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43 lines
855 B
C#
43 lines
855 B
C#
1 month ago
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using UnityEngine;
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using TMPro;
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public class CashDisplay : MonoBehaviour
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{
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private TextMeshProUGUI cashText;
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private void Awake()
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{
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cashText = GetComponent<TextMeshProUGUI>();
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}
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private void OnEnable()
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{
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ShowCash(); // Initial display
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GameConstants.OnCashChanged += OnCashChanged; // Subscribe to event
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}
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private void OnDisable()
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{
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GameConstants.OnCashChanged -= OnCashChanged; // Unsubscribe to avoid memory leaks
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}
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private void OnCashChanged(int newCash)
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{
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ShowCash(newCash);
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}
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private void ShowCash()
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{
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ShowCash(GameConstants.Cash);
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}
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private void ShowCash(int value)
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{
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Debug.Log("Current Cash: " + value);
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if (cashText != null)
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{
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cashText.text = "$" + value.ToString();
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}
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}
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}
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