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UnityEngine; -using UnityEngine.UI; - -public class NOSController : MonoBehaviour -{ - [SerializeField] private float _currentNOS = 0f; - [SerializeField] private float _chargeSpeed = 1f; - [SerializeField] private float _depletionSpeed = 1f; - [SerializeField] private float _boostAcceleration = 40f; - [SerializeField] private float _audioVolume = 0.5f; - [SerializeField] private AudioSource _boostAudio = null; - - public bool _isBoosting = false; - private VehicleController _vehicleHandler = null; - private MotionBlur _cameraMotionBlur; - public float NOSRatio => _currentNOS / 100f; - public Image _boostBarFill; - - private void Awake() - { - _vehicleHandler = GetComponent(); - _cameraMotionBlur = Camera.main.GetComponent(); - - if (_boostAudio != null) - { - _boostAudio.playOnAwake = false; - _boostAudio.loop = true; - _boostAudio.volume = _audioVolume; - } - } - - private void Update() - { - if (_vehicleHandler.AIControlled) return; - - if (!_isBoosting) - { - if (Mathf.Abs(_vehicleHandler.LocalVelocity.x) > 10f && _currentNOS < 100f) - { - _currentNOS += Time.deltaTime * (_chargeSpeed * _vehicleHandler.LocalVelocity.z / 30f); - _boostBarFill.fillAmount = _currentNOS / 100f; - } - } - else - { - if (_vehicleHandler.InputsActive) - { - _currentNOS -= Time.deltaTime * _depletionSpeed; - _boostBarFill.fillAmount = _currentNOS / 100f; - } - - if (_currentNOS <= 0f) - _isBoosting = false; - } - - ManageBoost(); - } - - private void ManageBoost() - { - if (_isBoosting && _vehicleHandler.InputsActive && _vehicleHandler.Running) - { - if (_cameraMotionBlur != null) - _cameraMotionBlur.enabled = true; - } - else - { - if (_cameraMotionBlur != null) - _cameraMotionBlur.enabled = false; - - _vehicleHandler.ActivateNOS(false); - } - } - - public void ActivateNOS() - { - if (_isBoosting || _currentNOS <= 0f) return; - _isBoosting = true; - _vehicleHandler.ActivateNOS(_isBoosting, _boostAcceleration); - } -} - - - -//using UnityEngine; -//using UnityEngine.UI; - -//public class NOSController : MonoBehaviour -//{ -// [SerializeField] float _nosAmount = 0f; -// [SerializeField] float _nosFillRate = 1f; -// [SerializeField] float _nosUseRate = 1f; -// [SerializeField] float _nosAccelarationAddition = 40f; -// [SerializeField] float _nosVolume = 0.5f; -// [SerializeField] AudioSource _nosSource = null; - -// public bool _useNOS = false; -// private VehicleController _controller = null; -// private MotionBlur fastMotionBlur; -// public float NOSFillAmount => _nosAmount / 100f; -// public Image nosFillImg; -// private void Awake() -// { -// _controller = GetComponent(); -// fastMotionBlur = Camera.main.GetComponent(); - -// if (_nosSource != null) -// { -// _nosSource.playOnAwake = false; -// _nosSource.loop = true; -// _nosSource.volume = _nosVolume; -// } -// } - -// private void Update() -// { -// if (_controller.IsAI) return; - -// if (!_useNOS) -// { -// if (Mathf.Abs(_controller.CarVelocity.x) > 10f && _nosAmount < 100f) -// { -// _nosAmount += Time.deltaTime * (_nosFillRate * _controller.CarVelocity.z / 30f); -// nosFillImg.fillAmount = _nosAmount / 100f; -// } -// } -// else -// { -// if (_controller.IsTouchDown) -// { -// _nosAmount -= Time.deltaTime * _nosUseRate; -// nosFillImg.fillAmount = _nosAmount / 100f; -// } - -// if (_nosAmount <= 0f) -// _useNOS = false; -// } - -// HandleNOS(); -// } - -// private void HandleNOS() -// { -// if (_useNOS && _controller.IsTouchDown && _controller.CanRun) -// { -// if (fastMotionBlur != null) -// fastMotionBlur.enabled = true; -// //if (!_nosSource.isPlaying) -// //{ -// // _nosSource.Play(); -// // _controller.UseNOS(_useNOS, _nosAccelarationAddition); -// //} -// } -// else -// { -// if (fastMotionBlur != null) -// fastMotionBlur.enabled = false; - -// _controller.UseNOS(false); -// //if (_nosSource.isPlaying) -// //{ -// // _nosSource.Stop(); -// // _controller.UseNOS(false); -// //} -// } -// } - -// public void ActivateNOS() -// { -// if (_useNOS || 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a/Assets/CameraController.cs.meta b/Assets/Scripts/CameraController.cs.meta similarity index 100% rename from Assets/CameraController.cs.meta rename to Assets/Scripts/CameraController.cs.meta diff --git a/Assets/Scripts/NOSController.cs b/Assets/Scripts/NOSController.cs new file mode 100644 index 0000000..a9792b6 --- /dev/null +++ b/Assets/Scripts/NOSController.cs @@ -0,0 +1,81 @@ +using UnityEngine; +using UnityEngine.UI; + +public class NOSController : MonoBehaviour +{ + [SerializeField] private float _currentNOS = 0f; + [SerializeField] private float _chargeSpeed = 1f; + [SerializeField] private float _depletionSpeed = 1f; + [SerializeField] private float _boostAcceleration = 40f; + [SerializeField] private float _audioVolume = 0.5f; + [SerializeField] private AudioSource _boostAudio = null; + + public bool _isBoosting = false; + private VehicleController _vehicleHandler = null; + private MotionBlur _cameraMotionBlur; + public float NOSRatio => _currentNOS / 100f; + public Image _boostBarFill; + + private void Awake() + { + _vehicleHandler = GetComponent(); + _cameraMotionBlur = Camera.main.GetComponent(); + + if (_boostAudio != null) + { + _boostAudio.playOnAwake = false; + _boostAudio.loop = true; + _boostAudio.volume = _audioVolume; + } + } + + private void Update() + { + if (_vehicleHandler.AIControlled) return; + + if (!_isBoosting) + { + if (Mathf.Abs(_vehicleHandler.LocalVelocity.x) > 10f && _currentNOS < 100f) + { + _currentNOS += Time.deltaTime * (_chargeSpeed * _vehicleHandler.LocalVelocity.z / 30f); + _boostBarFill.fillAmount = _currentNOS / 100f; + } + } + else + { + if (_vehicleHandler.InputsActive) + { + _currentNOS -= Time.deltaTime * _depletionSpeed; + _boostBarFill.fillAmount = _currentNOS / 100f; + } + + if (_currentNOS <= 0f) + _isBoosting = false; + } + + ManageBoost(); + } + + private void ManageBoost() + { + if (_isBoosting && _vehicleHandler.InputsActive && _vehicleHandler.Running) + { + if (_cameraMotionBlur != null) + _cameraMotionBlur.enabled = true; + } + else + { + if (_cameraMotionBlur != null) + _cameraMotionBlur.enabled = false; + + _vehicleHandler.ActivateNOS(false); + } + } + + public void ActivateNOS() + { + if (_isBoosting || _currentNOS <= 0f) return; + _isBoosting = true; + _vehicleHandler.ActivateNOS(_isBoosting, _boostAcceleration); + } +} \ No newline at end of file diff --git a/Assets/NOSController.cs.meta b/Assets/Scripts/NOSController.cs.meta similarity index 100% rename from Assets/NOSController.cs.meta rename to Assets/Scripts/NOSController.cs.meta diff --git a/Assets/SceneRestarter.cs b/Assets/Scripts/SceneRestarter.cs similarity index 100% rename from Assets/SceneRestarter.cs rename to Assets/Scripts/SceneRestarter.cs diff --git a/Assets/SceneRestarter.cs.meta b/Assets/Scripts/SceneRestarter.cs.meta similarity index 100% rename from Assets/SceneRestarter.cs.meta rename to Assets/Scripts/SceneRestarter.cs.meta diff --git a/Assets/Scripts/SkidMarks.cs b/Assets/Scripts/SkidMarks.cs index d20f367..95f679f 100644 --- a/Assets/Scripts/SkidMarks.cs +++ b/Assets/Scripts/SkidMarks.cs @@ -64,59 +64,4 @@ public class SkidMarks : MonoBehaviour _driftEffect.SetActive(false); } } -} - - - -//using UnityEngine; - -// public class SkidMarks : MonoBehaviour -// { -// [SerializeField] private GameObject driftParticles; -// private VehicleController _controller = null; -// private ParticleSystem _smoke = null; -// private TrailRenderer _skidMark = null; - -// private void Awake() -// { -// _controller = GetComponentInParent(); -// _smoke = GetComponent(); -// _skidMark = GetComponent(); -// _skidMark.emitting = false; -// _skidMark.startWidth = _controller.SkidWidth; -// _skidMark.time = _controller.SkidTime; -// } - -// private void OnEnable() => _skidMark.enabled = true; - -// private void OnDisable() => _skidMark.enabled = false; - -// private void FixedUpdate() -// { -// if (_controller.CanRun) -// { -// if (_controller.IsGrounded) -// _skidMark.emitting = Mathf.Abs(_controller.CarVelocity.x) > 10f; -// else -// _skidMark.emitting = false; - -// if (_skidMark.emitting) -// { -// if (driftParticles != null) driftParticles.SetActive(true); -// if (_smoke != null) _smoke.Play(); -// } -// else -// { -// if (driftParticles != null) driftParticles.SetActive(false); -// if (_smoke != null) _smoke.Stop(); -// } -// } -// else -// { -// _skidMark.emitting = false; -// if (_smoke != null) _smoke.Stop(); -// if (driftParticles != null) driftParticles.SetActive(false); -// } -// } -// } - +} \ No newline at end of file diff --git a/Assets/Scripts/SteeringSliderController.cs b/Assets/Scripts/SteeringSliderController.cs new file mode 100644 index 0000000..0a621d0 --- /dev/null +++ b/Assets/Scripts/SteeringSliderController.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using UnityEngine.UI; + +public class SteeringSliderController : MonoBehaviour +{ + public Slider _steeringSlider; + public VehicleController _linkedController; + public Text _steeringFactorText; + + private void Start() + { + if (_steeringSlider != null && _linkedController != null) + { + _steeringSlider.onValueChanged.AddListener(UpdateSteeringFactor); + UpdateSteeringFactor(_steeringSlider.value); + } + } + + private void UpdateSteeringFactor(float newValue) + { + _linkedController.steeringFactor = newValue; + if (_steeringFactorText != null) + _steeringFactorText.text = $"Steering Factor: {newValue:F2}"; + } +} + diff --git a/Assets/SteeringSliderController.cs.meta b/Assets/Scripts/SteeringSliderController.cs.meta similarity index 100% rename from Assets/SteeringSliderController.cs.meta rename to Assets/Scripts/SteeringSliderController.cs.meta diff --git a/Assets/Scripts/VehicleController.cs b/Assets/Scripts/VehicleController.cs index a54d29a..f2e8030 100644 --- a/Assets/Scripts/VehicleController.cs +++ b/Assets/Scripts/VehicleController.cs @@ -1,286 +1,4 @@ -//using UnityEngine; -//using CnControls; - -//public enum GroundCheck -//{ -// RayCast, -// SphereCaste -//} - -//public class VehicleController : MonoBehaviour -//{ -// // Existing serialized and private fields... - -// // (unchanged fields) -// [SerializeField] float _currentSpeed = 0f; -// [SerializeField] float _turnAI = 0f; -// [SerializeField] bool _isAI = false; -// [SerializeField] GroundCheck _groundCheck = GroundCheck.RayCast; -// [SerializeField] LayerMask _drivableSurface = -1; -// [SerializeField] float _maxSpeed = 100f; -// [SerializeField] float _normalAccelaration = 10f; -// [SerializeField] float _steering = 10f; -// [SerializeField] float _gravity = 9.8f; -// [SerializeField] float _downforce = 5f; -// [SerializeField] float _brakeAngle = 30f; -// [SerializeField] float _stoppingDistance = 5f; -// [SerializeField] bool _airControl = false; -// [SerializeField] AnimationCurve _frictionCurve = new AnimationCurve(); -// [SerializeField] AnimationCurve _turnCurve = new AnimationCurve(); - -// [SerializeField, Range(0, 10)] float _bodyTilt = 0.5f; -// [SerializeField] Transform _bodyMesh = null; -// [SerializeField, Range(0.1f, 1f)] float _skidWidth = 0.25f; -// [SerializeField, Range(0.1f, 10f)] float _skidTime = 5f; -// [SerializeField] Transform _wheelFL = null; -// [SerializeField] Transform _wheelFR = null; -// [SerializeField] Transform _wheelRL = null; -// [SerializeField] Transform _wheelRR = null; -// [SerializeField] Transform _wheelFLAxel = null; -// [SerializeField] Transform _wheelFRAxel = null; -// [SerializeField] GameObject speedLines = null; - -// [SerializeField] Rigidbody _sphereRB = null; -// [SerializeField] PhysicMaterial _frictionMaterial = null; -// [SerializeField] Transform _followTarget = null; - -// // Internal variables -// private bool _canRun = false; -// private bool _grounded = false; -// private bool _turboPlayed = true; -// public bool _useNos = false; - -// private float _speed = 0f; -// private float _brake = 0f; -// private float _accelaration = 0f; -// private float _sign = 0f; -// private float _horizontalInput = 0f; -// private float _verticalInput = 0f; -// private float _radius = 0f; -// private float _desiredTurning = 0f; -// private float _reachedTargetDistance = 0f; -// private float _distToTarget = 0f; -// private float _dot = 0f; -// private float _angleToMove = 0f; -// private float _maxDistance = 0f; -// private float _counterSteering = 0f; -// private float _turnMultiplyer = 0f; - -// private Vector3 _carVelocity = Vector3.zero; -// private Vector3 _myDir = Vector3.zero; -// private Vector3 _aimedDir = Vector3.zero; -// private Vector3 _aimedPoint = Vector3.zero; -// private Vector3 _dirToMovePos = Vector3.zero; - -// private RaycastHit _hit; -// private Rigidbody _carBody = null; -// private VehicleTracker _vehicleTracker = null; - -// public bool IsAI => _isAI; -// public bool CanRun => _canRun; -// public bool IsGrounded => _grounded; -// public float SkidWidth => _skidWidth; -// public float SkidTime => _skidTime; -// public float Speed => _carVelocity.z; -// public float MaxSpeed => _maxSpeed; -// public bool IsTouchDown => _horizontalInput != 0 || _verticalInput != 0 || _useNos; -// public NOSController nosController; -// internal float Steering -// { -// get => _steering; -// set => _steering = value; -// } - -// public Vector3 CarVelocity => _carVelocity; -// public Transform FollowTarget => _followTarget; -// [Range(0.3f, 1f)] public float steeringFactor = 1f; - -// private void Awake() -// { -// _carBody = GetComponent(); -// _vehicleTracker = GetComponent(); -// _radius = _sphereRB.GetComponent().radius; -// nosController = GetComponent(); -// _maxDistance = _radius + 0.5f; -// StartVehicle(); -// } - -// public void StartVehicle() -// { -// _canRun = true; -// if (!