(Action onComplete)
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{
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PlayFabClientAPI.GetUserData(new GetUserDataRequest(), result =>
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{
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if (result.Data != null)
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{
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foreach (var entry in result.Data)
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{
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string key = entry.Key;
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string rawValue = entry.Value.Value;
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if (rawValue.StartsWith("int:") && int.TryParse(rawValue.Substring(4), out int i))
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SafePlayerPrefs.SetInt(key, i);
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else if (rawValue.StartsWith("float:") && float.TryParse(rawValue.Substring(6), out float f))
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SafePlayerPrefs.SetFloat(key, f);
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else if (rawValue.StartsWith("string:"))
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SafePlayerPrefs.SetString(key, rawValue.Substring(7));
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else
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SafePlayerPrefs.SetString(key, rawValue);
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PlayerPrefsKeys.RegisterKey(key);
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}
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PlayerPrefs.Save();
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}
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onComplete?.Invoke();
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},
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error =>
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{
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Debug.LogError("❌ Failed to load SafePlayerPrefs from PlayFab: " + error.GenerateErrorReport());
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onComplete?.Invoke();
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});
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}
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private void SyncPlayerPrefsToPlayFabOnQuit()
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{
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if (PlayerPrefs.HasKey("GuestMode")) return;
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Dictionary<string, string> allPrefs = new Dictionary<string, string>();
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foreach (var key in PlayerPrefsKeys.GetAllKeys())
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{
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allPrefs[key] = PlayerPrefs.GetString(key);
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}
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var request = new UpdateUserDataRequest
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{
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Data = allPrefs
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};
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PlayFabClientAPI.UpdateUserData(request,
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result => Debug.Log("✅ Synced SafePlayerPrefs to PlayFab on quit."),
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error => Debug.LogError("❌ Failed to sync SafePlayerPrefs: " + error.GenerateErrorReport()));
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}
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public void SignOut()
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{
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PlayerPrefs.DeleteKey("GoogleAuthCode");
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PlayerPrefs.DeleteKey("PlayFabID");
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PlayerPrefs.DeleteKey("GuestMode");
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PlayerPrefs.Save();
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GoogleSignIn.DefaultInstance.SignOut();
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Debug.Log("User signed out.");
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}
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}
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