//---------------------------------------------- // Simple Car Controller // // Copyright © 2014 - 2018 BoneCracker Games // http://www.bonecrackergames.com // //---------------------------------------------- using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; [CustomEditor(typeof(SCC_Drivetrain))] public class SCC_EditorWindows : Editor { [MenuItem("Tools/BoneCracker Games/Simple Car Controller/Add Main Controller To Vehicle", false)] public static void CreateBehavior() { if (!Selection.activeGameObject.GetComponentInParent()) { GameObject pivot = new GameObject(Selection.activeGameObject.name); pivot.transform.position = SCC_GetBounds.GetBoundsCenter(Selection.activeGameObject.transform); pivot.transform.rotation = Selection.activeGameObject.transform.rotation; pivot.transform.localScale = Vector3.one; pivot.AddComponent(); Selection.activeGameObject.transform.SetParent(pivot.transform); Selection.activeGameObject = pivot; EditorUtility.DisplayDialog("SCC Initialized", "SCC Initialized. Select all of your wheels and create their wheelcolliders.", "Ok"); } else { EditorUtility.DisplayDialog("Your Gameobject Already Has Simple Car Controller", "Your gameobject already has simple car controller.", "Ok"); } } [MenuItem("Tools/BoneCracker Games/Simple Car Controller/Add Main Controller To Vehicle", true)] public static bool CheckCreateBehavior() { if (Selection.gameObjects.Length > 1 || !Selection.activeTransform) return false; else return true; } [MenuItem("Tools/BoneCracker Games/Simple Car Controller/Add SCC Camera To Scene", false)] public static void CreateCamera() { if (!FindObjectOfType()) { Selection.activeGameObject = (GameObject)Instantiate(Resources.Load("SCC_Camera", typeof(GameObject))); } else { EditorUtility.DisplayDialog("Your Scene Already Has SCC_Camera", "Your scene already has SCC_Camera.", "Ok"); Selection.activeGameObject = FindObjectOfType().gameObject; } } [MenuItem("Tools/BoneCracker Games/Simple Car Controller/Add SCC Canvas To Scene", false)] public static void CreateCanvas() { if (!FindObjectOfType()) { Selection.activeGameObject = (GameObject)Instantiate(Resources.Load("SCC_Canvas", typeof(GameObject))); } else { EditorUtility.DisplayDialog("Your Scene Already Has SCC_Canvas", "Your scene already has SCC_Canvas.", "Ok"); Selection.activeGameObject = FindObjectOfType().gameObject; } } }