using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; using PlasticGui; namespace Unity.PlasticSCM.Editor.UI { internal static class DrawSearchField { internal static void For( SearchField searchField, TreeView treeView, float width) { Rect searchFieldRect = GUILayoutUtility.GetRect( width / 2f, EditorGUIUtility.singleLineHeight); searchFieldRect.y += 2f; treeView.searchString = Draw( searchField, searchFieldRect, treeView.searchString); if (!string.IsNullOrEmpty(treeView.searchString)) return; GUI.Label(searchFieldRect, PlasticLocalization.GetString( PlasticLocalization.Name.SearchTooltip), UnityStyles.Search); } static string Draw( SearchField searchField, Rect searchFieldRect, string searchString) { return searchField.OnToolbarGUI( searchFieldRect, searchString); } } }