_isAI) -// _accelaration = _normalAccelaration; -// } - -// public void RaceFinish() -// { -// _canRun = false; -// _carVelocity = Vector3.zero; -// _currentSpeed = 0f; -// _turnAI = 0f; -// } - -// private void Update() -// { -// if (!_canRun) return; -// Visuals(); -// Inputs(); -// Controls(); -// } - -// private void Inputs() -// { -// _verticalInput = CnInputManager.GetAxis("Vertical"); -// _horizontalInput = CnInputManager.GetAxis("Horizontal"); -// } - -// private void Visuals() -// { -// _counterSteering = (Mathf.Abs(_carVelocity.x) > 20f) ? -1f : 1f; - -// if (_wheelFL) _wheelFL.localRotation = Quaternion.Slerp(_wheelFL.localRotation, Quaternion.Euler(0, 45f * _counterSteering * _turnAI, 0), 0.1f); -// if (_wheelFR) _wheelFR.localRotation = Quaternion.Slerp(_wheelFR.localRotation, Quaternion.Euler(0, 45f * _counterSteering * _turnAI, 0), 0.1f); -// _wheelFLAxel?.Rotate(Vector3.right * (Speed * 0.75f)); -// _wheelFRAxel?.Rotate(Vector3.right * (Speed * 0.75f)); -// _wheelRL?.Rotate(Vector3.right * (Speed * 0.75f)); -// _wheelRR?.Rotate(Vector3.right * (Speed * 0.75f)); - -// if (_bodyMesh) -// { -// if (_carVelocity.z > 1) -// _bodyMesh.localRotation = Quaternion.Slerp(_bodyMesh.localRotation, -// Quaternion.Euler(Mathf.Lerp(0, -5, _carVelocity.z / _maxSpeed), 0, Mathf.Clamp(_desiredTurning * _turnAI, -_bodyTilt, _bodyTilt)), 0.05f); -// else -// _bodyMesh.localRotation = Quaternion.Slerp(_bodyMesh.localRotation, Quaternion.identity, 0.05f); -// } - -// if (speedLines) -// speedLines.SetActive(_carVelocity.z > 10); -// } - -// private void Controls() -// { -// _aimedPoint = _vehicleTracker.TargetPos; -// _aimedPoint.y = transform.position.y; -// _aimedDir = (_aimedPoint - transform.position).normalized; -// _myDir = transform.forward; -// _myDir.Normalize(); - -// _desiredTurning = Mathf.Abs(Vector3.Angle(_myDir, Vector3.ProjectOnPlane(_aimedDir, transform.up))); -// _distToTarget = Vector3.Distance(transform.position, _vehicleTracker.TargetPos); -// _dirToMovePos = (_vehicleTracker.TargetPos - transform.position).normalized; -// _dot = Vector3.Dot(transform.forward, _dirToMovePos); -// _angleToMove = Vector3.Angle(transform.forward, _dirToMovePos); - -// // ✨ No more full brake; allow drift -// _brake = 0f; - -// if (_distToTarget > _reachedTargetDistance) -// { -// _speed = _dot > 0f ? _verticalInput : (_distToTarget > 5f ? _verticalInput : -1f); -// _turnAI = (Vector3.SignedAngle(transform.forward, _dirToMovePos, Vector3.up) > 0f ? 1f : -1f) -// * _turnCurve.Evaluate(_desiredTurning / 160f); -// } -// else -// { -// _turnAI = 0f; -// } - -// if (!_isAI) -// _turnAI += _horizontalInput; - -// _currentSpeed = Mathf.Round(Speed); -// } - -// private void FixedUpdate() -// { -// if (!_canRun) return; -// Grounded(); -// Movement(); -// } - -// private void Grounded() -// { -// if (_groundCheck == GroundCheck.RayCast) -// { -// _grounded = Physics.Raycast(_sphereRB.position, Vector3.down, out _hit, _maxDistance, _drivableSurface) -// || Physics.Raycast(_sphereRB.position + Vector3.forward * 3f, Vector3.down, out _hit, _maxDistance, _drivableSurface) -// || Physics.Raycast(_sphereRB.position - Vector3.forward * 3f, Vector3.down, out _hit, _maxDistance, _drivableSurface); -// } -// else if (_groundCheck == GroundCheck.SphereCaste) -// { -// _grounded = Physics.SphereCast(_sphereRB.position + _radius * Vector3.up, _radius + 0.25f, -transform.up, out _hit, _maxDistance, _drivableSurface); -// } -// else _grounded = false; -// } - -// private void Movement() -// { -// _carVelocity = _carBody.transform.InverseTransformDirection(_carBody.velocity); - -// // 🎯 Dynamic friction drift logic -// if (_angleToMove > _brakeAngle && _carVelocity.z > 15f) -// { -// _frictionMaterial.dynamicFriction = 0.01f; // low grip drift -// } -// else -// { -// _frictionMaterial.dynamicFriction = _frictionCurve.Evaluate(Mathf.Abs(_carVelocity.x / 100)); -// } - -// _turnMultiplyer = _turnCurve.Evaluate(_carVelocity.magnitude / _maxSpeed); - -// if (IsGrounded) -// { -// _sign = Mathf.Sign(_carVelocity.z); - -// if (Mathf.Abs(_speed) > 0.1f) -// _carBody.AddTorque(Vector3.up * (_turnAI * _sign * _steering * 100f * _turnMultiplyer * steeringFactor)); - -// // ✨ No braking-based constraint -// if (Mathf.Abs(_speed) > 0.1f) -// _sphereRB.velocity = Vector3.Lerp(_sphereRB.velocity, _carBody.transform.forward * (_speed * _maxSpeed), _accelaration / 10f * Time.fixedDeltaTime); - -// _sphereRB.AddForce(-transform.up * (_downforce * _sphereRB.mass)); -// _carBody.MoveRotation(Quaternion.Slerp(_carBody.rotation, Quaternion.FromToRotation(_carBody.transform.up, _hit.normal) * _carBody.transform.rotation, 0.12f)); -// } -// else -// { -// if (_airControl) -// _carBody.AddTorque(Vector3.up * (_turnAI * _steering * 100f * _turnMultiplyer * steeringFactor)); - -// _sphereRB.velocity = Vector3.Lerp(_sphereRB.velocity, (_carBody.transform.forward * (_speed * _maxSpeed)) + Vector3.down * (_gravity * 9.8f), (_accelaration / 25f) * Time.deltaTime); -// } -// } - -// internal void Sleep() -// { -// this.enabled = false; -// _sphereRB.gameObject.SetActive(false); -// _sphereRB.velocity = Vector3.zero; -// _sphereRB.Sleep(); -// _carBody.velocity = Vector3.zero; -// _carBody.Sleep(); -// } -// public void UseNOS() -// { -// UseNOS(true); -// nosController._useNOS = true; -// } -// public void UseNOS(bool use, float acceleration = 10f) -// { -// _useNos = use; -// _accelaration = use ? _accelaration + acceleration : _normalAccelaration; -// Debug.Log("accelaration: " + _accelaration); -// } -// internal void WakeUp() -// { -// this.enabled = true; -// _sphereRB.gameObject.SetActive(true); -// } -//} - -using UnityEngine; +using UnityEngine; using CnControls; public enum SurfaceDetection @@ -545,7 +263,6 @@ public class VehicleController : MonoBehaviour { nosActive = active; accelerationForce = active ? accelerationForce + bonusAcceleration : baseAcceleration; - Debug.Log("Acceleration updated: " + accelerationForce); } internal void EnableVehicle() diff --git a/Assets/Scripts/VehicleTracker.cs b/Assets/Scripts/VehicleTracker.cs index 0f32921..cbbbe35 100644 --- a/Assets/Scripts/VehicleTracker.cs +++ b/Assets/Scripts/VehicleTracker.cs @@ -80,7 +80,6 @@ public class VehicleTracker : MonoBehaviour if (Physics.Raycast(transform.position - Vector3.down, -transform.up, out _surfaceHit, 10f)) { _isOffTrack = _surfaceHit.collider.CompareTag("Ground"); - Debug.Log("_isOffTrack: " + _isOffTrack); } else { @@ -115,139 +114,3 @@ public class VehicleTracker : MonoBehaviour _linkedController.EnableVehicle(); } } - - -//using UnityEngine; - -//public class VehicleTracker : MonoBehaviour -//{ -// [SerializeField] float _lookAheadForTargetOffset = 5f; -// [SerializeField] float _lookAheadForTargetFactor = 0.1f; -// [SerializeField] float _offset = 0f; - -// private bool _notOnTrack = false; -// private float _respawnTimer = 0f; - -// private float _speed = 0f; -// private float _progressDistance = 0f; -// private float _lookAheadForSpeedOffset = 50f; -// private float _lookAheadForSpeedFactor = 0.2f; -// private float _randomTime = 0f; - -// private RaycastHit _hit; -// private Vector3 _progressDelta = Vector3.zero; -// private Vector3 _lastPosition = Vector3.zero; -// private Vector3 _targetDelta = Vector3.zero; -// private RoutePoint _progressPoint = new RoutePoint(); -// private Transform _target = null; -// private VehicleController _controller = null; - -// public Vector3 TargetPos => _target != null ? _target.position : Vector3.zero; -// private float Speed => _controller != null ? _controller.CarVelocity.z : 0f; -// public WaypointCircuit Waypoint; - -// float offsetTimer; - -// private void Start() -// { -// _controller = GetComponent(); -// _target = new GameObject(name + " Waypoint Target").transform; -// _target.SetParent(transform); -// _target.localPosition = Vector3.zero; -// _target.localRotation = Quaternion.identity; -// _progressDistance = 0f; -// _randomTime = Random.Range(2.5f, 15f); -// offsetTimer = _randomTime; -// } - -// private void Update() -// { -// if (_controller.CanRun && _controller.IsAI) -// { -// offsetTimer += Time.deltaTime; -// if (offsetTimer >= _randomTime) -// { -// offsetTimer = 0; -// _offset = 6f * Mathf.Sin(Time.time * Time.deltaTime * _randomTime); -// } -// } - -// if (_notOnTrack) -// { -// _respawnTimer += Time.deltaTime; -// if (_respawnTimer > 1f) -// { -// //if (_controller.IsAI == false) -// // GamePlayUI.Instance?.Respawning(_notOnTrack); -// } - -// if (_respawnTimer > 3f) -// { -// _notOnTrack = false; -// _respawnTimer = 0f; -// RespawnOnRoad(); -// } -// } -// else -// { -// _respawnTimer = 0f; -// //if (_controller.IsAI == false) -// // GamePlayUI.Instance?.Respawning(_notOnTrack); -// } - -// // FollowRoute(); // Uncomment if you want to call it from Update -// } - -// private void FixedUpdate() -// { -// if (_controller.CanRun == false) -// { -// _notOnTrack = false; -// return; -// } - -// if (Physics.Raycast(transform.position - Vector3.down, -transform.up, out _hit, 10f)) -// { -// _notOnTrack = _hit.collider.CompareTag("Ground"); - -// if (!_notOnTrack) -// { -// if (Physics.Raycast(transform.position + Vector3.forward, transform.forward, out _hit, 5f)) -// _notOnTrack = _hit.collider.CompareTag("Wall"); -// else -// _notOnTrack = false; -// } -// } -// else -// { -// _notOnTrack = false; -// } - -// FollowRoute(); -// } - -// private void FollowRoute() -// { -// if (Time.deltaTime > 0f) -// _speed = Speed; - -// _target.position = Waypoint.GetRoutePoint(_progressDistance + _lookAheadForTargetOffset + _lookAheadForTargetFactor * _speed).position + Vector3.right * _offset; -// _target.rotation = Quaternion.LookRotation(Waypoint.GetRoutePoint(_progressDistance + _lookAheadForSpeedOffset + _lookAheadForSpeedFactor * _speed).direction); - -// _progressPoint = Waypoint.GetRoutePoint(_progressDistance); -// _progressDelta = _progressPoint.position - transform.position; - -// if (Vector3.Dot(_progressDelta, _progressPoint.direction) < 0f) -// _progressDistance += _progressDelta.magnitude * 0.5f; - -// _lastPosition = transform.position; -// } - -// private void RespawnOnRoad() -// { -// _controller.Sleep(); -// transform.position = _target.position + new Vector3(0, 0.5f, 0); -// transform.rotation = _target.rotation; -// _controller.WakeUp(); -// } -//} diff --git a/Assets/Simple Car Controller.meta b/Assets/Simple Car Controller.meta deleted file mode 100644 index 96a7878..0000000 --- a/Assets/Simple Car Controller.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 4d140bff92cfb9045a00ed385df10974 -folderAsset: yes -timeCreated: 1519000513 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Demo Scenes.meta b/Assets/Simple Car Controller/Demo Scenes.meta deleted file mode 100644 index 8c287ef..0000000 --- a/Assets/Simple Car Controller/Demo Scenes.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 93dd173418cdf0d40b3a3f850dbb2d23 -folderAsset: yes -timeCreated: 1484743295 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Documentation.meta b/Assets/Simple Car Controller/Documentation.meta deleted file mode 100644 index 61158dc..0000000 --- a/Assets/Simple Car Controller/Documentation.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 2a1bfd7867816384195de983ed36c31e -folderAsset: yes -timeCreated: 1485029926 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Documentation/Simple Car Controller.pdf b/Assets/Simple Car Controller/Documentation/Simple Car Controller.pdf deleted file mode 100644 index f9e5062..0000000 Binary files a/Assets/Simple Car Controller/Documentation/Simple Car Controller.pdf and /dev/null differ diff --git a/Assets/Simple Car Controller/Documentation/Simple Car Controller.pdf.meta b/Assets/Simple Car Controller/Documentation/Simple Car Controller.pdf.meta deleted file mode 100644 index d6a8d20..0000000 --- a/Assets/Simple Car Controller/Documentation/Simple Car Controller.pdf.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 202433bde4b810149992f7d239943b01 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Editor.meta b/Assets/Simple Car Controller/Editor.meta deleted file mode 100644 index b3230ad..0000000 --- a/Assets/Simple Car Controller/Editor.