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Driftology/Assets/NetworkRunnerHandler.cs

75 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Fusion;
using System.Linq;
using System.Threading.Tasks;
using Fusion.Sockets;
using System;
public class NetworkRunnerHandler : MonoBehaviour
{
//public NetworkRunner networkRunnerPrefab;
//NetworkRunner networkRunner;
//private void Awake()
//{
// NetworkRunner networkRunnerInScene = FindObjectOfType<NetworkRunner>();
// if (networkRunnerInScene != null)
// {
// networkRunner = networkRunnerInScene;
// }
//}
//private void Start()
//{
// //if (networkRunner == null)
// //{
// // networkRunner = Instantiate(networkRunnerPrefab);
// // networkRunner.name = "Network Runner";
// // var clientTask=InitializeNetworkRunner()
// // }
//}
//public void StartHostMigration(HostMigrationToken hostMigrationToken)
//{
// networkRunner=Instantiate(networkRunnerPrefab);
// networkRunner.name = "Network Runner - Migrated";
// var clientTask=InitializeNetworkRunnerHostMigration(networkRunner,hostMigrationToken);
//}
//protected virtual Task InitializeNetworkRunnerHostMigration(NetworkRunner runner,HostMigrationToken hostMigrationToken)
//{
// var sceneManager = GetSceneManager(runner);
// runner.ProvideInput = true;
// return runner.StartGame(new StartGameArgs
// {
// SceneManager = sceneManager,
// HostMigrationToken = hostMigrationToken,
// HostMigrationResume = HostMigrationResume,
// });
//}
//INetworkSceneManager GetSceneManager(NetworkRunner runner)
//{
// var sceneManager=runner.GetComponents(typeof(MonoBehaviour)).OfType<INetworkSceneManager>().FirstOrDefault();
// if (sceneManager == null)
// {
// sceneManager=runner.gameObject.AddComponent<NetworkSceneManagerDefault>();
// }
// return sceneManager;
//}
//protected virtual Task InitializeNetworkRunner(NetworkRunner runner, GameMode gameMode,string sessionName, byte[] connectionToken, NetAddress address, SceneRef scene, Action<NetworkRunner> action)
//{
// var sceneManager=GetSceneManager(runner);
// runner.ProvideInput = true;
// return runner.StartGame(new StartGameArgs
// {
// GameMode=gameMode,
// Address=address,
// Scene=scene,
// SessionName=sessionName,
// SceneManager=sceneManager,
// CustomLobbyName="OurLobbyId",
// ConnectionToken=connectionToken,
// });
//}
}