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13 lines
378 B
C#
13 lines
378 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "CarStats", menuName = "Game/Car Stats", order = 1)]
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public class CarStats : ScriptableObject
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{
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public float maxSpeed = 200f;
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public float baseAcceleration = 10f;
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public float steeringSensitivity = 20f;
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public float downforce = 50f;
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public float brakeThreshold = 15f;
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public float steeringFactor = 0.8f;
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}
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