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 64ce34d13116d3c4595dd75b85f4173a -folderAsset: yes -timeCreated: 1484771813 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Editor/SCC_DrivetrainEditor.cs b/Assets/Simple Car Controller/Editor/SCC_DrivetrainEditor.cs deleted file mode 100644 index 93d02f6..0000000 --- a/Assets/Simple Car Controller/Editor/SCC_DrivetrainEditor.cs +++ /dev/null @@ -1,163 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2018 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using UnityEditor; -using System.Collections; -using System.Collections.Generic; - -[CustomEditor(typeof(SCC_Drivetrain))] -public class SCC_DrivetrainEditor : Editor { - - SCC_Drivetrain driveTrainScript; - SCC_Drivetrain.SCC_Wheels[] wheels; - Transform[] wheelModels; - Color defaultGUIColor; - - public override void OnInspectorGUI() { - - driveTrainScript = (SCC_Drivetrain)target; - serializedObject.Update(); - defaultGUIColor = GUI.color; - - EditorGUILayout.Space(); - - wheels = driveTrainScript.wheels; - - float defaultLabelWidth = EditorGUIUtility.labelWidth; - EditorGUIUtility.labelWidth = 100f; - - if (wheels != null) { - - for (int i = 0; i < wheels.Length; i++) { - - EditorGUILayout.BeginVertical(GUI.skin.box); - - EditorGUILayout.BeginHorizontal(); - EditorGUILayout.LabelField("Wheels " + i.ToString(), EditorStyles.boldLabel); - GUILayout.FlexibleSpace(); - - GUI.color = Color.red; - - if (GUILayout.Button("X")) - RemoveWheel(i); - - GUI.color = defaultGUIColor; - - EditorGUILayout.EndHorizontal(); - - EditorGUILayout.Space(); - - EditorGUILayout.BeginHorizontal(); - - wheels[i].wheelTransform = (Transform)EditorGUILayout.ObjectField("Wheel Model", wheels[i].wheelTransform, typeof(Transform), true); - wheels[i].wheelCollider = (SCC_Wheel)EditorGUILayout.ObjectField("Wheel Collider", wheels[i].wheelCollider, typeof(SCC_Wheel), true); - - if (wheels[i].wheelCollider == null) { - - GUI.color = Color.cyan; - - if (GUILayout.Button("Create WheelCollider")) { - - WheelCollider newWheelCollider = SCC_CreateWheelCollider.CreateWheelCollider(driveTrainScript.gameObject, wheels[i].wheelTransform); - wheels[i].wheelCollider = newWheelCollider.gameObject.GetComponent(); - wheels[i].wheelCollider.wheelModel = wheels[i].wheelTransform; - Debug.Log("Created wheelcollider for " + wheels[i].wheelTransform.name); - - } - - GUI.color = defaultGUIColor; - - } - - EditorGUILayout.EndHorizontal(); - - EditorGUIUtility.labelWidth = 20f; - - EditorGUILayout.Space(); - - EditorGUILayout.BeginHorizontal(GUI.skin.button); - wheels[i].isSteering = EditorGUILayout.ToggleLeft("Steering", wheels[i].isSteering); - wheels[i].isTraction = EditorGUILayout.ToggleLeft("Traction", wheels[i].isTraction); - wheels[i].isBrake = EditorGUILayout.ToggleLeft("Brake", wheels[i].isBrake); - wheels[i].isHandbrake = EditorGUILayout.ToggleLeft("Handbrake", wheels[i].isHandbrake); - EditorGUILayout.Space(); - EditorGUILayout.EndHorizontal(); - - EditorGUIUtility.labelWidth = 100f; - - if (wheels[i].isSteering) - wheels[i].steeringAngle = EditorGUILayout.Slider("Steer Angle", wheels[i].steeringAngle, -45f, 45f); - - EditorGUILayout.Space(); - - EditorGUILayout.EndVertical(); - - } - - } - - GUI.color = Color.green; - EditorGUILayout.Space(); - - if (GUILayout.Button("Create New Wheel Slot")) - AddNewWheel(); - - GUI.color = defaultGUIColor; - EditorGUILayout.Space(); - - EditorGUILayout.LabelField("Configurations", EditorStyles.boldLabel); - EditorGUILayout.Space(); - - EditorGUIUtility.labelWidth = defaultLabelWidth; - - EditorGUILayout.PropertyField(serializedObject.FindProperty("COM")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("engineTorque")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("brakeTorque")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("maximumSpeed")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("finalDriveRatio")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("highSpeedSteerAngle")); - EditorGUILayout.PropertyField(serializedObject.FindProperty("direction")); - - if (GUI.changed) - EditorUtility.SetDirty(driveTrainScript); - - serializedObject.ApplyModifiedProperties(); - - } - - private void AddNewWheel() { - - List currentWheels = new List(); - - if (wheels != null) - currentWheels.AddRange(wheels); - - currentWheels.Add(null); - - driveTrainScript.wheels = currentWheels.ToArray(); - - } - - private void RemoveWheel(int index) { - - List currentWheels = new List(); - - if (wheels != null) - currentWheels.AddRange(wheels); - - if (currentWheels[index].wheelCollider != null) - DestroyImmediate(currentWheels[index].wheelCollider.gameObject); - - currentWheels.RemoveAt(index); - - driveTrainScript.wheels = currentWheels.ToArray(); - - } - -} diff --git a/Assets/Simple Car Controller/Editor/SCC_DrivetrainEditor.cs.meta b/Assets/Simple Car Controller/Editor/SCC_DrivetrainEditor.cs.meta deleted file mode 100644 index 696e30c..0000000 --- a/Assets/Simple Car Controller/Editor/SCC_DrivetrainEditor.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d3ce8b8259640c44c8b5e67adc253b75 -timeCreated: 1483961309 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Editor/SCC_EditorWindows.cs b/Assets/Simple Car Controller/Editor/SCC_EditorWindows.cs deleted file mode 100644 index 1a102a0..0000000 --- a/Assets/Simple Car Controller/Editor/SCC_EditorWindows.cs +++ /dev/null @@ -1,84 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2018 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using UnityEditor; -using System.Collections; -using System.Collections.Generic; - -[CustomEditor(typeof(SCC_Drivetrain))] -public class SCC_EditorWindows : Editor { - - [MenuItem("Tools/BoneCracker Games/Simple Car Controller/Add Main Controller To Vehicle", false)] - public static void CreateBehavior() { - - if (!Selection.activeGameObject.GetComponentInParent()) { - - GameObject pivot = new GameObject(Selection.activeGameObject.name); - pivot.transform.position = SCC_GetBounds.GetBoundsCenter(Selection.activeGameObject.transform); - pivot.transform.rotation = Selection.activeGameObject.transform.rotation; - pivot.transform.localScale = Vector3.one; - - pivot.AddComponent(); - - Selection.activeGameObject.transform.SetParent(pivot.transform); - Selection.activeGameObject = pivot; - - EditorUtility.DisplayDialog("SCC Initialized", "SCC Initialized. Select all of your wheels and create their wheelcolliders.", "Ok"); - - } else { - - EditorUtility.DisplayDialog("Your Gameobject Already Has Simple Car Controller", "Your gameobject already has simple car controller.", "Ok"); - - } - - } - - [MenuItem("Tools/BoneCracker Games/Simple Car Controller/Add Main Controller To Vehicle", true)] - public static bool CheckCreateBehavior() { - - if (Selection.gameObjects.Length > 1 || !Selection.activeTransform) - return false; - else - return true; - - } - - [MenuItem("Tools/BoneCracker Games/Simple Car Controller/Add SCC Camera To Scene", false)] - public static void CreateCamera() { - - if (!FindObjectOfType()) { - - Selection.activeGameObject = (GameObject)Instantiate(Resources.Load("SCC_Camera", typeof(GameObject))); - - } else { - - EditorUtility.DisplayDialog("Your Scene Already Has SCC_Camera", "Your scene already has SCC_Camera.", "Ok"); - Selection.activeGameObject = FindObjectOfType().gameObject; - - } - - } - - [MenuItem("Tools/BoneCracker Games/Simple Car Controller/Add SCC Canvas To Scene", false)] - 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internalIDToNameTable: [] - externalObjects: {} - serializedVersion: 2 - userData: - assetBundleName: - assetBundleVariant: - script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3} - generateWrapperCode: 1 - wrapperCodePath: Assets/Simple Car Controller/Scripts/SCC_InputActions.cs - wrapperClassName: - wrapperCodeNamespace: diff --git a/Assets/Simple Car Controller/SCC by BoneCracker Games License.txt b/Assets/Simple Car Controller/SCC by BoneCracker Games License.txt deleted file mode 100644 index be678d7..0000000 --- a/Assets/Simple Car Controller/SCC by BoneCracker Games License.txt +++ /dev/null @@ -1,8 +0,0 @@ -Thank you for purchasing Simple Car Controller. - -Package contains all necessary scripts, models, and sound effects for ready to use in any personal / commercial purposes. - -You will find detailed documentation in the "Documentation" folder. - -Best Regards, -Bugra diff --git a/Assets/Simple Car Controller/SCC by BoneCracker Games License.txt.meta b/Assets/Simple Car Controller/SCC by BoneCracker Games License.txt.meta deleted file mode 100644 index 4817aa4..0000000 --- a/Assets/Simple Car Controller/SCC by BoneCracker Games License.txt.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 9a5c9b4b8370ee84284f6651c45978d9 -timeCreated: 1484099674 -licenseType: Store -TextScriptImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts.meta b/Assets/Simple Car Controller/Scripts.meta deleted file mode 100644 index 8bffaa7..0000000 --- a/Assets/Simple Car Controller/Scripts.meta +++ /dev/null @@ -1,9 +0,0 @@ -fileFormatVersion: 2 -guid: 6d7c1272bc82202419f5e43e9923776a -folderAsset: yes -timeCreated: 1484103965 -licenseType: Store -DefaultImporter: - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_AntiRoll.cs b/Assets/Simple Car Controller/Scripts/SCC_AntiRoll.cs deleted file mode 100644 index e3fba3a..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_AntiRoll.cs +++ /dev/null @@ -1,91 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Collections; - -/// -/// Anti roll bars. -/// -[AddComponentMenu("BoneCracker Games/Simple Car Controller/SCC Antiroll")] -public class SCC_AntiRoll : MonoBehaviour { - - // Rigidbody. - private Rigidbody rigid; - private Rigidbody Rigid { - - get { - - if (rigid == null) - rigid = GetComponent(); - - return rigid; - - } - - } - - // Custom class for wheels. - [System.Serializable] - public class Wheels { - - public SCC_Wheel leftWheel; - public SCC_Wheel rightWheel; - public float force = 1000f; - - } - - // All wheels. - public Wheels[] wheels; - - private void FixedUpdate() { - - // Getting all wheels for loop. - for (int i = 0; i < wheels.Length; i++) { - - // If left and right wheels are selected... - if (wheels[i].leftWheel && wheels[i].rightWheel) { - - WheelHit FrontWheelHit; // Wheelhit data. - - // Travel values for left and right wheels. - float travelFL = 1.0f; - float travelFR = 1.0f; - - // Is left wheel grounded? - bool groundedFL = wheels[i].leftWheel.WheelCollider.GetGroundHit(out FrontWheelHit); - - // If so, calculate the travel distance. Otherwise distance will be 0. - if (groundedFL) - travelFL = (-wheels[i].leftWheel.transform.InverseTransformPoint(FrontWheelHit.point).y - wheels[i].leftWheel.WheelCollider.radius) / wheels[i].leftWheel.WheelCollider.suspensionDistance; - - // Is right wheel grounded? - bool groundedFR = wheels[i].rightWheel.WheelCollider.GetGroundHit(out FrontWheelHit); - - // If so, calculate the travel distance. Otherwise distance will be 0. - if (groundedFR) - travelFR = (-wheels[i].rightWheel.transform.InverseTransformPoint(FrontWheelHit.point).y - wheels[i].rightWheel.WheelCollider.radius) / wheels[i].rightWheel.WheelCollider.suspensionDistance; - - // Calculating the antiroll force. - float antiRollForceFrontHorizontal = (travelFL - travelFR) * wheels[i].force; - - // If wheel is grounded, apply the additional force. - if (groundedFL) - Rigid.AddForceAtPosition(wheels[i].leftWheel.transform.up * -antiRollForceFrontHorizontal, wheels[i].leftWheel.transform.position); - - // If wheel is grounded, apply the additional force. - if (groundedFR) - Rigid.AddForceAtPosition(wheels[i].rightWheel.transform.up * antiRollForceFrontHorizontal, wheels[i].rightWheel.transform.position); - - } - - } - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_AntiRoll.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_AntiRoll.cs.meta deleted file mode 100644 index b246055..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_AntiRoll.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 644551d79b08a3d448fe6fea3424d4fd -timeCreated: 1484056080 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_Audio.cs b/Assets/Simple Car Controller/Scripts/SCC_Audio.cs deleted file mode 100644 index b625211..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Audio.cs +++ /dev/null @@ -1,108 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Collections; - -/// -/// Handles engine audio based on vehicle engine rpm and speed. -/// -[AddComponentMenu("BoneCracker Games/Simple Car Controller/SCC Audio")] -public class SCC_Audio : MonoBehaviour { - - // Drivetrain. - private SCC_Drivetrain drivetrain; - public SCC_Drivetrain Drivetrain { - - get { - - if (drivetrain == null) - drivetrain = GetComponent(); - - return drivetrain; - - } - - } - - // Input processor. - private SCC_InputProcessor inputProcessor; - public SCC_InputProcessor InputProcessor { - - get { - - if (inputProcessor == null) - inputProcessor = GetComponent(); - - return inputProcessor; - - } - - } - - // Audioclips. - public AudioClip engineOn; - public AudioClip engineOff; - - // Audiosources. - private AudioSource engineOnSource; - private AudioSource engineOffSource; - - // Volume values for min and max volume. - public float minimumVolume = .1f; - public float maximumVolume = 1f; - - // Pitch values for min and max pitch. - public float minimumPitch = .75f; - public float maximumPitch = 1.25f; - - private void Start() { - - // Creating two audiosources for engine on and off clips. - GameObject engineOnGO = new GameObject("Engine On AudioSource"); - engineOnGO.transform.SetParent(transform, false); - engineOnSource = engineOnGO.AddComponent(); - engineOnSource.clip = engineOn; - engineOnSource.loop = true; - engineOnSource.spatialBlend = 1f; - engineOnSource.Play(); - - GameObject engineOffGO = new GameObject("Engine Off AudioSource"); - engineOffGO.transform.SetParent(transform, false); - engineOffSource = engineOffGO.AddComponent(); - engineOffSource.clip = engineOff; - engineOffSource.loop = true; - engineOffSource.spatialBlend = 1f; - engineOffSource.Play(); - - } - - private void Update() { - - // If there is no drivetrain attached to the vehicle or input processor, return and disable this component. - if (!Drivetrain || !InputProcessor) { - - enabled = false; - return; - - } - - // Calculating the target volume depends on the throttle / brake. - float volume = Drivetrain.direction == 1 ? InputProcessor.inputs.throttleInput : InputProcessor.inputs.brakeInput; - - // Setting volumes. - engineOnSource.volume = Mathf.Lerp(minimumVolume, maximumVolume, volume); - engineOffSource.volume = Mathf.Lerp(maximumVolume, 0f, volume); - - // Setting pitches. - engineOnSource.pitch = Mathf.Lerp(minimumPitch, maximumPitch, Drivetrain.currentEngineRPM / Drivetrain.maximumEngineRPM); - engineOffSource.pitch = engineOnSource.pitch; - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_Audio.