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FlyingFred/Assets/Obstacle.cs

18 lines
361 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Obstacle : MonoBehaviour
{
public List<GameObject> obstacleObjs;
private void Start()
{
Starter();
}
void Starter()
{
int rand=Random.Range(0, obstacleObjs.Count);
obstacleObjs[rand].gameObject.SetActive(true);
}
}