using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObstacleHitReceiver : MonoBehaviour { private void OnCollisionEnter(Collision collision) { Debug.Log("Collided with: " + collision.gameObject.name); if (collision.gameObject.layer == LayerMask.NameToLayer("Player")) { UIManager.instance.player.Health -= Random.Range(1,5); UIManager.instance.UpdateHealth(); } } }