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_Audio.cs.meta deleted file mode 100644 index 8efedb2..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Audio.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: d4c97cc1e88ab15408b80747079dcd90 -timeCreated: 1482794258 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_Camera.cs b/Assets/Simple Car Controller/Scripts/SCC_Camera.cs deleted file mode 100644 index 7c8b18f..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Camera.cs +++ /dev/null @@ -1,97 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Collections; - -/// -/// Camera system for SCC. -/// -[AddComponentMenu("BoneCracker Games/Simple Car Controller/SCC Camera")] -public class SCC_Camera : MonoBehaviour { - - public Transform playerCar; // Target vehicle. - - public float distance = 6f; // Distance. - public float height = 2f; // Height. - public float heightDamping = 1.2f; // Height damping. - - public bool useCameraCollision = true; // Use camera collision? - public float closerRadius = 0.2f; // Radius of the collision. - public float closerSnapLag = 0.2f; // Closer point of the collision. - public float rotationSnapTime = 0.3F; // Rotation snap time. - - private Vector3 wantedPosition = Vector3.zero; // Wanted position. - private float wantedRotationAngle = 0f; // Wanted rotation angle as degree. - private float wantedHeight = 0f; // Wanted height. - private float currentRotationAngle = 0f; // Current rotation angle as degree. - public Vector3 lookAtOffset = Vector3.zero; - - private float currentDistance = 0f; // Current distance. - private float yVelocity = 0f; - private float zVelocity = 0f; - private float targetDistance = 0f; // Target distance. - - private void Start() { - - // Setting current distance at start of the game same as distance. - currentDistance = distance; - - } - - private void LateUpdate() { - - // If there is no target vehicle, return. - if (!playerCar) - return; - - // Calculating wanted height depends on the target vehicle position Y. - wantedHeight = playerCar.position.y + height; - - // Angles of the target vehicle and camera. - wantedRotationAngle = playerCar.eulerAngles.y; - currentRotationAngle = transform.eulerAngles.y; - - // Smoothly damping angle of the camera to wanted rotation angle. - currentRotationAngle = Mathf.SmoothDampAngle(currentRotationAngle, wantedRotationAngle, ref yVelocity, rotationSnapTime); - - // If camera collision is enabled, use raycast to detect obstacles and calculate the hit distance. - if (useCameraCollision) { - - RaycastHit hit; - - if (Physics.Raycast(playerCar.position, transform.TransformDirection(-Vector3.forward), out hit, distance) && !hit.transform.IsChildOf(playerCar)) - targetDistance = hit.distance - closerRadius; - else - targetDistance = distance; - - } else { - - targetDistance = distance; - - } - - // Smoothly damping the current distance to the target distance. - currentDistance = Mathf.SmoothDamp(currentDistance, targetDistance, ref zVelocity, closerSnapLag * 0.3f); - - // Wanted position of the target vehicle. - wantedPosition = playerCar.position; - - // Y of the wanted position. - wantedPosition.y = wantedHeight; - - // Moving wanted position to backwards related to calculated distance. - wantedPosition += Quaternion.Euler(0, currentRotationAngle, 0) * new Vector3(0, 0, -currentDistance); - - // And finally setting position and rotation of the camera. - transform.position = wantedPosition; - transform.LookAt(playerCar.position + lookAtOffset); - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_Camera.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_Camera.cs.meta deleted file mode 100644 index 4c03c6e..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Camera.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: edef010aa3ca55f4aadce2db7a61ba1d -timeCreated: 1484741933 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_CreateWheelCollider.cs b/Assets/Simple Car Controller/Scripts/SCC_CreateWheelCollider.cs deleted file mode 100644 index b5d2152..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_CreateWheelCollider.cs +++ /dev/null @@ -1,109 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Collections; -using System.Collections.Generic; - -/// -/// Class was used for creating new WheelColliders on Editor. -/// -public class SCC_CreateWheelCollider { - - // Method was used for creating new WheelColliders on Editor. - public static WheelCollider CreateWheelCollider(GameObject car, Transform wheel) { - - // If we don't have any wheelmodels, throw an error. - if (!wheel) { - Debug.LogError("You haven't selected your Wheel Model. Please your Wheel Model before creating Wheel Colliders. Script needs to know their sizes and positions, aye?"); - return null; - } - - // Holding default rotation. - Quaternion currentRotation = car.transform.rotation; - - // Resetting rotation. - car.transform.rotation = Quaternion.identity; - - // Creating a new gameobject called Wheel Colliders for all Wheel Colliders, and parenting it to this gameobject. - GameObject wheelColliders; - - if (!car.transform.Find("Wheel Colliders")) { - - wheelColliders = new GameObject("Wheel Colliders"); - wheelColliders.transform.SetParent(car.transform, false); - wheelColliders.transform.localRotation = Quaternion.identity; - wheelColliders.transform.localPosition = Vector3.zero; - wheelColliders.transform.localScale = Vector3.one; - - } else { - - wheelColliders = car.transform.Find("Wheel Colliders").gameObject; - - } - - GameObject wheelcollider = new GameObject(wheel.transform.name); - - wheelcollider.transform.position = wheel.transform.position; - wheelcollider.transform.rotation = car.transform.rotation; - wheelcollider.transform.name = wheel.transform.name; - wheelcollider.transform.SetParent(wheelColliders.transform); - wheelcollider.transform.localScale = Vector3.one; - wheelcollider.AddComponent(); - - Bounds biggestBound = new Bounds(); - Renderer[] renderers = wheel.GetComponentsInChildren(); - - foreach (Renderer render in renderers) { - if (render.bounds.size.z > biggestBound.size.z) - biggestBound = render.bounds; - } - - wheelcollider.GetComponent().radius = (biggestBound.extents.y) / car.transform.localScale.y; - wheelcollider.AddComponent(); - - JointSpring spring = wheelcollider.GetComponent().suspensionSpring; - - spring.spring = 35000f; - spring.damper = 1500f; - spring.targetPosition = .5f; - - wheelcollider.GetComponent().suspensionSpring = spring; - wheelcollider.GetComponent().suspensionDistance = .2f; - wheelcollider.GetComponent().forceAppPointDistance = .1f; - wheelcollider.GetComponent().mass = 40f; - wheelcollider.GetComponent().wheelDampingRate = 1f; - - WheelFrictionCurve sidewaysFriction; - WheelFrictionCurve forwardFriction; - - sidewaysFriction = wheelcollider.GetComponent().sidewaysFriction; - forwardFriction = wheelcollider.GetComponent().forwardFriction; - - forwardFriction.extremumSlip = .3f; - forwardFriction.extremumValue = 1; - forwardFriction.asymptoteSlip = 1f; - forwardFriction.asymptoteValue = 1f; - forwardFriction.stiffness = 1.5f; - - sidewaysFriction.extremumSlip = .3f; - sidewaysFriction.extremumValue = 1; - sidewaysFriction.asymptoteSlip = 1f; - sidewaysFriction.asymptoteValue = 1f; - sidewaysFriction.stiffness = 1.5f; - - wheelcollider.GetComponent().sidewaysFriction = sidewaysFriction; - wheelcollider.GetComponent().forwardFriction = forwardFriction; - - car.transform.rotation = currentRotation; - - return wheelcollider.GetComponent(); - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_CreateWheelCollider.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_CreateWheelCollider.cs.meta deleted file mode 100644 index b66e40f..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_CreateWheelCollider.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: edfa0c6189389b94ea2c848796c64233 -timeCreated: 1483961932 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_Dashboard.cs b/Assets/Simple Car Controller/Scripts/SCC_Dashboard.cs deleted file mode 100644 index d0dcad2..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Dashboard.cs +++ /dev/null @@ -1,68 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Collections; - -/// -/// Handling UI dashboard. RPM and KMH gauges. -/// -[AddComponentMenu("BoneCracker Games/Simple Car Controller/SCC Dashboard")] -public class SCC_Dashboard : MonoBehaviour { - - public SCC_Drivetrain car; // Target vehicle. - - // RPM and KMH. - private float rpm = 0f; - private float kmh = 0f; - - // Needles. - public RectTransform RPMNeedle; - public RectTransform KMHNeedle; - - // Multipliers of the needles for adjusting min and max rotations. - public float RPMNeedleMultiplier = 1.2f; - public float KMHNeedleMultiplier = 1.2f; - - // Original angles of the needles. - private float orgRPMNeedleAngle = 0f; - private float orgKMHNeedleAngle = 0f; - - private void Awake() { - - // Getting original angle values of the needles. - orgRPMNeedleAngle = RPMNeedle.transform.localEulerAngles.z; - orgKMHNeedleAngle = KMHNeedle.transform.localEulerAngles.z; - - } - - private void Update() { - - // If there is no target vehicle, return. - if (!car) { - - rpm = 0f; - kmh = 0f; - - } else { - - rpm = car.currentEngineRPM * RPMNeedleMultiplier; - kmh = car.speed * KMHNeedleMultiplier; - - } - - // Rotating the needles smoothly. - Quaternion target = Quaternion.Euler(0f, 0f, orgKMHNeedleAngle - kmh); - KMHNeedle.rotation = Quaternion.Slerp(KMHNeedle.rotation, target, Time.deltaTime * 2f); - - Quaternion target2 = Quaternion.Euler(0f, 0f, orgRPMNeedleAngle - (rpm / 40f)); - RPMNeedle.rotation = Quaternion.Slerp(RPMNeedle.rotation, target2, Time.deltaTime * 2f); - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_Dashboard.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_Dashboard.cs.meta deleted file mode 100644 index 4ceb619..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Dashboard.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c6a6cca8ec92b864389caedd9d33e652 -timeCreated: 1484056183 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_Demo.cs b/Assets/Simple Car Controller/Scripts/SCC_Demo.cs deleted file mode 100644 index b0ba4ff..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Demo.cs +++ /dev/null @@ -1,83 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Collections; - -/// -/// Used on SCC demo scenes to instantiate new vehicles, and set target vehicle of the camera and canvas. -/// -[AddComponentMenu("BoneCracker Games/Simple Car Controller/SCC Demo")] -public class SCC_Demo : MonoBehaviour { - - public GameObject[] spawnableCars; // Spawnable vehicles. - public Transform defaultSpawnPoint; // Spawn point. - - public bool destroyAllCars = true; // Destroy all other existing vehicles on new spawns? - - /// - /// Spawns new vehicle. - /// - /// - public void SpawnCar(int selectedCar) { - - Vector3 spawnPoint; - Quaternion spawnRot; - - // Getting all other existing vehicles and destroying them. - if (destroyAllCars) { - - SCC_Drivetrain[] cars = FindObjectsOfType(); - - foreach (SCC_Drivetrain car in cars) - Destroy(car.gameObject); - - } - - // Getting camera and canvas components. - SCC_Camera camera = FindObjectOfType(); - SCC_Dashboard dashboard = FindObjectOfType(); - - // If camera found, get it's position and rotation to spawn new vehicles at that vector3. - if (camera) { - - spawnPoint = camera.transform.position; - spawnRot = camera.transform.rotation; - spawnPoint += camera.transform.forward * camera.distance; - - // If camera is not found, take the default spawn point. - } else { - - if (defaultSpawnPoint) { - - spawnPoint = defaultSpawnPoint.position; - spawnRot = defaultSpawnPoint.rotation; - - } else { - - spawnPoint = Vector3.zero; - spawnRot = Quaternion.identity; - - } - - } - - // Instantiating new vehicle. - GameObject playerCar = Instantiate(spawnableCars[selectedCar], spawnPoint, spawnRot); - - // If camera found, set target of the camera. - if (camera) - camera.playerCar = playerCar.GetComponent().transform; - - // If canvas found, set target of the canvas. - if (dashboard) - dashboard.car = playerCar.GetComponent(); - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_Demo.