using System.Collections; using System.Collections.Generic; using UnityEngine; public class HingeJointBreakReceiver : MonoBehaviour { void OnJointBreak(float breakForce) { Debug.Log("Hinge Joint broken! Break force: " + breakForce); // Perform actions when the hinge joint breaks HandleJointBreak(); } private void HandleJointBreak() { // Example action: Spawn debris or play an explosion effect Debug.Log("Handling joint break..."); UIManager.instance.GameOver(); // Add your specific logic here, e.g., play sound, destroy object, etc. } }