%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 8e6292b2c06870d4495f009f912b9600, type: 3}
  m_Name: Post-process Volume Profile
  m_EditorClassIdentifier: 
  settings:
  - {fileID: 3749226312349978127}
--- !u!114 &3749226312349978127
MonoBehaviour:
  m_ObjectHideFlags: 3
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 0}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 48a79b01ea5641d4aa6daa2e23605641, type: 3}
  m_Name: Bloom
  m_EditorClassIdentifier: 
  active: 1
  enabled:
    overrideState: 1
    value: 1
  intensity:
    overrideState: 1
    value: 1.52
  threshold:
    overrideState: 1
    value: 0.6
  softKnee:
    overrideState: 1
    value: 0.5
  clamp:
    overrideState: 1
    value: 65472
  diffusion:
    overrideState: 1
    value: 5.24
  anamorphicRatio:
    overrideState: 1
    value: 1
  color:
    overrideState: 1
    value: {r: 2.151953, g: 0, b: 0, a: 1}
  fastMode:
    overrideState: 1
    value: 0
  dirtTexture:
    overrideState: 1
    value: {fileID: 0}
    defaultState: 1
  dirtIntensity:
    overrideState: 1
    value: 0
