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16 lines
365 B
C#
16 lines
365 B
C#
1 month ago
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using UnityEngine;
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public class FinishLine : MonoBehaviour
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{
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public RaceManager raceManager;
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private void OnTriggerEnter(Collider other)
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{
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VehicleController car = other.GetComponentInParent<VehicleController>();
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if (car != null && !raceManager.HasFinished(car))
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{
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raceManager.RegisterFinish(car);
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}
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}
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}
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