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FlyingFred/Assets/GoogleSignIn/GoogleSignInConfiguration.cs

64 lines
2.7 KiB
C#

// <copyright file="GoogleSignInConfiguration.cs" company="Google Inc.">
// Copyright (C) 2017 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
namespace Google {
using System.Collections.Generic;
/// <summary>
/// Configuration properties for Google Sign-In.
/// </summary>
public class GoogleSignInConfiguration {
/// <summary>Set to true to use games signin, false for default signin.
/// </summary>
/// <remarks>Note: The Games configuration is not supported on non-Android
/// platforms.
/// If games configuration is used, you must also add the
/// play-services-games libraries and dependencies.
/// See the README for more details.
/// </remarks>
public bool UseGameSignIn = false;
/// <summary>Web client id associated with this app.</summary>
/// <remarks>Required for requesting auth code or id token.</remarks>
public string WebClientId = null;
/// <summary>Set to true for getting an auth code when authenticating.
/// </summary>
public bool RequestAuthCode = false;
/// <summary>Set to true to request to reset the refresh token.
/// Causes re-consent.
/// </summary>
public bool ForceTokenRefresh = false;
/// <summary>Request email address, requires consent.</summary>
public bool RequestEmail = false;
/// <summary>Request id token, requires consent.</summary>
public bool RequestIdToken = false;
/// <summary>Request profile information, requires consent.</summary>
public bool RequestProfile = false;
/// <summary>Hides popup UIs from games services.</summary>
/// <remarks>Used with games signin to show or hide the connecting popup UI
/// and to associate an invisible view for other popups. This is
/// recommended for VR applications. This has no effect if UseGameSignIn is
/// false.
/// </remarks>
public bool HidePopups = false;
/// <summary>Account name to use when authenticating,
/// null indicates use default.</summary>
public string AccountName = null;
/// <summary>Additional scopes to request, requires consent.</summary>
public IEnumerable<string> AdditionalScopes = null;
}
}