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24 lines
695 B
C#
24 lines
695 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ObstacleHitReceiver : MonoBehaviour
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{
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private void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.layer == LayerMask.NameToLayer("Player"))
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{
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UIManager.instance.player.Health -= Random.Range(1,5);
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UIManager.instance.UpdateHealth();
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}
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}
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private void OnCollisionStay(Collision collision)
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{
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//if (collision.gameObject.layer == LayerMask.NameToLayer("Player"))
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//{
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// UIManager.instance.player.Health -= Random.Range(1, 5);
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// UIManager.instance.UpdateHealth();
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//}
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}
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}
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