using UnityEngine; using CnControls; // This is merely an example, it's for an example purpose only // Your game WILL require a custom controller scripts, there's just no generic character control systems, // they at least depend on the animations [RequireComponent(typeof(CharacterController))] public class ThidPersonExampleController : MonoBehaviour { public float MovementSpeed = 10f; private Transform _mainCameraTransform; private Transform _transform; private CharacterController _characterController; private void OnEnable() { _mainCameraTransform = Camera.main.GetComponent(); _characterController = GetComponent(); _transform = GetComponent(); } public void Update() { // Just use CnInputManager. instead of Input. and you're good to go var inputVector = new Vector3(CnInputManager.GetAxis("Horizontal"), CnInputManager.GetAxis("Vertical")); Vector3 movementVector = Vector3.zero; // If we have some input if (inputVector.sqrMagnitude > 0.001f) { movementVector = _mainCameraTransform.TransformDirection(inputVector); movementVector.y = 0f; movementVector.Normalize(); _transform.forward = movementVector; } movementVector += Physics.gravity; _characterController.Move(movementVector * Time.deltaTime); } }