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_Demo.cs.meta deleted file mode 100644 index 46de0e4..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Demo.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: e6d87e02264520b43bf4e16c347a59bc -timeCreated: 1484762361 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_Drivetrain.cs b/Assets/Simple Car Controller/Scripts/SCC_Drivetrain.cs deleted file mode 100644 index 17f3f15..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Drivetrain.cs +++ /dev/null @@ -1,289 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Collections; - -/// -/// Handling drivetrain, which is most important part of the car controller. -/// -[AddComponentMenu("BoneCracker Games/Simple Car Controller/SCC Drivetrain")] -[RequireComponent(typeof(Rigidbody))] -public class SCC_Drivetrain : MonoBehaviour { - - // Rigidbody. - private Rigidbody rigid; - private Rigidbody Rigid { - - get { - - if (rigid == null) - rigid = GetComponent(); - - return rigid; - - } - - } - - // All wheels. - public SCC_Wheels[] wheels; - - [System.Serializable] - public class SCC_Wheels { - - public Transform wheelTransform; - public SCC_Wheel wheelCollider; - - public bool isSteering = false; - [Range(-45f, 45f)] public float steeringAngle = 25f; - public bool isTraction = false; - public bool isBrake = false; - public bool isHandbrake = false; - - } - - // Input processor. - private SCC_InputProcessor inputProcessor; - private SCC_InputProcessor InputProcessor { - - get { - - if (inputProcessor == null) - inputProcessor = GetComponent(); - - return inputProcessor; - - } - - } - - public Transform COM; // Center of mass. - public float speed = 0f; // Current speed. - - public float currentEngineRPM = 0f; // Current engine rpm. - public float minimumEngineRPM = 650f; // Minimum engine rpm. - public float maximumEngineRPM = 7000f; // Maximum engine rpm. - - public float engineTorque = 1000f; // Maximum engine torque. - public float brakeTorque = 1000f; // Maximum brake torque. - public float maximumSpeed = 100f; // Maximum speed. - - public int direction = 1; // Direction. 1 = forward -1 = reverse. - public float finalDriveRatio = 3.2f; // Final drive ratio. - - public float highSpeedSteerAngle = 100f; // Vehicle will apply minimal steer angle at this speed. - - private float timerForReverse = 0f; // Detecting reverse gear. - private bool appliedBrake = false; - - private void FixedUpdate() { - - Engine(); - ApplySteering(); - ApplyTraction(); - ApplyBrake(); - ApplyHandBrake(); - Others(); - - } - - /// - /// Engine. - /// - private void Engine() { - - // Getting average rpm of the traction wheels for calculating the engine rpm. - float averageTractionRPM = 0f; - int totalTractionWheels = 0; - - for (int i = 0; i < wheels.Length; i++) { - - if (wheels[i].isTraction) - averageTractionRPM += Mathf.Abs(wheels[i].wheelCollider.wheelRPMToSpeed); - - totalTractionWheels++; - - } - - // Engine rpm is related to rpms of the traction wheels. Setting current engine rpm to this value smoothly. - currentEngineRPM = Mathf.Lerp(minimumEngineRPM, maximumEngineRPM, (averageTractionRPM / totalTractionWheels) / maximumSpeed); - - } - - /// - /// Applies steering to the steering wheels.. - /// - private void ApplySteering() { - - // Getting all steerable wheels and set their steering angles related to player's input. - for (int i = 0; i < wheels.Length; i++) { - - if (wheels[i].isSteering) - wheels[i].wheelCollider.WheelCollider.steerAngle = (wheels[i].steeringAngle * InputProcessor.inputs.steerInput) * Mathf.Lerp(1f, .25f, speed / highSpeedSteerAngle); - else - wheels[i].wheelCollider.WheelCollider.steerAngle = 0f; - - } - - } - - /// - /// Applies traction to the traction wheels. - /// - private void ApplyTraction() { - - // Getting total number of the traction wheels for calculating torque per wheel. And then appyling to all wheelcolliders equally. - int totalTractionWheels = 0; - - for (int i = 0; i < wheels.Length; i++) { - - if (wheels[i].isTraction) - totalTractionWheels++; - - } - - for (int i = 0; i < wheels.Length; i++) { - - if (wheels[i].isTraction) - wheels[i].wheelCollider.WheelCollider.motorTorque = ((engineTorque * finalDriveRatio) * (direction == 1 ? InputProcessor.inputs.throttleInput : -InputProcessor.inputs.brakeInput)) / Mathf.Clamp(totalTractionWheels, 1, 20); - else - wheels[i].wheelCollider.WheelCollider.motorTorque = 0f; - - if ((speed >= maximumSpeed || wheels[i].wheelCollider.wheelRPMToSpeed >= maximumSpeed) && wheels[i].isTraction) - wheels[i].wheelCollider.WheelCollider.motorTorque = 0f; - - } - - } - - /// - /// Applies brake torque to the brake wheels. - /// - private void ApplyBrake() { - - // Getting total number of the brake wheels for calculating torque per wheel. And then appyling to all wheelcolliders equally. - appliedBrake = false; - int totalBrakeWheels = 0; - - for (int i = 0; i < wheels.Length; i++) { - - if (wheels[i].isBrake) - totalBrakeWheels++; - - } - - for (int i = 0; i < wheels.Length; i++) { - - if (wheels[i].isBrake) { - - wheels[i].wheelCollider.WheelCollider.brakeTorque = brakeTorque * (direction == 1 ? InputProcessor.inputs.brakeInput : InputProcessor.inputs.throttleInput) / Mathf.Clamp(totalBrakeWheels, 1, 20); - - if (wheels[i].wheelCollider.WheelCollider.brakeTorque >= 5f) - appliedBrake = true; - - } else { - - wheels[i].wheelCollider.WheelCollider.brakeTorque = 0f; - - } - - } - - } - - /// - /// Applying handbrake torque to the handbrake wheels. - /// - private void ApplyHandBrake() { - - // If brake is applied before, return. This means player is applying brake to the wheels before handbrake. - if (appliedBrake) - return; - - // Getting total number of the handbrake wheels for calculating torque per wheel. And then appyling to all wheelcolliders equally. - int totalBrakeWheels = 0; - - for (int i = 0; i < wheels.Length; i++) { - - if (wheels[i].isHandbrake) - totalBrakeWheels++; - - } - - for (int i = 0; i < wheels.Length; i++) { - - if (wheels[i].isHandbrake) { - - wheels[i].wheelCollider.WheelCollider.brakeTorque = brakeTorque * InputProcessor.inputs.handbrakeInput / totalBrakeWheels; - - } else { - - wheels[i].wheelCollider.WheelCollider.brakeTorque = 0f; - - } - - } - - } - - /// - /// Other calculations and variables. - /// - private void Others() { - - Rigid.centerOfMass = COM.localPosition; // Setting center of mass of the rigidbody. - speed = Rigid.velocity.magnitude * 3.6f; // Speed of the vehicle. - - // If speed is below 5, and player is still pressing brake, increase timerForReverse value. If this value exceeds the limit, set direction to -1 for reverse gear. - if (speed <= 5f && InputProcessor.inputs.brakeInput >= .75f) - timerForReverse += Time.fixedDeltaTime; - else if (speed <= 5f && InputProcessor.inputs.brakeInput <= .25f) - timerForReverse = 0f; - - if (timerForReverse >= .1f) - direction = -1; - else - direction = 1; - - } - - private void Reset() { - - if (!GetComponent()) - gameObject.AddComponent(); - - if (!GetComponent()) - gameObject.AddComponent(); - - if (!GetComponent()) - gameObject.AddComponent(); - - if (!GetComponent()) - gameObject.AddComponent(); - - if (!GetComponent()) - gameObject.AddComponent(); - - if (!GetComponent()) - gameObject.AddComponent(); - - gameObject.GetComponent().mass = 1350f; - gameObject.GetComponent().drag = .01f; - gameObject.GetComponent().angularDrag = .5f; - gameObject.GetComponent().interpolation = RigidbodyInterpolation.Interpolate; - gameObject.GetComponent().collisionDetectionMode = CollisionDetectionMode.Discrete; - - GameObject NewCOM = new GameObject("COM"); - NewCOM.transform.SetParent(transform, false); - NewCOM.transform.localPosition = new Vector3(0f, -.2f, 0f); - COM = NewCOM.transform; - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_Drivetrain.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_Drivetrain.cs.meta deleted file mode 100644 index bd9d3b1..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Drivetrain.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 3c5c85938c68c4046aff50b36e527708 -timeCreated: 1482712898 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_GetBounds.cs b/Assets/Simple Car Controller/Scripts/SCC_GetBounds.cs deleted file mode 100644 index 2b385bb..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_GetBounds.cs +++ /dev/null @@ -1,45 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Collections; - -/// -/// Getting total bound size of a gameobject. -/// -public class SCC_GetBounds { - - public static Vector3 GetBoundsCenter(Transform obj) { - - // get the maximum bounds extent of object, including all child renderers, - // but excluding particles and trails, for FOV zooming effect. - - var renderers = obj.GetComponentsInChildren(); - - Bounds bounds = new Bounds(); - bool initBounds = false; - foreach (Renderer r in renderers) { - - if (!((r is TrailRenderer) || (r is ParticleSystemRenderer))) { - - if (!initBounds) { - initBounds = true; - bounds = r.bounds; - } else { - bounds.Encapsulate(r.bounds); - } - } - - } - - Vector3 center = bounds.center; - return center; - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_GetBounds.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_GetBounds.cs.meta deleted file mode 100644 index 858480e..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_GetBounds.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: f987721cbaa700c4f81461eec41e732a -timeCreated: 1484660702 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_InputActions.cs b/Assets/Simple Car Controller/Scripts/SCC_InputActions.cs deleted file mode 100644 index c5515d5..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_InputActions.cs +++ /dev/null @@ -1,913 +0,0 @@ -//------------------------------------------------------------------------------ -// -// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator -// version 1.11.0 -// from Assets/Simple Car Controller/Resources/SCC_InputActions.inputactions -// -// Changes to this file may cause incorrect behavior and will be lost if -// the code is regenerated. -// -//------------------------------------------------------------------------------ - -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine.InputSystem; -using UnityEngine.InputSystem.Utilities; - -public partial class @SCC_InputActions: IInputActionCollection2, IDisposable -{ - public InputActionAsset asset { get; } - public @SCC_InputActions() - { - asset = InputActionAsset.FromJson(@"{ - ""name"": ""SCC_InputActions"", - ""maps"": [ - { - ""name"": ""Vehicle"", - ""id"": ""dab82b1c-787e-4a36-b968-b40e68121a11"", - ""actions"": [ - { - ""name"": ""Throttle"", - ""type"": ""Value"", - ""id"": ""90dd0b16-b17c-4e2f-816d-3f6f472fbe4d"", - ""expectedControlType"": ""Axis"", - ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true - }, - { - ""name"": ""Brake"", - ""type"": ""Value"", - ""id"": ""fd45c78a-8d28-433b-938d-216a05e39978"", - ""expectedControlType"": ""Axis"", - ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true - }, - { - ""name"": ""Steering"", - ""type"": ""Value"", - ""id"": ""07554ee5-17d2-4f02-a18b-c167de4685b5"", - ""expectedControlType"": ""Axis"", - ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true - }, - { - ""name"": ""Handbrake"", - ""type"": ""Button"", - ""id"": ""862a1da3-327a-425f-bc3a-c144667b0f07"", - ""expectedControlType"": ""Button"", - ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": false - } - ], - ""bindings"": [ - { - ""name"": ""arrows"", - ""id"": ""f11f01e4-cf2c-47ed-ab18-9f957fe8913a"", - ""path"": ""1DAxis(minValue=0)"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Throttle"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""e0cd1536-dbc9-4a1c-85e1-a1a092c6d2dc"", - ""path"": """", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Throttle"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""positive"", - ""id"": ""a1ba4f3e-7db4-494b-94a9-609e76725d20"", - ""path"": ""/upArrow"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Throttle"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""wasd"", - ""id"": ""3fdb6416-2def-4c85-8aaa-8bc786eee672"", - ""path"": ""1DAxis(minValue=0)"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Throttle"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""20f6ae90-cf5c-4fdf-a3b2-156ecb775171"", - ""path"": """", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Throttle"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""positive"", - ""id"": ""1f637e88-9cd0-42a6-93cf-ce55b89ff212"", - ""path"": ""/w"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Throttle"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""gamepads"", - ""id"": ""34d118d2-ab65-4ccd-bb89-78a9a042d4de"", - ""path"": ""1DAxis(minValue=0)"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Throttle"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""af0c3935-4ef0-4f3b-8a8d-13853137f6db"", - ""path"": """", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Throttle"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""positive"", - ""id"": ""e323a5f2-36c3-459c-813e-d6bbb9e3bac7"", - ""path"": ""/rightTrigger"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Throttle"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""G29/920"", - ""id"": ""917fc2f9-b027-48ea-a670-9f4f3cb137af"", - ""path"": ""1DAxis(minValue=0)"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Throttle"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""be73745b-397e-4185-9283-ea2f38bf4f84"", - ""path"": ""/stick/down"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""G920"", - ""action"": ""Throttle"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""positive"", - ""id"": ""24631aa9-3d4f-4a4c-9348-c76dc524a7bf"", - ""path"": ""/stick/up"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""G920"", - ""action"": ""Throttle"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": """", - ""id"": ""b7f469da-1f0b-4649-a1d2-d5c6795d48b5"", - ""path"": ""{RightHand}/trigger"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Oculus