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16 lines
320 B
C#
16 lines
320 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Runner : MonoBehaviour {
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public float speed=0.01f;
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public float acceleration = 1f;
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void Update () {
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if (speed < 1f) {
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speed += acceleration*Time.deltaTime;
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}
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transform.position += Vector3.forward * speed;
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}
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}
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