using UnityEngine; using UnityEngine.UI; public class SteeringSliderController : MonoBehaviour { public Slider _steeringSlider; public VehicleController _linkedController; public Text _steeringFactorText; private void Start() { if (_steeringSlider != null && _linkedController != null) { _steeringSlider.onValueChanged.AddListener(UpdateSteeringFactor); UpdateSteeringFactor(_steeringSlider.value); } } private void UpdateSteeringFactor(float newValue) { _linkedController.steeringFactor = newValue; if (_steeringFactorText != null) _steeringFactorText.text = $"Steering Factor: {newValue:F2}"; } }