using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleHitReceiver : MonoBehaviour { private void OnCollisionEnter(Collision collision) { if (collision.gameObject.layer == LayerMask.NameToLayer("Player")) { UIManager.instance.player.Health -= Random.Range(1,5); UIManager.instance.UpdateHealth(); } } private void OnCollisionStay(Collision collision) { //if (collision.gameObject.layer == LayerMask.NameToLayer("Player")) //{ // UIManager.instance.player.Health -= Random.Range(1, 5); // UIManager.instance.UpdateHealth(); //} } }