Quest"", - ""action"": ""Throttle"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": ""keyboard"", - ""id"": ""719ca6b9-d323-4341-8e55-caa156a602e8"", - ""path"": ""1DAxis(minValue=0)"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Handbrake"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""4d2b585c-6f0c-4907-8009-b23e2a8bfce1"", - ""path"": """", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Handbrake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""positive"", - ""id"": ""ebd5b62c-f128-414b-8280-7decced19010"", - ""path"": ""/space"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Handbrake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""gamepads"", - ""id"": ""3d7e56ad-b8c0-434a-8415-72fa857776ac"", - ""path"": ""1DAxis(minValue=0)"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Handbrake"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""bab83804-84b2-4e39-9fc1-9bb9787d2a60"", - ""path"": """", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Handbrake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""positive"", - ""id"": ""3db07aa2-78b1-4e62-869e-5540b1d2ea11"", - ""path"": ""/buttonSouth"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Handbrake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": """", - ""id"": ""5aaefde0-b9f2-4263-ada8-08c4754560fc"", - ""path"": ""/button2"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""G920"", - ""action"": ""Handbrake"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""3cbd8e1e-8b86-4741-8cb2-876fb108b2a3"", - ""path"": ""{RightHand}/primaryButton"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Oculus Quest"", - ""action"": ""Handbrake"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": ""wasd"", - ""id"": ""a135f3bc-f45c-479f-ad28-b4581890cd28"", - ""path"": ""1DAxis(minValue=0)"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Brake"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""b1647269-c5f0-41dc-b651-b4e2f87d8fdb"", - ""path"": """", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Brake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""positive"", - ""id"": ""f7d779b9-21fe-4e3d-9744-a94e504b04fc"", - ""path"": ""/s"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Brake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""arrows"", - ""id"": ""c8307ec0-22ef-43bb-8351-b6aef882fa5f"", - ""path"": ""1DAxis(minValue=0)"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Brake"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""b17286eb-c31a-424d-97bc-ffc8ee35b47a"", - ""path"": """", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Brake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""positive"", - ""id"": ""9ee6ed4f-8f71-47d6-af83-3d0b1e20860c"", - ""path"": ""/downArrow"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Brake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""gamepads"", - ""id"": ""885ad1e3-b856-4be1-a7cb-32bb8bfb2b88"", - ""path"": ""1DAxis(minValue=0)"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Brake"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""6a9790aa-c6f0-48b7-b93c-c2d033442261"", - ""path"": """", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Brake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""positive"", - ""id"": ""69462041-e882-40fd-bed8-deff21837f89"", - ""path"": ""/leftTrigger"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Brake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": """", - ""id"": ""aaf2efcb-4c14-4b5f-8669-de517f4ad583"", - ""path"": ""{LeftHand}/trigger"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Oculus Quest"", - ""action"": ""Brake"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": ""G29/920"", - ""id"": ""ea42dd76-8279-4357-8568-5591d76a5189"", - ""path"": ""1DAxis(minValue=0)"", - ""interactions"": """", - ""processors"": ""Scale(factor=2)"", - ""groups"": """", - ""action"": ""Brake"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""c803aabc-d4e4-43bd-8c6f-ada81a3a4ce8"", - ""path"": ""/z"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""G920"", - ""action"": ""Brake"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""wasd"", - ""id"": ""b84118c6-f280-4827-aec2-23b358ff2839"", - ""path"": ""1DAxis"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Steering"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""Negative"", - ""id"": ""e39a68f9-d10f-4dfb-9c23-4911299ada81"", - ""path"": ""/a"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Steering"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""Positive"", - ""id"": ""95b1dcb4-e179-495b-9829-2441e822fa9c"", - ""path"": ""/d"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Steering"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""arrows"", - ""id"": ""c9265635-9301-4f28-857f-f8c35c3aeaa3"", - ""path"": ""1DAxis"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Steering"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""negative"", - ""id"": ""0efc1b5a-a2af-4412-9c79-657c31d182ad"", - ""path"": ""/leftArrow"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Steering"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""Positive"", - ""id"": ""f8373c7a-eb6c-4d91-afe6-1f8f9db75611"", - ""path"": ""/rightArrow"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Steering"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""gamepads"", - ""id"": ""c33597ed-2d60-4495-acd6-1898c0c03435"", - ""path"": ""1DAxis"", - ""interactions"": """", - ""processors"": """", - ""groups"": """", - ""action"": ""Steering"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""Negative"", - ""id"": ""2605240c-dc7a-4c85-a40f-3976962910e4"", - ""path"": ""/leftStick/left"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Steering"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""Positive"", - ""id"": ""dfa77fc0-a4e7-4963-ba95-c84d55d9166b"", - ""path"": ""/leftStick/right"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Steering"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": """", - ""id"": ""a72b71b3-a5a9-476e-ba2f-303039d7d7f9"", - ""path"": ""/stick/x"", - ""interactions"": """", - ""processors"": ""Scale"", - ""groups"": ""G920"", - ""action"": ""Steering"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": """", - ""id"": ""4f884a2c-fc71-409f-85a6-58868973caca"", - ""path"": ""{LeftHand}/thumbstick/x"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Oculus Quest"", - ""action"": ""Steering"", - ""isComposite"": false, - ""isPartOfComposite"": false - } - ] - }, - { - ""name"": ""Camera"", - ""id"": ""9833443b-7a36-43d9-b723-68beac1a943a"", - ""actions"": [ - { - ""name"": ""Orbit"", - ""type"": ""Value"", - ""id"": ""36c3b66b-e716-43bf-8b0f-d41f0459994b"", - ""expectedControlType"": ""Vector2"", - ""processors"": """", - ""interactions"": """", - ""initialStateCheck"": true - } - ], - ""bindings"": [ - { - ""name"": """", - ""id"": ""10705ed5-34a8-40b6-afab-e3723c412fd4"", - ""path"": ""/delta"", - ""interactions"": """", - ""processors"": ""ScaleVector2(x=0.25,y=0.25)"", - ""groups"": ""Keyboard Mouse"", - ""action"": ""Orbit"", - ""isComposite"": false, - ""isPartOfComposite"": false - }, - { - ""name"": ""gamepads"", - ""id"": ""adf39205-15ba-43f3-9a61-30694bdff208"", - ""path"": ""2DVector(mode=2)"", - ""interactions"": """", - ""processors"": ""StickDeadzone"", - ""groups"": """", - ""action"": ""Orbit"", - ""isComposite"": true, - ""isPartOfComposite"": false - }, - { - ""name"": ""up"", - ""id"": ""e88670fd-67e0-46a4-93ff-edfecf9d387a"", - ""path"": ""/rightStick/up"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Orbit"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""down"", - ""id"": ""bed807c8-3819-4858-bbef-fc3a524d09fe"", - ""path"": ""/rightStick/down"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Orbit"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""left"", - ""id"": ""6ca2a81c-e237-4897-90c2-2430527a1da7"", - ""path"": ""/rightStick/left"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Orbit"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": ""right"", - ""id"": ""858ac0f9-c985-4d92-a793-44c779f559ab"", - ""path"": ""/rightStick/right"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Gamepad"", - ""action"": ""Orbit"", - ""isComposite"": false, - ""isPartOfComposite"": true - }, - { - ""name"": """", - ""id"": ""a8ebc1cc-3aa1-4d4b-88d3-f03fd85805ef"", - ""path"": ""{RightHand}/thumbstick"", - ""interactions"": """", - ""processors"": """", - ""groups"": ""Oculus Quest"", - ""action"": ""Orbit"", - ""isComposite"": false, - ""isPartOfComposite"": false - } - ] - } - ], - ""controlSchemes"": [ - { - ""name"": ""Keyboard Mouse"", - ""bindingGroup"": ""Keyboard Mouse"", - ""devices"": [ - { - ""devicePath"": """", - ""isOptional"": false, - ""isOR"": false - } - ] - }, - { - ""name"": ""Gamepad"", - ""bindingGroup"": ""Gamepad"", - ""devices"": [] - }, - { - ""name"": ""G920"", - ""bindingGroup"": ""G920"", - ""devices"": [] - }, - { - ""name"": ""Oculus Quest"", - ""bindingGroup"": ""Oculus Quest"", - ""devices"": [] - } - ] -}"); - // Vehicle - m_Vehicle = asset.FindActionMap("Vehicle", throwIfNotFound: true); - m_Vehicle_Throttle = m_Vehicle.FindAction("Throttle", throwIfNotFound: true); - m_Vehicle_Brake = m_Vehicle.FindAction("Brake", throwIfNotFound: true); - m_Vehicle_Steering = m_Vehicle.FindAction("Steering", throwIfNotFound: true); - m_Vehicle_Handbrake = m_Vehicle.FindAction("Handbrake", throwIfNotFound: true); - // Camera - m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true); - m_Camera_Orbit = m_Camera.FindAction("Orbit", throwIfNotFound: true); - } - - ~@SCC_InputActions() - { - UnityEngine.Debug.Assert(!m_Vehicle.enabled, "This will cause a leak and performance issues, SCC_InputActions.Vehicle.Disable() has not been called."); - UnityEngine.Debug.Assert(!m_Camera.enabled, "This will cause a leak and performance issues, SCC_InputActions.Camera.Disable() has not been called."); - } - - public void Dispose() - { - UnityEngine.Object.Destroy(asset); - } - - public InputBinding? bindingMask - { - get => asset.bindingMask; - set => asset.bindingMask = value; - } - - public ReadOnlyArray? devices - { - get => asset.devices; - set => asset.devices = value; - } - - public ReadOnlyArray controlSchemes => asset.controlSchemes; - - public bool Contains(InputAction action) - { - return asset.Contains(action); - } - - public IEnumerator GetEnumerator() - { - return asset.GetEnumerator(); - } - - IEnumerator IEnumerable.GetEnumerator() - { - return GetEnumerator(); - } - - public void Enable() - { - asset.Enable(); - } - - public void Disable() - { - asset.Disable(); - } - - public IEnumerable bindings => asset.bindings; - - public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) - { - return asset.FindAction(actionNameOrId, throwIfNotFound); - } - - public int FindBinding(InputBinding bindingMask, out InputAction action) - { - return asset.FindBinding(bindingMask, out action); - } - - // Vehicle - private readonly InputActionMap m_Vehicle; - private List m_VehicleActionsCallbackInterfaces = new List(); - private readonly InputAction m_Vehicle_Throttle; - private readonly InputAction m_Vehicle_Brake; - private readonly InputAction m_Vehicle_Steering; - private readonly InputAction m_Vehicle_Handbrake; - public struct VehicleActions - { - private @SCC_InputActions m_Wrapper; - public VehicleActions(@SCC_InputActions wrapper) { m_Wrapper = wrapper; } - public InputAction @Throttle => m_Wrapper.m_Vehicle_Throttle; - public InputAction @Brake => m_Wrapper.m_Vehicle_Brake; - public InputAction @Steering => m_Wrapper.m_Vehicle_Steering; - public InputAction @Handbrake => m_Wrapper.m_Vehicle_Handbrake; - public InputActionMap Get() { return m_Wrapper.m_Vehicle; } - public void Enable() { Get().Enable(); } - public void Disable() { Get().Disable(); } - public bool enabled => Get().enabled; - public static implicit operator InputActionMap(VehicleActions set) { return set.Get(); } - public void AddCallbacks(IVehicleActions instance) - { - if (instance == null || m_Wrapper.m_VehicleActionsCallbackInterfaces.Contains(instance)) return; - m_Wrapper.m_VehicleActionsCallbackInterfaces.Add(instance); - @Throttle.started += instance.OnThrottle; - @Throttle.performed += instance.OnThrottle; - @Throttle.canceled += instance.OnThrottle; - @Brake.started += instance.OnBrake; - @Brake.performed += instance.OnBrake; - @Brake.canceled += instance.OnBrake; - @Steering.started += instance.OnSteering; - @Steering.performed += instance.OnSteering; - @Steering.canceled += instance.OnSteering; - @Handbrake.started += instance.OnHandbrake; - @Handbrake.performed += instance.OnHandbrake; - @Handbrake.canceled += instance.OnHandbrake; - } - - private void UnregisterCallbacks(IVehicleActions instance) - { - @Throttle.started -= instance.OnThrottle; - @Throttle.performed -= instance.OnThrottle; - @Throttle.canceled -= instance.OnThrottle; - @Brake.started -= instance.OnBrake; - @Brake.performed -= instance.OnBrake; - @Brake.canceled -= instance.OnBrake; - @Steering.started -= instance.OnSteering; - @Steering.performed -= instance.OnSteering; - @Steering.canceled -= instance.OnSteering; - @Handbrake.started -= instance.OnHandbrake; - @Handbrake.performed -= instance.OnHandbrake; - @Handbrake.canceled -= instance.OnHandbrake; - } - - public void RemoveCallbacks(IVehicleActions instance) - { - if (m_Wrapper.m_VehicleActionsCallbackInterfaces.Remove(instance)) - UnregisterCallbacks(instance); - } - - public void SetCallbacks(IVehicleActions instance) - { - foreach (var item in m_Wrapper.m_VehicleActionsCallbackInterfaces) - UnregisterCallbacks(item); - m_Wrapper.m_VehicleActionsCallbackInterfaces.Clear(); - AddCallbacks(instance); - } - } - public VehicleActions @Vehicle => new VehicleActions(this); - - // Camera - private readonly InputActionMap m_Camera; - private List m_CameraActionsCallbackInterfaces = new List(); - private readonly InputAction m_Camera_Orbit; - public struct CameraActions - { - private @SCC_InputActions m_Wrapper; - public CameraActions(@SCC_InputActions wrapper) { m_Wrapper = wrapper; } - public InputAction @Orbit => m_Wrapper.m_Camera_Orbit; - public InputActionMap Get() { return m_Wrapper.m_Camera; } - public void Enable() { Get().Enable(); } - public void Disable() { Get().Disable(); } - public bool enabled => Get().enabled; - public static implicit operator InputActionMap(CameraActions set) { return set.Get(); } - public void AddCallbacks(ICameraActions instance) - { - if (instance == null || m_Wrapper.m_CameraActionsCallbackInterfaces.Contains(instance)) return; - m_Wrapper.m_CameraActionsCallbackInterfaces.Add(instance); - @Orbit.started += instance.OnOrbit; - @Orbit.performed += instance.OnOrbit; - @Orbit.canceled += instance.OnOrbit; - } - - private void UnregisterCallbacks(ICameraActions instance) - { - @Orbit.started -= instance.OnOrbit; - @Orbit.performed -= instance.OnOrbit; - @Orbit.canceled -= instance.OnOrbit; - } - - public void RemoveCallbacks(ICameraActions instance) - { - if (m_Wrapper.m_CameraActionsCallbackInterfaces.Remove(instance)) - UnregisterCallbacks(instance); - } - - public void SetCallbacks(ICameraActions instance) - { - foreach (var item in m_Wrapper.m_CameraActionsCallbackInterfaces) - UnregisterCallbacks(item); - m_Wrapper.m_CameraActionsCallbackInterfaces.Clear(); - AddCallbacks(instance); - } - } - public CameraActions @Camera => new CameraActions(this); - private int m_KeyboardMouseSchemeIndex = -1; - public InputControlScheme KeyboardMouseScheme - { - get - { - if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard Mouse"); - return asset.controlSchemes[m_KeyboardMouseSchemeIndex]; - } - } - private int m_GamepadSchemeIndex = -1; - public InputControlScheme GamepadScheme - { - get - { - if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad"); - return asset.controlSchemes[m_GamepadSchemeIndex]; - } - } - private int m_G920SchemeIndex = -1; - public InputControlScheme G920Scheme - { - get - { - if (m_G920SchemeIndex == -1) m_G920SchemeIndex = asset.FindControlSchemeIndex("G920"); - return asset.controlSchemes[m_G920SchemeIndex]; - } - } - private int m_OculusQuestSchemeIndex = -1; - public InputControlScheme OculusQuestScheme - { - get - { - if (m_OculusQuestSchemeIndex == -1) m_OculusQuestSchemeIndex = asset.FindControlSchemeIndex("Oculus Quest"); - return asset.controlSchemes[m_OculusQuestSchemeIndex]; - } - } - public interface IVehicleActions - { - void OnThrottle(InputAction.CallbackContext context); - void OnBrake(InputAction.CallbackContext context); - void OnSteering(InputAction.CallbackContext context); - void OnHandbrake(InputAction.CallbackContext context); - } - public interface ICameraActions - { - void OnOrbit(InputAction.CallbackContext context); - } -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_InputActions.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_InputActions.cs.meta deleted file mode 100644 index f03c444..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_InputActions.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 130251f89025ed74683b1578e2842d52 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_InputManager.cs b/Assets/Simple Car Controller/Scripts/SCC_InputManager.cs deleted file mode 100644 index 4556922..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_InputManager.cs +++ /dev/null @@ -1,62 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// Input receiver through the Unity's new Input System. -/// -public class SCC_InputManager : SCC_Singleton { - - public SCC_Inputs inputs; // Actual inputs. - private static SCC_InputActions inputActions; - - private void Awake() { - - // Hiding this gameobject in the hierarchy. - gameObject.hideFlags = HideFlags.HideInHierarchy; - - // Creating inputs. - inputs = new SCC_Inputs(); - - } - - private void Update() { - - // Creating inputs. - if (inputs == null) - inputs = new SCC_Inputs(); - - // Receive inputs from the controller. - GetInputs(); - - } - - /// - /// Gets all inputs and registers button events. - /// - /// - public void GetInputs() { - - if (inputActions == null) { - - inputActions = new SCC_InputActions(); - inputActions.Enable(); - - } - - inputs.throttleInput = inputActions.Vehicle.Throttle.ReadValue(); - inputs.brakeInput = inputActions.Vehicle.Brake.ReadValue(); - inputs.steerInput = inputActions.Vehicle.Steering.ReadValue(); - inputs.handbrakeInput = inputActions.Vehicle.Handbrake.ReadValue(); - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_InputManager.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_InputManager.cs.meta deleted file mode 100644 index 13ad25e..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_InputManager.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b81082385378c8f468b89f6eaeef7cef -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_InputProcessor.cs b/Assets/Simple Car Controller/Scripts/SCC_InputProcessor.cs deleted file mode 100644 index 0d6134f..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_InputProcessor.cs +++ /dev/null @@ -1,72 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -/// -/// Input processor of the vehicle. -/// -[AddComponentMenu("BoneCracker Games/Simple Car Controller/SCC Input Processor")] -public class SCC_InputProcessor : MonoBehaviour { - - public SCC_Inputs inputs = new SCC_Inputs(); // Target inputs. - - public bool receiveInputsFromInputManager = true; // Receive inputs directly from the SCC_InputManager. - public bool smoothInputs = true; // Smoothly lerp the inputs? - public float smoothingFactor = 5f; // Smoothing factor. - - private void Update() { - - // Creating new inputs if doesn't exists yet. - if (inputs == null) - inputs = new SCC_Inputs(); - - //Receiving all inputs from the SCC_InputManager. - if (receiveInputsFromInputManager) { - - if (smoothInputs) { - - inputs.throttleInput = Mathf.MoveTowards(inputs.throttleInput, SCC_InputManager.Instance.inputs.throttleInput, Time.deltaTime * smoothingFactor); - inputs.steerInput = Mathf.MoveTowards(inputs.steerInput, SCC_InputManager.Instance.inputs.steerInput, Time.deltaTime * smoothingFactor); - inputs.brakeInput = Mathf.MoveTowards(inputs.brakeInput, SCC_InputManager.Instance.inputs.brakeInput, Time.deltaTime * smoothingFactor); - inputs.handbrakeInput = Mathf.MoveTowards(inputs.handbrakeInput, SCC_InputManager.Instance.inputs.handbrakeInput, Time.deltaTime * smoothingFactor); - - } else { - - inputs = SCC_InputManager.Instance.inputs; - - } - - } - - } - - /// - /// Overrides inputs with given inputs. Be sure to disable the receiveInputsFromInputManager while overriding inputs. - /// - /// - public void OverrideInputs(SCC_Inputs newInputs) { - - if (!smoothInputs) { - - inputs = newInputs; - - } else { - - inputs.throttleInput = Mathf.MoveTowards(inputs.throttleInput, newInputs.throttleInput, Time.deltaTime * smoothingFactor); - inputs.steerInput = Mathf.MoveTowards(inputs.steerInput, newInputs.steerInput, Time.deltaTime * smoothingFactor); - inputs.brakeInput = Mathf.MoveTowards(inputs.brakeInput, newInputs.brakeInput, Time.deltaTime * smoothingFactor); - inputs.handbrakeInput = Mathf.MoveTowards(inputs.handbrakeInput, newInputs.handbrakeInput, Time.deltaTime * smoothingFactor); - - } - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_InputProcessor.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_InputProcessor.cs.meta deleted file mode 100644 index 047c76a..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_InputProcessor.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 30953bad0740c8d44aa02cf7edb15425 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_Inputs.cs b/Assets/Simple Car Controller/Scripts/SCC_Inputs.cs deleted file mode 100644 index c212327..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Inputs.cs +++ /dev/null @@ -1,21 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -[System.Serializable] -public class SCC_Inputs { - - public float throttleInput; - public float steerInput; - public float brakeInput; - public float handbrakeInput; - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_Inputs.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_Inputs.cs.meta deleted file mode 100644 index 119ff00..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Inputs.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 644eed3db451ff14594fdc6c01b57adc -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_Particles.cs b/Assets/Simple Car Controller/Scripts/SCC_Particles.cs deleted file mode 100644 index 8633037..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Particles.cs +++ /dev/null @@ -1,132 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Collections; -using System.Collections.Generic; - -/// -/// Handling particle systems on vehicle. Exhausts and wheel particles. -/// -[AddComponentMenu("BoneCracker Games/Simple Car Controller/SCC Particles")] -public class SCC_Particles : MonoBehaviour { - - // Input processor. - private SCC_InputProcessor inputProcessor; - public SCC_InputProcessor InputProcessor { - - get { - - if (inputProcessor == null) - inputProcessor = GetComponent(); - - return inputProcessor; - - } - - } - - // All wheels of the vehicle. - private SCC_Wheel[] wheels; - - // Exhaust. - public ParticleSystem[] exhaustParticles; - private ParticleSystem.EmissionModule[] exhaustEmissions; - - // Wheel particle prefab will be instantiated for each wheel. - public ParticleSystem wheelParticlePrefab; - - // Created wheel particles for all wheels. - private List createdParticles = new List(); - private ParticleSystem.EmissionModule[] wheelEmissions; - - public float slip = .25f; // If wheel sideways or forward skid exceeds this limit slip, emission will be enabled. - - private void Awake() { - - // Getting all wheels of the vehicle. - wheels = GetComponentsInChildren(); - - // If wheel particle is selected, instantiate it per each wheel. Disable their emissions at start, and store them in the list. - if (wheelParticlePrefab) { - - for (int i = 0; i < wheels.Length; i++) { - - ParticleSystem particle = Instantiate(wheelParticlePrefab, wheels[i].transform.position, wheels[i].transform.rotation, wheels[i].transform); - createdParticles.Add(particle.GetComponent()); - - } - - wheelEmissions = new ParticleSystem.EmissionModule[createdParticles.Count]; - - for (int i = 0; i < createdParticles.Count; i++) - wheelEmissions[i] = createdParticles[i].emission; - - } - - // If exhaust particles selected, disable their emissions at start. - if (exhaustParticles != null && exhaustParticles.Length >= 1) { - - exhaustEmissions = new ParticleSystem.EmissionModule[exhaustParticles.Length]; - - for (int i = 0; i < exhaustParticles.Length; i++) - exhaustEmissions[i] = exhaustParticles[i].emission; - - } - - } - - private void Update() { - - WheelParticles(); - ExhaustParticles(); - - } - - /// - /// Enabling / disabling emission of the wheel particles. - /// - private void WheelParticles() { - - // If wheel particle is not selected, return. - if (!wheelParticlePrefab) - return; - - // If wheel particle is not selected, return. - if (createdParticles.Count < 1) - return; - - // Getting sideways and forward slips of the each wheel and deciding to enable emission or not. - for (int i = 0; i < wheels.Length; i++) { - - WheelHit hit; - wheels[i].WheelCollider.GetGroundHit(out hit); - - if (Mathf.Abs(hit.sidewaysSlip) >= slip || Mathf.Abs(hit.forwardSlip) >= slip) - wheelEmissions[i].enabled = true; - else - wheelEmissions[i].enabled = false; - - } - - } - - /// - /// Enabling / disabling emission of the exhaust particles. - /// - private void ExhaustParticles() { - - if (exhaustParticles.Length < 1) - return; - - for (int i = 0; i < exhaustEmissions.Length; i++) - exhaustEmissions[i].rate = Mathf.Lerp(1f, 20f, InputProcessor.inputs.throttleInput); - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_Particles.