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Driftology/Assets/.LogRegion.cs

13 lines
320 B
C#

using UnityEngine;
using Fusion.CloudServices;
public class LogRegion : MonoBehaviour
{
void Start()
{
// Adjust the path if your asset lives elsewhere
var settings = Resources.Load<AppSettings>("Photon Fusion App Settings");
Debug.Log($"Fixed Region = {settings.FixedRegion}");
}
}