using UnityEngine; [CreateAssetMenu(fileName = "NewCarData", menuName = "Car/CarData")] public class CarData : ScriptableObject { [Header("Basic Info")] public string carName; public Sprite carIcon; [Header("Performance Stats")] [Range(150f, 275f)] public float maxSpeed; [Range(10f, 25f)] public float acceleration; [Range(20f, 60f)] public float handling; [Range(40f, 120f)] public float traction; public GameObject carPrefab; }