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_Particles.cs.meta deleted file mode 100644 index eb8d570..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Particles.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: 58bd53ce2e3fed349b9fedf0c04e284b -timeCreated: 1482794268 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_RigidStabilizer.cs b/Assets/Simple Car Controller/Scripts/SCC_RigidStabilizer.cs deleted file mode 100644 index 60b18f8..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_RigidStabilizer.cs +++ /dev/null @@ -1,70 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Collections; - -/// -/// Script was used for stabilizing the car to avoid flip overs. -/// -[AddComponentMenu("BoneCracker Games/Simple Car Controller/SCC Rigid Stabilizer")] -[RequireComponent(typeof(Rigidbody))] -public class SCC_RigidStabilizer : MonoBehaviour { - - private Rigidbody rigid; - private Rigidbody Rigid { - - get { - - if (rigid == null) - rigid = GetComponent(); - - return rigid; - - } - - } - - private SCC_Wheel[] wheels; - - public float reflection = 100f; - public float stability = .5f; - - private void Start() { - - wheels = GetComponentsInChildren(); - - } - - private void FixedUpdate() { - - if (!Rigid) { - - enabled = false; - return; - - } - - Vector3 predictedUp = Quaternion.AngleAxis(Rigid.velocity.magnitude * Mathf.Rad2Deg * stability / reflection, Rigid.angularVelocity) * transform.up; - Vector3 torqueVector = Vector3.Cross(predictedUp, Vector3.up); - - bool grounded = false; - - for (int i = 0; i < wheels.Length; i++) { - - if (wheels[i].isGrounded) - grounded = true; - - } - - if (!grounded) - Rigid.AddTorque(torqueVector * reflection * reflection); - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_RigidStabilizer.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_RigidStabilizer.cs.meta deleted file mode 100644 index bb3a262..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_RigidStabilizer.cs.meta +++ /dev/null @@ -1,12 +0,0 @@ -fileFormatVersion: 2 -guid: c5edc4291d76f6a4dafc9818fd171636 -timeCreated: 1484056101 -licenseType: Store -MonoImporter: - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_Singleton.cs b/Assets/Simple Car Controller/Scripts/SCC_Singleton.cs deleted file mode 100644 index a801cef..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Singleton.cs +++ /dev/null @@ -1,38 +0,0 @@ -// Singleton pattern: http://wiki.unity3d.com/index.php/Singleton -using UnityEngine; - -public class SCC_Singleton : MonoBehaviour where T : MonoBehaviour { - - private static T m_Instance; - private static readonly object m_Lock = new object(); - - public static T Instance { - - get { - - lock (m_Lock) { - - if (m_Instance != null) - return m_Instance; - - // Search for existing instance. - m_Instance = (T)FindObjectOfType(typeof(T)); - // Create new instance if one doesn't already exist. - if (m_Instance != null) return m_Instance; - // Need to create a new GameObject to attach the singleton to. - var singletonObject = new GameObject(); - m_Instance = singletonObject.AddComponent(); - singletonObject.name = typeof(T).ToString(); - - // Make instance persistent. - //DontDestroyOnLoad(singletonObject); - - return m_Instance; - - } - - } - - } - -} diff --git a/Assets/Simple Car Controller/Scripts/SCC_Singleton.cs.meta b/Assets/Simple Car Controller/Scripts/SCC_Singleton.cs.meta deleted file mode 100644 index 62043f8..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Singleton.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: b970017636e66f846a8dd108b0eceaf4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Simple Car Controller/Scripts/SCC_Wheel.cs b/Assets/Simple Car Controller/Scripts/SCC_Wheel.cs deleted file mode 100644 index 372101d..0000000 --- a/Assets/Simple Car Controller/Scripts/SCC_Wheel.cs +++ /dev/null @@ -1,168 +0,0 @@ -//---------------------------------------------- -// Simple Car Controller -// -// Copyright © 2014 - 2023 BoneCracker Games -// http://www.bonecrackergames.com -// -//---------------------------------------------- - -using UnityEngine; -using System.Linq; -using System.Collections; -using System.Collections.Generic; - -/// -/// Handling wheels. Visual and physicaly. Based on Unity's WheelCollider. -/// -[AddComponentMenu("BoneCracker Games/Simple Car Controller/SCC Wheel")] -[RequireComponent(typeof(WheelCollider))] -public class SCC_Wheel : MonoBehaviour { - - // Rigidbody of the vehicle. - private Rigidbody rigid; - private Rigidbody Rigid { - - get { - - if (rigid == null) - rigid = GetComponentInParent(); - - return rigid; - - } - - } - - // Drivetrain. - private SCC_Drivetrain drivetrain; - private SCC_Drivetrain Drivetrain { - - get { - - if (drivetrain == null) - drivetrain = GetComponentInParent(); - - return drivetrain; - - } - - } - - // Wheelcollider. - private WheelCollider wheelCollider; - public WheelCollider WheelCollider { - - get { - - if (wheelCollider == null) - wheelCollider = GetComponent(); - - return wheelCollider; - - } - - set { - - wheelCollider = value; - - } - - } - - public Transform wheelModel; // Wheel model. - - private float wheelRotation = 0f; // Current wheel rotation X axis - internal bool isGrounded = false; // Is this wheel grounded or not? - internal float totalSlip = 0f; // Total slipage. - internal float rpm = 0f; // Current rpm of the wheel. - internal float wheelRPMToSpeed = 0f; // RPM to speed converstaion. - - private void Awake() { - - // If wheel model is not selected, return. - if (!wheelModel) { - - Debug.LogError(transform.name + " wheel of the " + Drivetrain.transform.name + " is missing wheel model. This wheel is disabled"); - enabled = false; - return; - - } - - // Creating pivot point for the selected wheel model. - GameObject fixedModel = new GameObject(wheelModel.name); - fixedModel.transform.position = wheelModel.position; - fixedModel.transform.SetParent(Rigid.transform); - fixedModel.transform.localRotation = Quaternion.identity; - fixedModel.transform.localScale = Vector3.one; - - foreach (Transform go in wheelModel.GetComponentsInChildren()) - go.SetParent(fixedModel.transform); - - wheelModel = fixedModel.transform; - - } - - private void Update() { - - // If there is no drivetrain or wheelcollider, return. - if (!Drivetrain || !WheelCollider) { - - Debug.LogError("Drivetrain or wheelcollider is not found. This wheel is disabled"); - enabled = false; - return; - - } - - WheelAlign(); - - } - - private void FixedUpdate() { - - WheelHit hit; - isGrounded = WheelCollider.GetGroundHit(out hit); - - rpm = WheelCollider.rpm; // RPM of the wheel. - wheelRPMToSpeed = (((WheelCollider.rpm * WheelCollider.radius) / 2.8f) * Mathf.Lerp(1f, .75f, hit.forwardSlip)) * Rigid.transform.lossyScale.y; // RPM to speed. - - } - - /// - /// Aligning wheel models. - /// - private void WheelAlign() { - - if (!wheelModel) { - - Debug.LogError(transform.name + " wheel of the " + Drivetrain.transform.name + " is missing wheel model. This wheel is disabled"); - enabled = false; - return; - - } - - RaycastHit hit; - WheelHit CorrespondingGroundHit; - - Vector3 ColliderCenterPoint = WheelCollider.transform.TransformPoint(WheelCollider.center); - WheelCollider.GetGroundHit(out CorrespondingGroundHit); - - if (Physics.Raycast(ColliderCenterPoint, -WheelCollider.transform.up, out hit, (WheelCollider.suspensionDistance + WheelCollider.radius) * transform.localScale.y) && !hit.collider.isTrigger && !hit.transform.IsChildOf(Rigid.transform)) { - - wheelModel.transform.position = hit.point + (WheelCollider.transform.up * WheelCollider.radius) * transform.localScale.y; - float extension = (-WheelCollider.transform.InverseTransformPoint(CorrespondingGroundHit.point).y - WheelCollider.radius) / WheelCollider.suspensionDistance; - Debug.DrawLine(CorrespondingGroundHit.point, CorrespondingGroundHit.point + WheelCollider.transform.up * (CorrespondingGroundHit.force / Rigid.mass), extension <= 0.0 ? 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-//public class SteeringSliderController : MonoBehaviour -//{ -// public Slider steeringSlider; -// public VehicleController vehicleController; - -// void Start() -// { -// if (steeringSlider != null && vehicleController != null) -// { -// steeringSlider.onValueChanged.AddListener(SetSteeringFactor); -// SetSteeringFactor(steeringSlider.value); // Set initial value -// } -// } - -// public Text steeringValueText; - -// void SetSteeringFactor(float value) -// { -// vehicleController.steeringFactor = value; -// if (steeringValueText != null) -// steeringValueText.text = "Steering Factor: "+value.ToString("F2"); -// } - -//} - -using UnityEngine; -using UnityEngine.UI; - -public class SteeringSliderController : MonoBehaviour -{ - public Slider _steeringSlider; - public VehicleController _linkedController; - public Text _steeringFactorText; - - private void Start() - { - if (_steeringSlider != null && _linkedController != null) - { - _steeringSlider.onValueChanged.AddListener(UpdateSteeringFactor); - UpdateSteeringFactor(_steeringSlider.value); - } - } - - private void UpdateSteeringFactor(float newValue) - { - _linkedController.steeringFactor = newValue; - if (_steeringFactorText != null) - _steeringFactorText.text = $"Steering Factor: {newValue:F2}"; - } -} - diff --git a/Assets/Textures.meta b/Assets/Textures.meta new file mode 100644 index 0000000..eec58d2 --- /dev/null +++ b/Assets/Textures.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5e915f2e383ab4643b65bac38b464fc5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 1.png b/Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 1.png similarity index 100% rename from Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 1.png rename to Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 1.png diff --git a/Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 1.png.meta b/Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 1.png.meta similarity index 100% rename from Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 1.png.meta rename to Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 1.png.meta diff --git a/Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 2.png b/Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 2.png similarity index 100% rename from Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 2.png rename to Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 2.png diff --git a/Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 2.png.meta b/Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 2.png.meta similarity index 100% rename from Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 2.png.meta rename to Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures 2.png.meta diff --git a/Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures.png b/Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures.png similarity index 100% rename from Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures.png rename to Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures.png diff --git a/Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures.png.meta b/Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures.png.meta similarity index 100% rename from Assets/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures.png.meta rename to Assets/Textures/cfca2aac7d11444a97465af23f7d22d1_RGB_Textures.png.meta diff --git a/Packages/manifest.json b/Packages/manifest.json index 99da16b..b526a17 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -2,7 +2,6 @@ "dependencies": { "com.unity.collab-proxy": "2.7.1", "com.unity.feature.development": "1.0.1", - "com.unity.inputsystem": "1.11.0", "com.unity.postprocessing": "3.4.0", "com.unity.recorder": "4.0.3", "com.unity.textmeshpro": "3.0.7", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 4e443f1..a797df1 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -60,15 +60,6 @@ "dependencies": {}, "url": "https://packages.unity.com" }, - "com.unity.inputsystem": { - "version": "1.11.0", - "depth": 0, - "source": "registry", - "dependencies": { - "com.unity.modules.uielements": "1.0.0" - }, - "url": "https://packages.unity.com" - }, "com.unity.performance.profile-analyzer": { "version": "1.2.2", "depth": 1, diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 92c2115..a1cedc4 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -6,6 +6,6 @@ EditorBuildSettings: serializedVersion: 2 m_Scenes: - enabled: 1 - path: Assets/Simple Car Controller/Demo Scenes/SCC_SampleScene.unity + path: Assets/Scenes/SCC_SampleScene.unity guid: 287a16276b4a3ab43b035beb5ee1b07c m_configObjects: {}