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89 lines
2.2 KiB
C#
89 lines
2.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using UnityEngine.SceneManagement;
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using MS;
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public class UIManager : MonoBehaviour
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{
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public Image Health;
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public static UIManager instance;
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public CharacterController player;
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public CameraFollow cameraFollow;
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public TextMeshProUGUI ScoreText;
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public TextMeshProUGUI BestScoreText;
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public TextMeshProUGUI GameOverCurrentScore;
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public Popup GameoverPanel;
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public Popup MainScreen;
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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BestScoreUpdater();
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UpdateHealth();
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MainScreen.Open();
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}
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void BestScoreUpdater()
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{
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BestScoreText.text = PlayerPrefs.GetInt("BestScore").ToString();
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}
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public void UpdateHealth()
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{
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if (!GameManager.instance.isGameOver)
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{
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if (player.Health <= 0)
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{
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Health.fillAmount = 0;
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GameOver();
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}
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else
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{
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Health.fillAmount = player.Health/100f;
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//Health.text = "Health: " + player.Health.ToString();
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}
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}
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}
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public void GameOver()
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{
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GameOverCurrentScore.text = GameManager.instance.Score.ToString();
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MainScreen.Close();
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GameoverPanel.Open();
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GameManager.instance.isGameOver = true;
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Destroy(player.SpineHingeJoint);
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Health.fillAmount = 0;
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//GameOverPanel.SetActive(true);
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cameraFollow.isPlaying = false;
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if (GameManager.instance.Score > PlayerPrefs.GetInt("BestScore"))
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{
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Debug.Log("Here");
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PlayerPrefs.SetInt("BestScore", (int)GameManager.instance.Score);
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}
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}
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public void Pause()
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{
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Time.timeScale = 0;
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}
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public void Resume()
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{
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Time.timeScale = 1;
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}
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public void Home()
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{
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Resume();
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SceneManager.LoadScene("MainMenu");
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}
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public void Restart()
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{
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Resume();
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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public void ApplicationCloser()
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{
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Application.Quit();
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}
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}
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