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26 lines
1017 B
C#
26 lines
1017 B
C#
using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Compilation;
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namespace Packages.Rider.Editor.ProjectGeneration
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{
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internal interface IAssemblyNameProvider
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{
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string[] ProjectSupportedExtensions { get; }
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string ProjectGenerationRootNamespace { get; }
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ProjectGenerationFlag ProjectGenerationFlag { get; }
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string GetAssemblyNameFromScriptPath(string path);
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string GetProjectName(string name, string[] defines);
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bool IsInternalizedPackagePath(string path);
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Assembly[] GetAllAssemblies();
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Assembly GetNamedAssembly(string name);
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IEnumerable<string> GetAllAssetPaths();
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UnityEditor.PackageManager.PackageInfo GetPackageInfoForAssetPath(string assetPath);
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ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, ApiCompatibilityLevel systemReferenceDirectories);
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IEnumerable<string> GetRoslynAnalyzerPaths();
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void ToggleProjectGeneration(ProjectGenerationFlag preference);
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void ResetCaches();
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}
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} |