using UnityEngine; [CreateAssetMenu(fileName = "CarStats", menuName = "Game/Car Stats", order = 1)] public class CarStats : ScriptableObject { public float maxSpeed = 200f; public float baseAcceleration = 10f; public float steeringSensitivity = 20f; public float downforce = 50f; public float brakeThreshold = 15f; public float steeringFactor = 0.8f; }