using CnControls; using UnityEngine; namespace Examples.Scenes.TouchpadCamera { public class RotateCamera : MonoBehaviour { public float RotationSpeed = 15f; public Transform OriginTransform; public void Update() { var horizontalMovement = CnInputManager.GetAxis("Horizontal"); OriginTransform.Rotate(Vector3.up, horizontalMovement * Time.deltaTime * RotationSpeed); } } }