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123 lines
4.2 KiB
C#
123 lines
4.2 KiB
C#
using Mirror;
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using UnityEngine;
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public class VehicleTracker : MonoBehaviour
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{
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[SerializeField] private float _leadOffset = 5f;
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[SerializeField] private float _leadMultiplier = 0.1f;
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[SerializeField] private float _sideOffset = 0f;
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private bool _isOffTrack = false;
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private float _offTrackTimer = 0f;
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private float _trackerSpeed = 0f;
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private float _distanceTraveled = 0f;
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private float _speedLeadOffset = 50f;
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private float _speedLeadMultiplier = 0.2f;
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private float _offsetTimerRandom = 0f;
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private RaycastHit _surfaceHit;
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private Vector3 _deltaToWaypoint = Vector3.zero;
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private Vector3 _previousPos = Vector3.zero;
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private Vector3 _offsetToTarget = Vector3.zero;
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private RoutePoint _currentWaypoint = new RoutePoint();
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private Transform _targetTracker = null;
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private VehicleController _linkedController = null;
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public Vector3 TargetPos => _targetTracker != null ? _targetTracker.position : Vector3.zero;
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private float VehicleSpeed => _linkedController != null ? _linkedController.LocalVelocity.z : 0f;
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public WaypointCircuit waypointsCircuit;
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private float _offsetSwitchTimer;
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private NetworkIdentity identity;
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private void Start()
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{
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identity = GetComponentInParent<NetworkIdentity>();
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_linkedController = GetComponent<VehicleController>();
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_targetTracker = new GameObject(name + " Tracker Target").transform;
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_targetTracker.SetParent(transform);
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_targetTracker.localPosition = Vector3.zero;
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_targetTracker.localRotation = Quaternion.identity;
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_distanceTraveled = 0f;
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_offsetTimerRandom = Random.Range(2.5f, 15f);
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_offsetSwitchTimer = _offsetTimerRandom;
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waypointsCircuit=FindFirstObjectByType<WaypointCircuit>();
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}
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private void Update()
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{
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if (!identity.isLocalPlayer && !identity.isServer) return;
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if (_linkedController.Running && _linkedController.AIControlled)
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{
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_offsetSwitchTimer += Time.deltaTime;
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if (_offsetSwitchTimer >= _offsetTimerRandom)
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{
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_offsetSwitchTimer = 0;
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_sideOffset = 6f * Mathf.Sin(Time.time * Time.deltaTime * _offsetTimerRandom);
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}
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}
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if (_isOffTrack)
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{
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_offTrackTimer += Time.deltaTime;
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if (_offTrackTimer > 3f)
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{
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_isOffTrack = false;
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_offTrackTimer = 0f;
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ResetToTrack();
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}
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}
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else
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{
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_offTrackTimer = 0f;
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}
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}
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private void FixedUpdate()
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{
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if (_linkedController == null || !_linkedController.Running)
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{
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_isOffTrack = false;
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return;
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}
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// 👇 Restrict to local player or server
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if (!identity.isLocalPlayer && !identity.isServer) return;
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if (Physics.Raycast(transform.position - Vector3.down, -transform.up, out _surfaceHit, 10f))
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{
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_isOffTrack = _surfaceHit.collider.CompareTag("Ground");
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}
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else
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{
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_isOffTrack = false;
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}
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UpdateWaypointTracking();
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}
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private void UpdateWaypointTracking()
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{
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if (Time.deltaTime > 0f)
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_trackerSpeed = VehicleSpeed;
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_targetTracker.position = waypointsCircuit.GetRoutePoint(_distanceTraveled + _leadOffset + _leadMultiplier * _trackerSpeed).position + Vector3.right * _sideOffset;
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_targetTracker.rotation = Quaternion.LookRotation(waypointsCircuit.GetRoutePoint(_distanceTraveled + _speedLeadOffset + _speedLeadMultiplier * _trackerSpeed).direction);
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_currentWaypoint = waypointsCircuit.GetRoutePoint(_distanceTraveled);
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_deltaToWaypoint = _currentWaypoint.position - transform.position;
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if (Vector3.Dot(_deltaToWaypoint, _currentWaypoint.direction) < 0f)
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_distanceTraveled += _deltaToWaypoint.magnitude * 0.5f;
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_previousPos = transform.position;
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}
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private void ResetToTrack()
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{
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_linkedController.DisableVehicle();
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transform.position = _targetTracker.position + new Vector3(0, 0.5f, 0);
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transform.rotation = _targetTracker.rotation;
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_linkedController.EnableVehicle();
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}
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}
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