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27 lines
649 B
C#
27 lines
649 B
C#
using Fusion;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody))]
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public class NetworkController : NetworkBehaviour
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{
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public float moveSpeed = 5f;
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private Rigidbody rb;
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private Vector3 moveDirection;
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public override void Spawned()
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{
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rb = GetComponent<Rigidbody>();
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}
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public override void FixedUpdateNetwork()
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{
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if (GetInput(out CarNetworkInput input))
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{
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moveDirection = new Vector3(input.Horizontal, 0f, input.Vertical).normalized;
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Vector3 move = moveDirection * moveSpeed * Runner.DeltaTime;
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rb.MovePosition(rb.position + move);
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}
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}
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}
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